http://bugs.winehq.org/show_bug.cgi?id=9691
Summary: Project64 v1.6 - Menu not visible
Product: Wine
Version: 0.9.45.
Platform: Other
URL: http://www.pj64-emu.com/downloads/startdown/34/
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugzilla_winehq(a)yahoo.de
After starting a game within the emulator, instead of the menu only a black
area is visible.
When clicking into this area, the menus like File, Help, ... are shown
normally.
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http://bugs.winehq.org/show_bug.cgi?id=9642
Summary: Battlefield Vietnam installer blacks whole desktop
environment (Panel etc.)
Product: Wine
Version: 0.9.44.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martin(a)gamesplace.info
The Battlefield Vietnam installer blacks my whole desktop environment,
including my panels. It is GNOME 2.18.3 running on Fedora 7.
At first, no background image appears in the installer, which is okay. But when
the question appears if GameSpy Arcade should be installed, the desktop
environment is being blacked.
I am going to attach screenshots.
Please tell me which further information you need to fix the issue.
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http://bugs.winehq.org/show_bug.cgi?id=9505
Summary: err:ntdll:RtlpWaitForCriticalSection section 0x7b923c40
"syslevel.c: Win16Mutex"
Product: Wine
Version: 0.9.43.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luigi_bodino(a)yahoo.com.ar
Created an attachment (id=7861)
--> (http://bugs.winehq.org/attachment.cgi?id=7861)
trace
trace in Error-16bits.txt
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http://bugs.winehq.org/show_bug.cgi?id=9499
Summary: More applications start after launching StarCraft.exe
Product: Wine
Version: 0.9.44.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rzadzins(a)wit.edu.pl
I am not sure about other window managers, but the xfce4-based alt-tab shows
now 4 unknown applications, starcraft exe and staredit.exe (?) running while
i'm on battle.net - so far it was only StarCraft.exe (the unknown apps have a
"blank cube" icon).
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http://bugs.winehq.org/show_bug.cgi?id=9489
Summary: Wow hangs on exit with new Wine version 0.9.44 (ok with
version 0.9.43)
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: therwald(a)laposte.net
Created an attachment (id=7829)
--> (http://bugs.winehq.org/attachment.cgi?id=7829)
wine WINEDEBUG output (last 100 lines)
After upgrading to the new 0.9.44 wine version, I found out that wine was
hanging when exiting.
here is my uname -a output for reference:
Linux gwaihir 2.6.20-gentoo-r8 #3 Fri Jul 27 00:17:24 CEST 2007 i686 AMD
Athlon(tm) XP 3200+ AuthenticAMD GNU/Linux
wine compiled with gcc 4.1.2
last 100 lines of debug output attached.
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http://bugs.winehq.org/show_bug.cgi?id=9474
Summary: Wine plays all games with static instead of sound.
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: goce_jeb(a)yahoo.com
When playing any games, wine outputs static instead of sound. Wine 9.43 was
fine, but Wine 9.44 is not fine at all.
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http://bugs.winehq.org/show_bug.cgi?id=9472
Summary: OpenZelda Player Window Menu Rendering issues.
Product: Wine
Version: 0.9.44.
Platform: Other
URL: http://openzelda.thegaminguniverse.com/
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kphillisjr(a)gmail.com
Created an attachment (id=7814)
--> (http://bugs.winehq.org/attachment.cgi?id=7814)
Open Zelda Player Menu Rendering Issue.
This might be wrong on the information, but here's a small trace i did...
err:wgl:X11DRV_wglGetProcAddress (wglMakeContextCurrentARB) - not found
err:wgl:X11DRV_wglGetProcAddress (wglGetCurrentReadDCARB) - not found
fixme:win:EnumDisplayDevicesW ((null),0,0x34f9f8,0x00000000), stub!
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x1352b0) : stub,
simulating 64MB for now, returning 64MB left
fixme:dmime:IDirectMusicPerformance8Impl_Init (iface = 0x1665c28, dmusic =
0x1003ca44, dsound = 0x15fe480, hwnd = (nil))
err:dmloader:IDirectMusicLoaderImpl_IDirectMusicLoader_SetObject : could not
attach stream to file
fixme:dmime:IDirectMusicPerformance8Impl_Stop (0x1665c28, (nil), (nil), 0, 0):
stub
fixme:dmime:IDirectMusicPerformance8Impl_CloseDown (0x1665c28): stub
from that i don't know what else is going on with that, but i also do know that
i have an example of how the player window is supposed to be rendered... which
is below.
http://openzelda.thegaminguniverse.com/images/screenshot2.PNG
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http://bugs.winehq.org/show_bug.cgi?id=9451
Summary: Mouse movements causes crash
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: r_hurst(a)microwavesoft.com
Created an attachment (id=7781)
--> (http://bugs.winehq.org/attachment.cgi?id=7781)
console output
Dungeon Siege @
http://appdb.winehq.org/appview.php?iVersionId=3776&iTestingId=2591
now breaks under newer version 0.9.43, and is reproducible by simply moving the
mouse to over SECOND item for highlighting (first item highlight works). I
tried on/off option for 'Allow DirectX apps to stop mouse leaving their
window', with no improvement. I declared GOLD for this app using 0.9.39, but
it has been breaking since. Multi-threading issues? Attaching console output.
FYI, game loads to continue adventuring regressed to poor performance (30x +
longer, i.e., 6-seconds to minutes) from the previous version 0.9.42. Not
critical, but disappointing.
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http://bugs.winehq.org/show_bug.cgi?id=9445
Summary: La Mulana crashes with unhandled page fault
Product: Wine
Version: 0.9.43.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Rincebrain(a)gmail.com
Created an attachment (id=7778)
--> (http://bugs.winehq.org/attachment.cgi?id=7778)
Console output of La Mulana on crash
I attempted to install and run the freeware game La Mulana, and after it
changed my screen resolution to the 512x384 it utilizes, I was dumped to
console with the attached output taunting me.
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http://bugs.winehq.org/show_bug.cgi?id=9440
Summary: Disabled toolbar icons at screen depth 16bit are
invisible
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marcinzw(a)gmail.com
Created an attachment (id=7770)
--> (http://bugs.winehq.org/attachment.cgi?id=7770)
Screenshot at depth 16bit
It seems there is something wrong with function either
comctl32/toolbar.c:TOOLBAR_DrawMasked or
comctl32/imagelist.c:ImageList_DrawIndirect at screen depth 16 bits per pixel,
because
disable icons on toolbar are invisible. Everything looks fine at depth 24bit,
though. (I attached screenshots). It is worth to mention that with native
comctl32.dll icons also are OK.
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