http://bugs.winehq.org/show_bug.cgi?id=14525
Summary: Cosmos Crashes in wine.
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: smitty_the_smith(a)yahoo.com
Created an attachment (id=14862)
--> (http://bugs.winehq.org/attachment.cgi?id=14862)
Text from the Debugger
After leaving the configure window Cosmos crashes. the configuration is
accepted that's why I call this minor.
See attachment for debugger info
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James Hawkins <truiken(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|1.1.6 |0.9.28.
--- Comment #34 from James Hawkins <truiken(a)gmail.com> 2008-10-21 15:55:31 ---
Please don't change the original reported version.
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http://bugs.winehq.org/show_bug.cgi?id=6715
--- Comment #13 from Stephan Sokolow <from_wine_bugzilla(a)ssokolow.com> 2008-10-21 14:29:41 ---
Oh, in case you wanted to know, I captured it using the following command-line:
wine xc3.exe 2>&1 | tee ~/xc3_log.txt
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--- Comment #12 from Stephan Sokolow <from_wine_bugzilla(a)ssokolow.com> 2008-10-21 14:28:41 ---
Created an attachment (id=16780)
--> (http://bugs.winehq.org/attachment.cgi?id=16780)
Unfiltered default console output
Assuming I didn't misunderstand you, I've attached what you asked for. I
managed to pare down to the minimum relevant by not advancing to the first bit
of dialogue. (there are several panels of narrative which display the rendering
bug before the dialogue (text and voice) triggers the unrelated errors about
ALSA buffer under/over flows)
All the lines up to and including this one appear before you even click "Start
New Game":
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1a72d08,0x1bbc78): stub
...and the three successive lines saying this appear while it's in the process
of shutting down:
err:ole:CoUninitialize Mismatched CoUninitialize
In other words, it's completely silent while doing the drawing for the
incorrectly-rendered text. As for the stuff before that, my current video mode
is 2560x1024x32@50 (dual LCDs), so I doubt it's a color depth issue.
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Jonas Svensson <jonass(a)lysator.liu.se> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.28. |1.1.6
--- Comment #33 from Jonas Svensson <jonass(a)lysator.liu.se> 2008-10-21 13:42:45 ---
Still there in unpatched 1.1.6.
I did not apply the patch using patch, but applied it manually since I believe
the file to patch has changed since. I added the patch-lines at about line 1019
instead of line 996. When applied manually the patch still solves this problem.
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Simon Peter <dn.tlp(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #6476 is|0 |1
obsolete| |
--- Comment #23 from Simon Peter <dn.tlp(a)gmx.net> 2008-10-21 13:34:14 ---
Created an attachment (id=16778)
--> (http://bugs.winehq.org/attachment.cgi?id=16778)
Wine debug log (+process,+tid,+ole,+loaddll) of GK3 installer
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--- Comment #22 from Simon Peter <dn.tlp(a)gmx.net> 2008-10-21 13:32:00 ---
Yes. The problem still persists on version 1.1.6. I attached a new batch of
logs for the setup run and the (failing) GK3.exe run.
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http://bugs.winehq.org/show_bug.cgi?id=6774
--- Comment #14 from Michael Donaghy <wine(a)sdonag.plus.com> 2008-10-21 13:30:05 ---
Created an attachment (id=16777)
--> (http://bugs.winehq.org/attachment.cgi?id=16777)
+d3d,+ddraw trace in wine 1.1.6
Here (I think) is such a trace; it's a bit long since I was having trouble
quitting (resorted to closing the game window in the end). Hope it helps.
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Scott Ritchie <scott(a)open-vote.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |scott(a)open-vote.org
Keywords| |integration
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