http://bugs.winehq.org/show_bug.cgi?id=4090
--- Comment #19 from Vladimir <vladimiroski(a)gmail.com> 2008-12-07 08:26:37 ---
I compiled 1.1.10 from GIT and seems that this is fixed also for eMule Plus.
¡Thank You!
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http://bugs.winehq.org/show_bug.cgi?id=6866
--- Comment #6 from Padrah Zoltan <zoltan.padrah(a)gmail.com> 2008-12-07 07:46:13 ---
Tested with wine 1.1.9.
The original issue appreares only when wine is set up to emulate virtual
desktop. If this option is off, no graphical corruption appeares.
When using the mentioned option, the incorrectly/not redrawn part is on the
right side of the screen; the bottom is now drawn correctly.
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http://bugs.winehq.org/show_bug.cgi?id=2082
--- Comment #50 from Saulius K. <saulius2(a)gmail.com> 2008-12-07 06:39:45 ---
* In reply to comment #48:
>
> It is possible to play in newest versions of Wine with old patch + user32 patch,
> but... At the begining, this is 2x patches to source code. After this, putting
> this dll's to WA directory and recompiling Wine without patches!
Zhenya, patching source code which is going to compile is quite equivalent to
putting dlls that already works in the "patched way".
> The best version toplay is 0.9.41-0.9.44 - you can change sound volume in the
> game. In 0.9.30 I can't do this. After 0.9.44 (I don't remember right version),
> I see some troubles. I can't press any button after clicking "Cancel" when WA is
> making connect to a game. With Wine newest that 0.9.52, with patches, I have
> MANY bugs! I can't write texts on IRC chat before game. I can't change scheme of
> the game. Game uses 70% of processor time... I see slow when activate Indian
> Nuclear test.
Firsty, try Wine-1.1.10, it was released some days ago.
If newer bugs are still present, you could help Wine project by writing up
individual (atomic) bugs into a list and then doing regression test [10] for
every such bug (separately).
Once you identify offending commit ID, search it up in the Bugzilla. If that's
not a case, also try looking at the list of known Wine issues [11]. It may be
someone already has filed appropriate bugreport. If it's not, file your own
one about the issue.
Repeat this for every symptom of regression you've noticed. Thanks for looking
into a bug :)
[10]http://wiki.winehq.org/Regression
[11]http://wiki.winehq.org/KnownIssues
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http://bugs.winehq.org/show_bug.cgi?id=6071
--- Comment #9 from Nikolay Sivov <bunglehead(a)gmail.com> 2008-12-07 05:13:07 ---
(In reply to comment #8)
> install VB6 runtime, e.g.
>
> wget http://kegel.com/wine/winetricks && winetricks vb6run
>
Problem remains in 1.1.10. I've got an error message box and no crash.
It claims that:
{2087c2f4-2cef-4953-a8ab-66779b670495}
WinHttpRequest Component version 5.1
isn't registered and couldn't be created. This trace comes only once after
loading.
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Nikolay Sivov <bunglehead(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |bunglehead(a)gmail.com
--- Comment #7 from Nikolay Sivov <bunglehead(a)gmail.com> 2008-12-07 04:48:58 ---
Version 2.2.4f doesn't start for me on 1.1.10 with this:
err:module:import_dll Library MSVBVM60.DLL (which is needed by L"C:\\Program
Files\\Magic MP3 Tagger\\Magic MP3 Tagger.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\Magic MP3 Tagger\\Magic MP3 Tagger.exe" failed, status c0000135
During installation it claims that MSVBM60.DLL could not be found but is needed
for ctrlList.ocx
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http://bugs.winehq.org/show_bug.cgi?id=16387
Summary: GDI swapchain change made Worms Armageddon to run slow
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toni.spets(a)gmail.com
CC: stefan(a)codeweavers.com
The following commit affected the performance of Worms Armageddon badly:
e178ddd9e1e16d1a3f52492799692e289eefcf8c is first bad commit
commit e178ddd9e1e16d1a3f52492799692e289eefcf8c
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Aug 5 14:23:00 2008 -0500
wined3d: Use a swapchain for GDI surfaces.
This is a long-needed cleanup aimed at removing the ddraw_primary,
ddraw_window, ddraw_width and ddraw_height members from
IWineD3DDeviceImpl, which just do not belong there. Destination
window and screen handling is supposed to be done by swapchains.
:040000 040000 da09ecee6e65fe4149d996ec279e9e997e2dcf2e
cd47edc30230bb50f87896c3a7220b7a628683e5 M dlls
:040000 040000 803067b0704c69746d6dbbf0f9d081a284eddef4
405e4687c093ec5c082507ce0195a7958799b4bf M include
This was discussed in IRC already but reported the bug for tracking and
archival.
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http://bugs.winehq.org/show_bug.cgi?id=7349
--- Comment #13 from lhervier(a)ifrance.com 2008-12-07 04:21:41 ---
Still an issue with 1.1.9
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http://bugs.winehq.org/show_bug.cgi?id=7520
--- Comment #9 from lhervier(a)ifrance.com 2008-12-07 04:19:46 ---
re-confirmed with 1.1.9
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