http://bugs.winehq.org/show_bug.cgi?id=13975
Summary: Garrys Mod 10 Crashes Durring Specific Points In Game
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ksoviero(a)gmail.com
When you Create an object that hits the player (ie. a falling crate), Set off a
nuke (its not lag, because TNT doesn't cause it), or rarely it will happen
randomly... The game will Skip... Skip... Skip... Crash!
I can provide any additional information needed.
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http://bugs.winehq.org/show_bug.cgi?id=13474
Summary: Network sockets: Unable to create two server sockets in
the same wine session
Product: Wine
Version: 1.0-rc2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yiourkas(a)gmail.com
I was having some issues while running warcraft III online. I noticed that I
only received message from some players and not from everyone. I investigated a
little bit into this.
It seems that within the same wine session, you cannot bind the same port
twice, even if the first server socket is closed.
I created a test program which had the following flow:
Create a server socket
Accept a socket connection by a client (telnet on linux in my case)
--do some stuff--
Close the client socket, close the server socket
Create another server socket bound on the same port
At this point I get an exception that the address is already used, however no
one is using it (telnet on linux replies with connection refused)
I don't know what else I have to paste in order to help you.
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http://bugs.winehq.org/show_bug.cgi?id=11581
Summary: GTA San Andreas: weird looking textures
Product: Wine
Version: 0.9.54.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: suawek(a)interia.eu
GTA San Andreas loads very quick. First two movies works good, third doesn't
even show because (as wine says) MPEG-1 is not yet supported. Movie shown
before the first gameplay works very good, all textures are OK. When the
gameplay starts, textures look like in the screenshots. The game runs slowly
but it's possible to play if you have nerves made of stone :)
My OS: Ubuntu 7.10
Graphic card: ATI Radeon 9600 (newest drivers from ATI website installed
correctly)
Wine: 0.9.54
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http://bugs.winehq.org/show_bug.cgi?id=9247
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #7 from Austin English <austinenglish(a)gmail.com> 2008-12-23 07:24:53 ---
Closing.
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http://bugs.winehq.org/show_bug.cgi?id=9247
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
--- Comment #6 from Austin English <austinenglish(a)gmail.com> 2008-12-23 07:24:13 ---
Abandoned.
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http://bugs.winehq.org/show_bug.cgi?id=7644
Stefan Dösinger <stefandoesinger(a)gmx.at> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|FIXED |
--- Comment #30 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2008-12-23 07:09:29 ---
It is not really fixed, it depends on the graphics card. Basically that bug
occurs on all cards that do not support pixel shaders in Wine. That means it
affects Radeon 8500-9200 and Geforce 3 and 4 cards. Those have PS support in
Windows, but not in Wine. The GF78 Andrew tested with does have pixel shader
support however.
I don't know if this is the game's bug, or some other problem in Wine. The game
can deal with the lack of pixel shader support in principle. However, it sets
broken texture blending settings that lead to the whiteness. Someone could test
it on Windows on a geforce 2 or radeon 7500 card and see what happens
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http://bugs.winehq.org/show_bug.cgi?id=11992
Summary: Counter Strike source crashes
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Joel7987(a)gmail.com
Created an attachment (id=11319)
--> (http://bugs.winehq.org/attachment.cgi?id=11319)
The output of wine
CS: Source crashes and goes back to the Desktop when I click accept on the
description server page, I've tested this on wine 0.9.56 and wine 0.9.57. I use
gentoo AMD64 with a Core 2 Duo E6600 (2,4 Ghz), Nvidia 7600 GT 256 MB (Nvidia
driver 169.12).
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http://bugs.winehq.org/show_bug.cgi?id=7698
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Joel7987(a)gmail.com
--- Comment #148 from Austin English <austinenglish(a)gmail.com> 2008-12-23 07:03:35 ---
*** Bug 11992 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=9190
--- Comment #9 from Austin English <austinenglish(a)gmail.com> 2008-12-23 06:59:11 ---
Is this still an issue in current (1.1.11 or newer) wine?
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http://bugs.winehq.org/show_bug.cgi?id=7797
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
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