http://bugs.winehq.org/show_bug.cgi?id=6383
--- Comment #35 from Dan Kegel <dank(a)kegel.com> 2008-02-21 13:19:54 ---
Since the original problem was with Cinema 4D, I
think we can close this bug.
Can somebody open a new one specifically for
the thread problem with WoW?
I agree this is probably a case of WoW having a
fragile multithreading scheme that Wine screws up
on somehow.
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http://bugs.winehq.org/show_bug.cgi?id=6383
--- Comment #34 from Aneurin Price <aneurin.price(a)gmail.com> 2008-02-21 13:16:20 ---
The Cinema4D demo works on all cores as expected; I can't find any other
programs which display this problem.
Running WoW, I can see several threads in top, but only one of them shows any
activity. I've tried running a CPU intensive addon, but still one thread does
all the work. I wonder if maybe the sound thread uses a lot of CPU under
Windows but a negligible amount under Wine? Sounds unlikely, especially since I
have hardware sound turned off to prevent lockups in Alterac Valley.
I can't understand why the game would spawn extra threads and not use them.
Maybe it's using some fragile threadpool system that for some reason can't tell
that it would be a good idea to start farming out work to the extra threads.
TBH without knowing more about the game's internals I'm utterly at a loss as to
how to explain or reproduce this behaviour so, since it is playable, I think
I'll have to give up on this for now.
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http://bugs.winehq.org/show_bug.cgi?id=8687
James Hawkins <truiken(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #5 from James Hawkins <truiken(a)gmail.com> 2008-02-21 12:16:42 ---
Reported fixed.
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http://bugs.winehq.org/show_bug.cgi?id=8687
--- Comment #4 from Jonathan <echidnaman(a)gmail.com> 2008-02-21 12:15:09 ---
Programmer's Notepad no longer freezes when loading the help contents.
It doesn't display anything for help under any of the sections, but this bug
seems to be indeed fixed.
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http://bugs.winehq.org/show_bug.cgi?id=6383
--- Comment #33 from Austin English <austinenglish(a)gmail.com> 2008-02-21 10:25:47 ---
(In reply to comment #32)
> Deferring to 1.1. If somebody comes up with a good
> minimal test case that demonstrates the problem,
> we can move it back to 1.0, perhaps.
>
FWIW, AMD just open sourced their performance library under the apache license.
Appears to have some multi-threading stuff as well:
http://framewave.sourceforge.net/
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--- Comment #3 from Jacek Caban <jacek(a)codeweavers.com> 2008-02-21 10:00:56 ---
The problem from logs is fixed, please retest.
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http://bugs.winehq.org/show_bug.cgi?id=6048
--- Comment #2 from Jacek Caban <jacek(a)codeweavers.com> 2008-02-21 09:59:58 ---
The problem from logs is fixed. Please retest.
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http://bugs.winehq.org/show_bug.cgi?id=2547
--- Comment #16 from Dan Kegel <dank(a)kegel.com> 2008-02-21 09:36:00 ---
Anyone have a copy? I can't find mine. All I need is the
filename and sha1sum, I think.
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http://bugs.winehq.org/show_bug.cgi?id=6963
Alan A. <grsfdhj(a)tiscali.it> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |grsfdhj(a)tiscali.it
--- Comment #6 from Alan A. <grsfdhj(a)tiscali.it> 2008-02-21 08:20:37 ---
I keep getting this problem too.
I'm on a AMD Athlon 64 FX55 machine, with a Slamd64 12.0 and ATI X800XT with
AMD's Catalyst 8.2 (latest as of now) proprietary drivers. Direct rendering is
enabled.
I patched the game using l2encdec's patcher in order to edit the settings file
and adjust graphics settings, but launching the game through the included
launcher still throws this same error.
Sent wine output.
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