http://bugs.winehq.org/show_bug.cgi?id=10208
Summary: testing the high color mode
Product: Wine
Version: 0.9.47.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P5
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: T.Bonner(a)freesurf.ch
Created an attachment (id=8819)
--> (http://bugs.winehq.org/attachment.cgi?id=8819)
Binary to test high color mode.
Turning the graphics card into high color mode (16 Bit), the attached test
seems to fail on a freshly installed Suse 10.3 (no additional 3d, opengl etc
installed).
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http://bugs.winehq.org/show_bug.cgi?id=10029
Summary: Tahoma entry in registry, but tahoma related errors re-
occur followed by registry entry vanishing
Product: Wine
Version: 0.9.47.
Platform: PC-x86-64
URL: http://www.invelos.com/Downloads.aspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Stuart(a)houseofanime.org
The recent wine release (0.9.47) mentioned a change relating to the Tahoma font
- a font which causes issues for one of my applications, DVD Profiler. To se if
this resolved the issue, I tried upgrading from wine 0.9.46 to 0.9.47 with a
fresh .wine directory to see what happened.
In 0.9.46, the following would be observed behaviour with a typical install:
1) Run winecfg as normal
2) Install gecko using winetricks
3) Run setup.exe for DVD Profiler
4) Go through installation without issues
5) Run DVD Profiler and be inundated with 'invalid floating point' errors.
6) Kill application.
7) Add tahoma.ttf to fonts directory
8) Add tahoma entry to registry under
"HKEY_LOCAL_MACHINE/Software/Miscrosoft/WindowsNT/CurrentVersion/Font"
9) Run DVD Profiler, get one 'invalid floating point' error (bug 8460), and
then the application runs (mostly) as expected.
In 0.9.47, I confirmed that a) the font directory was empty, and b) the tahoma
registry entry as described under step 8 above existed after running winecfg,
without me having to enter it. I then ran a similar process to that described
above:
1) - 4) as before
5) Unexpectedly got same response
!!! Checking, the registry entry that was confirmed before installing DVD
Profiler was gone!
6+) as before.
In summary, the tahoma registry entry appeared at winecfg and then vanished
when it was required. Otherwise, performance was as 0.9.46.
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http://bugs.winehq.org/show_bug.cgi?id=9683
Summary: BlipGen's ui disappears
Product: Wine
Version: 0.9.45.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sileon(a)gmail.com
CC: sileon(a)gmail.com
The application I´m having trouble with is BlipGen, available at:
http://www.davesworld.plus.com/downloads/bg086.zip
When starting the application, the interface is completely messed up, and if
you try to move the sliders, press any button or anything else within the
application, the interface disappears.
I´ve tried to figure out what´s causing the problem, but I haven´t had any
luck.
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http://bugs.winehq.org/show_bug.cgi?id=9514
Summary: ABBYY FineReader 8.0 Professional Edition does not start
Product: Wine
Version: 0.9.44.
Platform: PC-x86-64
URL: http://www.abbyy.com/finereader8/?param=45596
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: svennib(a)gmx.net
Created an attachment (id=7877)
--> (http://bugs.winehq.org/attachment.cgi?id=7877)
Log generated when starting FineReader 8.0 Professional Edition
ABBYY FineReader 8.0 Professional Edition does not start after installation,
but worked great with older versions of wine (e.g. 0.9.36). Seems to be a
regression. For error log please see attachment.
Installation works like a charm in current release of Wine (0.9.44). In former
versions it was necessary to copy "InstallTools.dll" into FineReader's target
directory.
My Workaround:
==============
- Installation of FineReader with 0.9.36 (you have to copy "InstallTools.dll"
into FineReader's target directory)
- Upgrade to current Wine version, e.g. 0.9.44
My System:
==========
Ubuntu Feisty 7.04 (i386)
Wine Versions: 0.9.36 + 0.9.44. (wine.budgetdedicated.com). Also played with
other versions on wine.budgetdedicated.com.
Same problem with Kubuntu 7.10 Gutsy (Tribe 5) + Wine 0.9.42.
Download application:
=====================
http://www.abbyy.com/finereader8/?param=45596
(Dutch, English, French and German interface and recognition languages)
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http://bugs.winehq.org/show_bug.cgi?id=9377
Summary: Ricochet Infinity cannot download Level Set Catalog
Product: Wine
Version: 0.9.43.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iVersionId=8907
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
In Ricochet Infinity, selecting "Play Game" and "Other Galactic Adventures"
brings up a "Level Set Catalog" screen, and the game displays the following
message:
"Connect to Internet
Would you like Ricochet Infinity to connect to the Internet to display an up to
date list of all the levels available to play?
[Cancel] [Connect]
[X]Always switch to windowed mode when connecting"
After clicking connect, it brings up this message:
"Error downloading catalog
There was a problem communicating with the Internet.
Reason: HTTP Response code: -1
Make sure you are connected to the Internet. If you have a firewall program,
you must configure it to allow the game to connect to the Internet.
[Cancel] [Try Connecting Again] [Check Firewall Setting]"
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http://bugs.winehq.org/show_bug.cgi?id=9353
Summary: CreateFile with OPEN_ALWAYS on an existing directory
sets wrong error code
Product: Wine
Version: 0.9.43.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lindevel(a)gmx.net
When I call CreateFile like this:
CreateFile("testdir", GENERIC_READ|GENERIC_WRITE, 0, NULL, OPEN_ALWAYS,
FILE_ATTRIBUTE_NORMAL|FILE_FLAG_BACKUP_SEMANTICS, NULL);
with the directory "testdir" existing, it sets ERROR_ACCESS_DENIED, while
Windows XP SP 2 sets ERROR_ALREADY_EXISTS (didn't confirm the Windows side
myself).
The correct flag I should be passing instead of OPEN_ALWAYS is OPEN_EXISTING
(which works on Windows XP as well).
>From a first try to find the cause for this, I believe that it is not in
CreateFile and neither in NtCreateFile, but somewhere in wineserver.
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http://bugs.winehq.org/show_bug.cgi?id=9349
Summary: wine 0.9.43 crash on etherlords 2
Product: Wine
Version: 0.9.43.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-msxml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: riklaunim(a)gmail.com
Created an attachment (id=7634)
--> (http://bugs.winehq.org/attachment.cgi?id=7634)
error/crash log
wine crash when trying to start th Etherlords 2 game
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http://bugs.winehq.org/show_bug.cgi?id=11329
Summary: Wine "forgets" that it's using a vfat filesystem and
doesn't use case-insensitive optimizations
Product: Wine
Version: 0.9.53.
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
System Shock 2 (after using SSTool to remove copy protection) works perfectly
in Wine if run within a virtual desktop.
The exception, however, is the load times. For me the game takes nearly 20
minutes to load normally. The game taxes the filesystem a lot - it unpacks a
large zip file of the unpatched game files, and then starts looking everywhere
for newer versions of them. For every one of these, Wine has to check that
they don't exist (in a case-insensitive way) in several directories. This 20
minute delay when changing areas makes the game nearly unplayable.
When I moved the game over to a new fat32 partition I made on an external
drive, the load time dropped from 20 minutes to 20 seconds. I was quite
impressed.
Strangely, however, after I restarted my computer the load times returned to 20
minutes. The drive is still mounted in the same place:
/dev/sdb2 on /media/disk-1 type vfat
(rw,nosuid,nodev,shortname=mixed,uid=1000,utf8,umask=077,usefree)
I believe it's using the same options, since I didn't mount it by hand in
either case and let Ubuntu automount it.
I have an F:\ drive pointing to that filesystem that I set up in winecfg. The
game is installed there (at F:\sshock2)
So, what happened? It seems like Wine is no longer using its case-insensitive
optimizations, but I have no clue how to force it to do so.
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http://bugs.winehq.org/show_bug.cgi?id=9568
Summary: d3d regression in UFO:ET - Invisible Textures
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sm(a)kleinreich.de
CC: stefandoesinger(a)gmx.at
Created an attachment (id=7937)
--> (http://bugs.winehq.org/attachment.cgi?id=7937)
Screenshot 'showing' invisible Textures in Tactical Modus
Just tried wine-0.9.44-195-g282696b
where the changes to vertex-stuff fix another Bug (9551) in UFO:ET,
but now there's a regression from wine-0.9.44 to above git:
Now, in tactical modus, most textures are invisible,
if I move some Soldier or the Map itself, soldiers get visible
and the landscape flickers visible sometimes.
I think maybe it is one of the new commits to vertex-stuff,
so I decide to put Stefan in CC - if I'm wrong, sorry for that.
Look at the provided Screenshot to see how the Issue looks,
if you need a working (from wine-0.9.44) Screen look into AppDB.
I don't attach the d3d-traces, because of huge logsize and I don't
know where to start - how to limit output to the nessecary details?
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