http://bugs.winehq.org/show_bug.cgi?id=9538
Summary: java: Component#getLocationOnScreen returning incorrect
coords
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: smckay(a)google.com
CC: dank(a)kegel.com
Here's a short java program that behaves correctly on linux and windows, but
not under wine. The program exercises a small part of the java awt toolkit.
1. Create a file with the following contents:
import java.awt.Component;
import java.awt.Container;
import java.awt.Frame;
import java.awt.Point;
public class Bug {
public static void main(String[] args) {
Frame f = new Frame();
Container cont = new Container();
Component comp = new Component(){};
f.add(cont);
cont.add(comp);
f.setSize(100, 100);
f.setVisible(true);
cont.setBounds(10, 10, 80, 80);
comp.setBounds(10, 10, 60, 60);
Point frameLoc = f.getLocationOnScreen();
Point compLoc = comp.getLocationOnScreen();
// The component now should have
// (frameLoc.x + 20 + i.left, frameLoc.y + 20 + i.top).
System.out.printf("a.x=%d, a.y=%d / b.x=%d, b.y=%d\n",
compLoc.x, compLoc.y, frameLoc.x, frameLoc.y);
f.dispose();
}
}
2. Compile it:
javac Bug.java
3. Download a JDK from java.sun.com and install it in Wine
4. Use it to run Bug.class, e.g.
cd '.wine/drive_c/Program Files/Java/jre1.6.0_01'
cp ~/Bug.class .
wine bin/java.exe Bug
5. Returns inconsistent results under wine. Under linux and windows it
consistently returns "a.x=20, a.y=20 / b.x=0, b.y=0". Occasionally wine returns
correct results, but repeated invocations of the application should produce
inconsistent results (e.g. "a.x=16, a.y=-3 / b.x=-4, b.y=-23").
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http://bugs.winehq.org/show_bug.cgi?id=9386
Summary: WoW 2.2 fails to initialise audio
Product: Wine
Version: CVS
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq-bugzilla(a)six-by-nine.com.au
As requested by Vitamin, I've now built Wine from GIT and set audio to
OSS/Emulated. WoW 2.2 continues to appear to hang on startup. If one waits long
enough one receives a crash that looks mightily similar to random crashes seen
under Vista.
I've attached a WINEDEBUG=+dsound trace, along with the crash report eventually
generated by WoW itself.
I set VERSION here to CVS, as I presume that's suitable for git - no one in
#winehq could confirm whether I should do this or not.
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http://bugs.winehq.org/show_bug.cgi?id=9290
Summary: SimCity 3000 Unlimited crashes whe cursor points to menu
item
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zms90(a)comcast.net
Created an attachment (id=7557)
--> (http://bugs.winehq.org/attachment.cgi?id=7557)
Wine console output running SC3U
When I run SimCity 3000 Unlimited, It gets to the main menu, and then I point
to an icon and wine gives me a c0000005 (Access Violation) in GZResourceD.dll.
I trimmed the excessive fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to
create a render target that isn't in the default pool FIXME's to save space,
but otherwise it's the full output
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http://bugs.winehq.org/show_bug.cgi?id=10116
Summary: A warning should be shown if a sound subsystem cannot be
open
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
There are some sound/music applications which do not have any exception
handling for a situation when a sound cannot be routed/output.
So, if your sound system is busy (some cheap AC97/HDA ALSA audio and no
hardware mixing) and you try to run such an application it can die with some
strange error when trying to play any sound, e.g.:
Backtrace:
=>1 0x00000000 (0x0033ff08)
2 0x7ee4f9ab in kernel32 (+0x4f9ab) (0x0033ffe8)
3 0xb7e94707 wine_switch_to_stack+0x17() in libwine.so.1 (0x00000000)
0x00000000: addb %al,0x0(%eax)
To give a user a hint, it will be sufficient to MsgBox("Sound system is busy.
Expect an application failure.");
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http://bugs.winehq.org/show_bug.cgi?id=11581
Summary: GTA San Andreas: weird looking textures
Product: Wine
Version: 0.9.54.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: suawek(a)interia.eu
GTA San Andreas loads very quick. First two movies works good, third doesn't
even show because (as wine says) MPEG-1 is not yet supported. Movie shown
before the first gameplay works very good, all textures are OK. When the
gameplay starts, textures look like in the screenshots. The game runs slowly
but it's possible to play if you have nerves made of stone :)
My OS: Ubuntu 7.10
Graphic card: ATI Radeon 9600 (newest drivers from ATI website installed
correctly)
Wine: 0.9.54
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http://bugs.winehq.org/show_bug.cgi?id=10403
Summary: During playback video rendered in the lover left corner
of the scree in Psychonauts when using
OffscreenRenderingMode=fbo
Product: Wine
Version: 0.9.49.
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=4384
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
Created an attachment (id=9091)
--> (http://bugs.winehq.org/attachment.cgi?id=9091)
Extra rendered video
Some short videos (ex: loading next level) have extra copy of rendered video in
the lover left corner. See attachment.
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http://bugs.winehq.org/show_bug.cgi?id=11503
Summary: Plugin does not load in nwn2 dm toolkit
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cngnome(a)gmail.com
This is dotnet fw 2 program.
Dialog information from every plugin:
Could not load pluging C:\Program Files\Atari\Neverwinter Nights
2\NWN2Toolset\Plugins\DefaultVerifier.dll:
System.IO.FileNotFoundException: Exception from HRESULT: 0x8007007E
at System.ReflectionAssembly.nLoad(Assemblyname fileName, String codeBase,
Evidence assmeblySecurity, Assembly locationHInt, StackCrawlMark&, Boolean
throwOnFileNotFound, Boolean forIntrospection)
at System.Reflection.Assembly.InternalLoad(AssembyName assemblyREf, Evidence
assemblySecurity, STackCrawlMark& stackMark, Boolean forIntrospection)
at System.Reflection.AssemblyInternalLoadFrom(String assemblyFile, Evidence
securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlogorithm,
Boolean forIntrospection., stackCrawlMark& stackMark)
at System.Reflection.Assembly.LoadFrom(String assemblyFile)
at NWNToolset.Plugins.NWN2PluginHost.StartupPlugins()
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http://bugs.winehq.org/show_bug.cgi?id=11634
Summary: erratic mouse in Starfleet Command Volume II Empires at
war
Product: Wine
Version: 0.9.4.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: LEC1313(a)Roadrunner.com
New laptop Inspiron 1420 and new to Ubunto 7.1 and Wine. I think I am running
Wine 0.9.55, I try to dowload and get a message that I have the newest version
of Wine. Yet the about tab says I am running version 0.9.46
There are two driver configureizations in SFC2setupMFC, 1 software: mouse
behaves normally no mouse problem, however, the starship models in the game
have no skins, they are just white with no detail.
2 Directdraw HAL, game plays normally skins on models but mouse is highly
erratic, when I slow the mouse acceleration and sensitivity to the lowest and
slowest settings this helps but mouse is still erratic.
Mouse works fine in Ubuntu and all other applications.
I am using a USB mouse, I have tried other USB Mice so it is not just one
mouse, I have also tried a USB wireless mouse they are all erratic in the
Starfleet Command II game and only in this game.
I am new to a laptop and the touchpad is difficult for me to use. It seems that
without a mouse and just the touchpad the game is not erratic. In this case I
am the only thing that is erratic. Is there a way to disable the touchpad to
see if it is a problem when using a mouse and active touchpad in this game.
Thanks for any help Jim Collum LEC1313(a)Roadrunner.com
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http://bugs.winehq.org/show_bug.cgi?id=11544
Summary: Audio problems with Heroes II and ALSA Driver
Product: Wine
Version: 0.9.55.
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=applica
tion&iId=2402
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
When using the ALSA driver with Heroes of Might and Magic II, there are two
major sound problems, probably related:
- Audio/Video is not syncronized in films: the audio lags behind
- When playing, the audio lags behind in such a way that when a sound effect is
played, you hear the one that was supposed to be played previously. For
example, the first sound effect in the game is replaced by a segment of the
intro film music. Next time a sound effect is to be played it will be the one
previously replaced by the film music segment, and so on.
With the OSS driver everything works fine (and ALSA works fine for other
games). The background MIDI music plays as it should.
Sound card: SoundBlaster Audigy 2 ZS, emu10k1 driver
There is a demo version of the game; although it does not have films it might
be helpful.
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