http://bugs.winehq.org/show_bug.cgi?id=10057
Summary: gamma handling, application access to screen gamma,
disabling gamma control
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tuomo.kohvakka(a)iki.fi
My main problem is that
a) I need somewhat calibrated display. Not properly profiled, but I like that
black is black and white is about white [2]. This can be accomplished with
proper gamma ramps, eg, using application like xgamma or nvidia-settings [1].
No problem here actually.
[1]
http://www.rancholinux.com.ar/wp-content/uploads/2007/05/nvidia-settings.png
[2] http://www.aim-dtp.net/aim/evaluation/gamma_space/index.htm
b) Whenever I use any D3D application under wine, gamma ramps get set into
"default" messing screen colors. This affects the game in question and whole
desktop after exiting application (and wine).
It would be nice if there would be a solution. However, I don't know what it
should be.
At least wine probably should restore gamma ramps when exiting, but I'm not
totally certain even about this. It would obviously forbid using any win32
gamma setting (screen calibration) software.
It wouldn't help with messed up colors in application either. I'm wondering if
it could be possible to calculate a "calibrated" gamma ramp from user (x11) and
application (win32) supplied and use that, resulting in no change if
application just wants something flat default. This would of course have same
problem as above.
I've found that not any of the games that I play actually uses gamma setting in
any meaningful way. As such I propose following patch which allows disabling
gamma functionality by setting up a registry key.
I can supply some screen shots (camera pointing at screen showing gamma
effects) if required.
There is similar bug with gnome-screensaver, see
http://bugzilla.gnome.org/show_bug.cgi?id=342850
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http://bugs.winehq.org/show_bug.cgi?id=9964
Summary: Jade Empire hangs while playing movies
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jroehl(a)freenet.de
Created an attachment (id=8475)
--> (http://bugs.winehq.org/attachment.cgi?id=8475)
Output of starting and trying to play logo movie
When JE tries to play movie sequences, the screen gets totally white and game
hangs. A workaround is to disable movies in jadeempire.ini. Edit the lines to:
NoLogos=1
NoMovies=1
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http://bugs.winehq.org/show_bug.cgi?id=9926
Summary: gdi32.dll should not have exported function pointers
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
Blocks: 219
These two pointers are not present on the native systems:
@ extern pfnRealizePalette
@ extern pfnSelectPalette
This causes some code in SafeDisk 3.x to crash dereferencing these pointers.
They should be replaced with function calls to get/set them instead.
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http://bugs.winehq.org/show_bug.cgi?id=9565
Summary: wined3d regression with rogue spear
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frick(a)sc-networks.de
CC: stefandoesinger(a)gmx.at
Rogue Spear worked OK before this patch using FBO. There where some visual
artefacts with the mouse cursor. Now starting a mission takes ages in the
tactical menu and the visual problems are the same with and without FBO like
before _without_ FBO. Please advice what infos are needed.
commit 3b822b80feba396ec017c9ef0d96d59a1733a2d8
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Aug 21 23:24:16 2007 +0200
wined3d: Reject opengl accelerated blits with system memory surfaces.
:040000 040000 8ef4e54af50c3dbd862ff89bc80e1d1b00791f31
dcf76dd03a3451b4eed44796f39ccb1faee4ae6f M dlls
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http://bugs.winehq.org/show_bug.cgi?id=9332
Summary: Lego start wars crashes
Product: Wine
Version: CVS
Platform: Other
URL: http://download2.gamershell.com/cgi-
bin/fhx.pl?auth=dJnag3QjQreKI&id=14908&ts=1187113187&cat
=demo&filename=LEGO_Star_Wars_2_DEMO.zip
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download, regression
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Hi, this game crashes (as another too that i forgot) in fglrx.dri.so. Allthough
that might point to buggy driver, the bug was introduced between wine-0.9.26
and wine-0.9.28. So the game used to work (albeit with graphical glithches, but
hey what would you expect from an A(ll).T(extures).I(nvisible) card....)
If i have time i'll do a regression test
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http://bugs.winehq.org/show_bug.cgi?id=9554
Summary: Sound / Music in UFO:ET doesn't work at all
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sm(a)kleinreich.de
Created an attachment (id=7925)
--> (http://bugs.winehq.org/attachment.cgi?id=7925)
Debugchannel +dmloader while starting UFO:ET
Sound and Music is broken in UFO Extraterrestrials.
Estimated cause:
warn:dmloader:IDirectMusicLoaderFileStream_Attach : failed
err:dmloader:IDirectMusicLoaderImpl_IDirectMusicLoader_SetObject : could not
attach stream to file
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http://bugs.winehq.org/show_bug.cgi?id=11479
Summary: db: \r should be stripped from identifiers in SQL
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jdahlin(a)async.com.br
Created an attachment (id=10620)
--> (http://bugs.winehq.org/attachment.cgi?id=10620)
stupid patch and testcase
While trying to compile the basic example in Wix, an query string is sent in to
MsiDatabaseOpenView() for which MSI_ParseSQL return 1. Eg:
trace:msi:MSI_DatabaseOpenViewW L"CREATE TABLE `_SummaryInformation` (
`PropertyId` INT NOT NULL, `Value\r` CHAR(255\r) NOT NULL LOCALIZABLE PRIMARY
KEY `PropertyId\r`)" 0x61ed98
trace:msi:MSI_ParseSQL Parse returned 1
To reproduce this error, the instructions in bug 11414, comment 10 applies.
Attached is a new test to msi/tests/db.c stupid and naive patch which just
strips the trailing \r if present.
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http://bugs.winehq.org/show_bug.cgi?id=11355
Summary: Dreamweaver MX can't find a DLL unless started with
ShellExecute
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
To repeat: install Dreamweaver MX,
then to avoid the long delay while it scans your whole system,
remove .wine/dosdrives/z:,
then start and select View / Design. You'll see
err:module:import_dll Library Gemstone.dll (which is needed by L"C:\\Program
Files\\Macromedia\\Dreamweaver
MX\\Configuration\\JSExtensions\\DWEMLaunch.dll") not found
on the console, but the file is there:
./Program Files/Common Files/Macromedia/Gemstone.dll
The workaround, as noted at
http://www.winehq.org/pipermail/wine-devel/2006-October/051441.html
is to run Dreamweaver using ShellExecute, e.g.
wine start Dreamweaver.exe
Presumably this happens under Windows as well,
but I haven't checked.
I'm recording it here on the off chance that this
doesn't happen on Windows, and because bugzilla is
a nice place to record even apparant bugs that turn
out to be nonbugs.
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http://bugs.winehq.org/show_bug.cgi?id=11313
Summary: Debug version of NO$GBA fails silently
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nornagon(a)gmail.com
Created an attachment (id=10421)
--> (http://bugs.winehq.org/attachment.cgi?id=10421)
WINEDEBUG=+relay wine NO\$GBA.exe
Using git wine and a patch to stop wine crashing on gdi32.dll.GetGlyphOutline
being called (the patch is simply removing @ stub GetGlyphOutline from
gdi32.spec), the program exits with a few lines of (unrelated-seeming)
messages:
fixme:spoolsv:serv_main (0 (nil))
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 8000000a
ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No such file
or directory
The debug version is unfortunately pay-for, and the free version does not have
this issue.
Relay log attached.
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http://bugs.winehq.org/show_bug.cgi?id=11292
Summary: Splash and About windows of Photoshop 7,CS,CS2
transparancy not dynamic
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The splash and About windows of probably all versions of
Photoshop, and for that matter Picasa, tend to have a central
opaque portion surrounded by a transparant portion.
The transparant portion is not rendered properly.
It's good enough to fool you sometimes; it's as
if it samples the background once and does the
transparancy properly then, but from then on
acts as if it's opaque, keeping the originally computed
sample of the background no matter what the real
background does.
Believe it or not, this really annoys some users.
The About screen of Photoshop 7 is a good place to see
why it's a bit annoying; ugly debris from the Help menu
is captured in amber while the About screen is still up.
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