http://bugs.winehq.org/show_bug.cgi?id=11464
Summary: Pools of radiance ends after call to EnumDisplayDevicesW
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cirkitbrd(a)hotmail.com
Pools of radiance (ruins of myth drannor) Installs, and almost runs....
after attempting to set the screen, (Using winedbg), it calls
EnumDisplayDevicesW, and then promptly exits shortly there after.... I will
include output from wine and winedbg....
WINE OUTPUT --------------------
$ wine por2main.exe
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x34f3fc,0x00000000), stub!
WINEDBG OUTPUT- -------------------
0x005ea223: call 0x005ea5c8
Wine-dbg>
Invalid address (0x005ea228) for breakpoint 0, disabling it
Invalid address (0x7ec67682 EnumDisplayDevicesW) for breakpoint 1, disabling it
Process of pid=0010 has terminated
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http://bugs.winehq.org/show_bug.cgi?id=10539
Summary: Nocturne directx mode polygons are missing
Product: Wine
Version: 0.9.49.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fuag155555(a)gmail.com
CC: fuag155555(a)gmail.com
When directx is enabled in nocturene (only way to make it play at acceptable
frame rates and resolutions) Polygons go missing on 70% of the actors, they are
transparent, this happens in directx 5, 6, and 7.
there are a lot of errors like this top bit repeating, i think the d3d_surface
errors are what are messing it up, but thats a blind guess on my part. This can
be tested via a demo, if anyone feels like takling this i can send them a copy
of the game as well.
.
.
.
fixme:d3d_surface:IWineD3DSurfaceImpl_BltZ (0x3606de0): Unsupp depthstencil
blit
fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect Depth Stencil buffer locking
is not implemented
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are
fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more
than one ba
ck buffer, this can't be supported properly. Please configure the application
to use dou
ble buffering(=1 back buffer) if possible
fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more
than one ba
ck buffer, this can't be supported properly. Please configure the application
to use dou
ble buffering(=1 back buffer) if possible
fixme:d3d:IWineD3DDeviceImpl_Release (0x4dc0ad8) Device released with resources
still bo
und, acceptable but unexpected
fixme:d3d:dumpResources Leftover resource 0x3606bd8 with type
1,WINED3DRTYPE_SURFACE
fixme:d3d:dumpResources Leftover resource 0x13ede0 with type
1,WINED3DRTYPE_SURFACE
fixme:d3d:dumpResources Leftover resource 0x13f9f8 with type
1,WINED3DRTYPE_SURFACE
err:d3d:IWineD3DDeviceImpl_Release Context array not freed!
fixme:d3d:IWineD3DDeviceImpl_Release (0xa6ecd68) Device released with resources
still bo
und, acceptable but unexpected
fixme:d3d:dumpResources Leftover resource 0x78555b0 with type
1,WINED3DRTYPE_SURFACE
fixme:d3d:dumpResources Leftover resource 0x4c2fe98 with type
1,WINED3DRTYPE_SURFACE
fixme:d3d:dumpResources Leftover resource 0x48ffe70 with type
1,WINED3DRTYPE_SURFACE
fixme:d3d:dumpResources Leftover resource 0xa24fe78 with type
1,WINED3DRTYPE_SURFACE
fixme:d3d:dumpResources Leftover resource 0x21fe68 with type
1,WINED3DRTYPE_SURFACE
fixme:d3d:dumpResources Leftover resource 0x8c9fea0 with type
1,WINED3DRTYPE_SURFACE
err:d3d:IWineD3DDeviceImpl_Release Context array not freed!
fixme:winmm:MMDRV_Exit Closing while ll-driver open
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http://bugs.winehq.org/show_bug.cgi?id=10958
Summary: "The Cat In The Hat" crashes ("Segmentation fault (core
dumped)") when moused-over
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atheoi(a)gmail.com
Running Wine 0.9.52 from the Wine repository in Ubuntu 7.10
Attempting to run "The Cat In The Hat", part of the 'Living Book' series (see
http://en.wikipedia.org/wiki/Living_Books_series)
It starts up well enough (Tried in 95, 98, ME and XP modes. I'm using 'emulate
a virtual desktop'; it appears to automatically resize to 640 x 480), but if I
move my mouse over the window (e.g. to click a button on screen) it
consistently crashes with: "Segmentation fault (core dumped)"
As run from Terminal:
---
$ wine CAT32.EXE
fixme:mixer:ALSA_MixerInit No master control found on MPU-401 UART, disabling
mixer
fixme:win:EnumDisplayDevicesW ((null),0,0x34f25c,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
Segmentation fault (core dumped)
---
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http://bugs.winehq.org/show_bug.cgi?id=10991
Summary: SPlan 6.0 (schematic editor): Status bar is not show
completely
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marcosasse(a)yahoo.com
Created an attachment (id=9953)
--> (http://bugs.winehq.org/attachment.cgi?id=9953)
status bar is not complete
Working with this application is not possible because the status bar can not
reached. It is an application with a 2 row status bar, only one is shown.
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http://bugs.winehq.org/show_bug.cgi?id=10936
Summary: wine cannot switch 32bit to 16bit
Product: Wine
Version: 0.9.52.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tassoman(a)gmail.com
CC: tassoman(a)gmail.com
Before bug 2680 application were asking for 32bit.
Now I seem the application tries to convert screen from 32bit to 16 bit and
this throws an unhandled exception.
Logfile is attached.
This app starts with a 2D 800x600x16b menu then when game plays the 3D
resolution is custom.
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http://bugs.winehq.org/show_bug.cgi?id=10146
Summary: Wine versions >0.9.43 break PokerAce Hud, as the
application fails to create a timer during start-up.
Product: Wine
Version: 0.9.45.
Platform: Other
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: helmuth.melcher(a)gmail.com
PokerAce Hud works with wine versions <=0.9.43. On versions >=0.9.45 there is
an error message during start-up titled "PAHud error" stating "Timer creation
failed".
There is no related information in the log.
I assume the message is about an error when registering a timer to poll
hand-history directories for new files. The application still runs with wine
>=0.9.45, but it fails to find new tables and is therefore rendered useless.
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http://bugs.winehq.org/show_bug.cgi?id=9855
Summary: Red Alert: A Path Beyond crashes with a sound error
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: register(a)goodoldalex.net
Created an attachment (id=8331)
--> (http://bugs.winehq.org/attachment.cgi?id=8331)
Wine console log
Red Alert: A Path Beyond crashes with an Unhandled Exception. Seems to be sound
related, but I might be wrong.
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http://bugs.winehq.org/show_bug.cgi?id=9709
Summary: Solid cyan screen when entering character select
Product: Wine
Version: 0.9.44.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ycarus(a)gmail.com
Upon entering the character selection screen, I see the UI elements but there
is no 3d environment, a few seconds later, the entire window turns cyan.
Controls work as I can escape out of the screen and exit the program that way.
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http://bugs.winehq.org/show_bug.cgi?id=11298
Summary: Impossible to accept licence in Assault Heroes demo
Product: Wine
Version: 0.9.53.
Platform: PC
URL: http://www.jeuxvideo.fr/demo-assault-heroes-10416-0-
0.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
When trying to install Assault Heroes demo, one needs to accept the licence.
Unfortunately, it is impossible to do it. So, one must cancel the install
process. It looks like a richedit problem
Joaopa
fixme:process:IsWow64Process (0xffffffff 0x331f64) stub!
fixme:richedit:RichEditWndProc_common WM_STYLECHANGING: stub
fixme:richedit:RichEditWndProc_common WM_STYLECHANGED: stub
err:richedit:ReadStyleSheet ReadStyleSheet: skipping optional destination
err:richedit:ReadStyleSheet ReadStyleSheet: skipping optional destination
err:richedit:ReadStyleSheet ReadStyleSheet: skipping optional destination
err:richedit:ReadStyleSheet ReadStyleSheet: skipping optional destination
err:richedit:ReadStyleSheet ReadStyleSheet: skipping optional destination
err:richedit:ReadStyleSheet ReadStyleSheet: skipping optional destination
fixme:richedit:RichEditWndProc_common WM_STYLECHANGING: stub
fixme:richedit:RichEditWndProc_common WM_STYLECHANGED: stub
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