http://bugs.winehq.org/show_bug.cgi?id=10440
Summary: Lego Island 2 hangs at startup with Quartz errors
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=9142)
--> (http://bugs.winehq.org/attachment.cgi?id=9142)
error log
Lego Island 2 hangs at startup with what appear to be Quartz errors. It seems
to be hanging at one of the intro movies. Error log attached.
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http://bugs.winehq.org/show_bug.cgi?id=10048
Summary: unimplemented function imm32.dll.ImmDisableIme
Product: Wine
Version: 0.9.4.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bryan.oshea(a)minacs.com
Created an attachment (id=8595)
--> (http://bugs.winehq.org/attachment.cgi?id=8595)
Splashscreen
Trying to run program call iHEAT 8.37 client.
This is a trouble ticket system client by Frontrange solutions
(http://www.frontrage.com).
The client uses an embedded program call GoGlobal by
Graphon(http://www.graphon.com) to connect to some type of terminal server
application running on a designated server.
When i run the client i can get as far as the splash screen and then it stops
with call to unimplemented function imm32.dll.ImmDisableIme.
wine: Call from 0x7ee15c70 to unimplemented function imm32.dll.ImmDisableIme,
aborting
See attachment for screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=9747
Summary: Family Tree Maker 6, 8, 2006 constantly complain "Cannot
obtain version information for OLE2NLS.DLL"
Product: Wine
Version: 0.9.45.
Platform: Other
URL: http://familytreemaker.genealogy.com/abtffiv.html
OS/Version: other
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Family Tree Maker 6, 8, and 2006 all seem to require
winetricks fakeie6
to install and run, but seem to function. But
every time you click a command on the toolbar, it puts up
a dialog complaining
"Cannot obtain version information for OLE2NLS.DLL. You may need to put the
file OLE2NLS.DLL in the SYSTEM directory within your Windows directory."
and the log entry
warn:ver:VERSION_GetFileVersionInfo_16 Could not find VS_VERSION_INFO in
"c:\\windows\\system32\\OLE2NLS.DLL"
This is harmless, but gets to be real annoying.
Adding a fakedll entry in wine.inf didn't seem to help
(I don't think that works for 16 bit things anyway).
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http://bugs.winehq.org/show_bug.cgi?id=9337
Summary: direct 3d errors while running vietcong.exe
Product: Wine
Version: 0.9.43.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iVersionId=8864
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: docmccoy80(a)freenet.de
When vietcong.exe is running by wine, I get always the same errors repeatedly:
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
(nil)/0x33fcb8
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
(nil)/0x33fa80
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
(nil)/0x33fd0c
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
(nil)/0x33df88
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
(nil)/0x33df68
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
(nil)/0x33df7c
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
(nil)/0x33dfa0
When I start a game in Vietcong, it is loading, but then it crashs.
If I want to select the multiplayer character, it also crashs.
I think wine has problems to emulate the direct3d eninge of Vietcong.
Unfortunately I can't give a better bug report, because I don't know much about
wine/d3d/....
Perhaps I just need a dll?!
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http://bugs.winehq.org/show_bug.cgi?id=9685
Summary: Punkbuster removes me from game for UNKNOWN WINDOWS API
FUNCTION [131124]
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.evenbalance.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
Created an attachment (id=8104)
--> (http://bugs.winehq.org/attachment.cgi?id=8104)
punkbuster kick log
When playing America's Army with punkbuster enabled I am removed from the
server for UNKNOWN WINDOWS API FUNCTION [131124].
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http://bugs.winehq.org/show_bug.cgi?id=10859
Summary: access violation in mshtml.dll since 0.9.48 / Heredis 9
Product: Wine
Version: 0.9.48.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lebon.sylvain(a)gmail.com
Created an attachment (id=9751)
--> (http://bugs.winehq.org/attachment.cgi?id=9751)
Wine output when the bug occurs
Since version 0.9.48, with Heredis 9, an error occurs when trying to display
html content with the gecko module.
An error window pops up : "Access violation at address 7DDXXXXX in module
'mshtml.dll' Read of address 000000XX", where X is a random number. The message
is sometimes followed by "Abnormal program termination" killing the program.
This error occurs with versions 0.9.48, 0.9.49, 0.9.50 and 0.9.51, but not with
previous versions. The tests were made using Ubuntu 7.10.
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http://bugs.winehq.org/show_bug.cgi?id=10747
Summary: Cool Edit Pro 2.0 evaluation/full hangs at splash screen
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julkinen(a)adicon.org
No problems with installation.
When starting coolpro2.exe, the splash screen hangs at "Resetting menus"
with the following errors at the console:
err:x11drv:X11DRV_CreateWindow invalid window width -6
err:x11drv:X11DRV_CreateWindow invalid window width -5
(I pasted them here because these 2 lines are ALL the messages in the console).
Tested with winver 98 and windows 2000, with window manager managed windows and
virtual desktop. All the same.
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http://bugs.winehq.org/show_bug.cgi?id=11633
Summary: Blood 2: The Chosen Launcher audio bug
Product: Wine
Version: 0.9.55.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: jb.faq(a)gmx.de
Hi there,
I noticed another bug in the game "Blood 2: The Chosen", this time it's both
affecting the launcher application and the game engine. Something to this
difference:
- We have Blood2.exe in the game directory which is the main game launcher
which enables the user to select the renderer type, resolution and some
advanced settings concerning the graphics card.
- Then we have Client.exe which is the main game engine client. This one is
started by the launcher supplying some parameters like the game resources files
which the engine should use (so you can easily extend the game with additional
resource packages)
Currently tested version:
Blood 2 version 2.0
Now the problem:
- When starting the launcher it plays back some audio sample, there are like 5
audio samples which it can play (gunshot, scream, etc. - your know what I
mean).
- The samples are rather short and if the user waits for them to end the game
can be launched without problem (playing the game is another story)
- If the user does NOT wait for the sample to end and starts the game (by
clicking on the launch button) before it has ended the game engine won't
produce any sound, crash or mention that it couldn't initialize the audio
driver.
The results when launching too early are dependent on the audio setup of the
system. By audio setup I mean:
- Which audio driver is selected in the launcher option menu (I'm going to
supply a list)
- Is the direct use of the audio hardware enabled in wine?
List of Blood 2 (LithTech engine) audio drivers:
- Miles 2D Stereo Positional Audio
- Microsoft DirectSound3D software emulation
- RSX 3D Audio from RAD Game Tools
- No Sound (quite uninteresting)
That's the list that appears when doing audio driver detect through the
launcher.
Results (with direct HW audio access):
- When using "Miles 2D" the audio produced by the launcher hangs and repeats.
Sounds like the sample cache is repeated all the time. The game does start but
does not enable sound and displays the following warning message:
"The 3D sound provider is invalid"
The game engine does seem to disable sound now completly and continues.
- When using "MS DS3D soft emulation" the same as with "Miles 2D" happens, also
the same warning message
- "RSX" -> same results
Results (with non-direct HW access):
Getting the same results but the sound mutes (instead of hanging and
repeating). This applies to all available B2 audio drivers.
Another interesting thing:
Blood 2 version 2.0 (I'm not sure for other versions) has six different audio
drivers:
- Mssa3d.m3d: Aureal 3D (?)
- Mssds3dh.m3d: DirectSound3D Hardware (?)
- Mssds3ds.m3d: DirectSound3D Software Emulation
- Msseax.m3d: EAX (?)
- Mssfast.m3d: Miles 2D Stereo (?)
- Mssrsx.m3d: RSX 3D Audio
(MSS = Miles Sound System ??)
The reason for the ? are that the three other drivers don't appear in the
config menu. And I'm not quite sure why "Mssfast.m3d" should be the "Miles 2D
Stereo" driver.
So the engine (?) or the code that is accessed through the launcher only
detects three drivers. I'm especially worried since it won't detect DS3D
Hardware support.
Now another interesting thing is that when removing all sound option stuff from
the autoexec.cfg (the main configuration file the engine uses) another warning
message appears when doing an early-start of the client.exe.
I suspect that the engine uses DS3D hardware support when not been configured
properly.
I didn't succeed in crashing any application (launcher or engine) with version
2.0, but I'm still trying and I'm also going to step back to version 1.0 to
check if the crashes were appearing there.
Thanks,
Tobias
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