http://bugs.winehq.org/show_bug.cgi?id=10644
Summary: DPGTools fails while converting during detecting
DirectShow Stream
Product: Wine
Version: 0.9.50.
Platform: PC
URL: http://http://home.att.ne.jp/blue/moonlight/20070716_dpg
tools131_for_moonshell171.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-dshow
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=9456)
--> (http://bugs.winehq.org/attachment.cgi?id=9456)
Error log
DPGTools 1.3 (Distributed with Moonshell 1.71) fails to encode videos.
It gives an error message in japanese while "Detect DirectShow Stream"
(Engrish, lolz)
Then it just hangs at "Detect DirectShow" indefinitely.
Error log included.
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http://bugs.winehq.org/show_bug.cgi?id=9622
Summary: Binary/Text IO in C++ under Wine
Product: Wine
Version: 0.9.44.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nmnnotmyname(a)gmail.com
In C++ Input, Wine appears to act weird when reading a binary file as a text
file. In both Windows and Cedega, this condition does not exist. Since i am in
contact with the developer of the program that had this bug, I was able to have
him fix it. Actual code is given here:
ifstream fin(file.c_str(), ios::in | ios::binary); # this works for binary
files in wine, windows and Cedega
ifstream fin(file.c_str()); # this works for binary files in windows and Cedega
The first thing i thought of was in MSVCRT, but i don't know whether or not
wine implements that or it uses the real thing, or by default it uses its own
version. However, I can not trace the actual cause :( I've tried, and i have
the source. Maybe I'm missing it. After all, all i did was a quick scan
through.
I'd also like to note that I believe this is likely an bug by Microsoft:
Perhaps this is because Windows does not make an actual correlation between
binary and text files. I don't really know.
As a final note: I don't know how well Wine handles 64-bit computers (whether
it uses assembly to glue 64-bit wine libraries to 32-bit executables or doesn't
support 64-bit windows/wine libraries and programs or whatever) but i will note
once more this is a 64-Bit computer with 64-bit Sabayon(Modified Gentoo) (But i
did update wine by hand to get the latest version)
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http://bugs.winehq.org/show_bug.cgi?id=10709
Summary: Portal from Valve Software crashes on loading screen.
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blahboybang(a)gmail.com
Created an attachment (id=9541)
--> (http://bugs.winehq.org/attachment.cgi?id=9541)
Portal run log
Portal, a game from Valve software, crashes on the loading screen after being
started. I'm using the steam version. Run log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=12395
Summary: NeverWinterNights 2 DM Toolkit crashes on 0.9.59
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cngnome(a)gmail.com
Please Note: Version list did not have this release, so I used 0.9.58.
Startup dialog window comes up.
Crash.
Error :
Unhandled Exception: System.ComponentModel.Win32Exception: Unable to enumerate
the process modules.
at System.Diagnostics.NtProcessManager.GetModuleInfos(Int32 processId,
Boolean firstModuleOnly)
at System.Diagnostics.Process.get_MainModule()
at OEIShared.IO.ResourceManager..ctor()
at NWN2Toolset.NWN2ToolsetMainForm.Initialize()
at NWN2Toolset.NWN2ToolsetMainForm.StartupWindow()
at NWN2ToolsetLauncher2.LauncherStub.Main()
at main(String[] args)
wine: Unhandled exception 0xe0434f4d at address 0x7b844540 (thread 0009),
starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=15678
Summary: Application Noddy stops in copy protection
Product: Wine
Version: 1.1.6
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan-winehq(a)hoogenraad.net
Attached the output of:
WINEDEBUG=+relay wine Noddy_Klok.exe &> /tmp/output.txt
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http://bugs.winehq.org/show_bug.cgi?id=12784
Summary: [regression] wine 0.9.57 and 0.9.60 lot more flickering
and artifacts in Panzer General III Scorched Earth
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: phajdan.jr(a)gmail.com
In recent versions of wine I experience a lot of flicker and visual artifacts
(probably transaparency-related, but not sure, see screenshots). I will attach
screenshots in a moment and briefly explain what's wrong here.
Please note: this issue didn't occur at least in wine 0.9.43 and earlier.
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http://bugs.winehq.org/show_bug.cgi?id=13259
Summary: COmpany Of Heroes : Game suffers from unberably slow
framerate.
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: silver.quettier(a)gmail.com
Created an attachment (id=13097)
--> (http://bugs.winehq.org/attachment.cgi?id=13097)
Console log
Any playing mode with Company of Heroes will work, but massive slowdowns
occurs, making the game unplayable. See attached console log for details.
Feel free to ask me other details or to test solutions. I'm new to bug
reporting and n00b in wine / programming but would like this app to work, so
I'll gladly help.
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http://bugs.winehq.org/show_bug.cgi?id=10631
Summary: 3DMark01 - Test4 Nature is extremely slow
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
URL: http://www.futuremark.com/download/3dmark2001/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
3DMark2001se - Game4 Nature is extremely slow. 208,6FPS before this patch and
0.5FPS after this one.
959212304dfaf0e7459374593b20b74fe22a0b57 is first bad commit
commit 959212304dfaf0e7459374593b20b74fe22a0b57
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Nov 20 21:14:10 2007 +0100
wined3d: Track vertex declaration changes on vertex shaders.
If an attribute has type D3DDECLTYPE_D3DCOLOR, the red and blue channels
are swizzled in the shader. Since the attribute is stored in the vertex
declaration and not the vertex shader, it can change by setting a new
vertex declaration. If this happens, we have to recompile the shader
with the swizzling of that specific attribute turned on or off.
:040000 040000 327661a4d0f8a02bdc18380084589c891b64af9c
e35a2bcbf9514e4f261d8b7a93dcb24c0b3c89a7 M dlls
The console output is all the time:
fixme:d3d_shader:IWineD3DVertexShaderImpl_CompileShader Vertexshader 0x2481888
recompiled more than 50 times
This patch (http://bugs.winehq.org/attachment.cgi?id=9337) doesn't help.
My System: Fedora7, Geforce 8800GTS, Driver 100.14.23.
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http://bugs.winehq.org/show_bug.cgi?id=11072
Summary: Gun Metal thinks POV2 Up is permanently set
Product: Wine
Version: 0.9.52.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shacklein(a)gmail.com
Created an attachment (id=10091)
--> (http://bugs.winehq.org/attachment.cgi?id=10091)
GunMetal demo v1.14, WINEDEBUG=+dinput, wine 0.9.52
Tested with Gun Metal full version 1.09.1.1, Gun Metal demo 1.01 and 1.14. Same
behaviour all-round.
When trying to set controls with a gamepad, Gun Metal picks up POV2 as pointing
up. My controller is PlayStation 2 style and has: X, Y, Z, Rz, POV1 and 12
buttons. The driver used is evdev (joystick_linuxinput.c), since Gun Metal
doesn't seem to detect joydev (joystick_linux.c) devices.
My theory is that at some point (I don't know where), the value for POV2, and
possibly POV3 and POV4, is getting set to 0 instead of -1. I haven't been able
to test this with other programs/games because they correctly detect that there
is only one POV.
Note that if you want to run even the demo of Gun Metal, you need native
quartz.dll, and I've had more luck getting the game to run when using
WINEDEBUG=+relay.
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