http://bugs.winehq.org/show_bug.cgi?id=3260
--- Comment #16 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2008-02-02 21:15:52 ---
It has correct severity and priority. Wine won't ever properly support
StarForce forget it. There is no reason to set milestone that can't be
archived.
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http://bugs.winehq.org/show_bug.cgi?id=3260
AL3X <alex_vip_1(a)hotmail.com> changed:
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CC| |alex_vip_1(a)hotmail.com
--- Comment #15 from AL3X <alex_vip_1(a)hotmail.com> 2008-02-02 19:11:49 ---
Priority: P5
Severity: major
Target Milestone: ---
Please, set priority to P1 and Target Milestone to 1.0 PLEASEEE !!!
I realy want to be able Prince of Persia & Trackmania Nations (L)
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http://bugs.winehq.org/show_bug.cgi?id=4905
Darren Wilkinson <winebugz(a)chipsugar.plus.com> changed:
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CC| |winebugz(a)chipsugar.plus.com
--- Comment #5 from Darren Wilkinson <winebugz(a)chipsugar.plus.com> 2008-02-02 18:37:17 ---
It's still an issue with 0.9.54
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http://bugs.winehq.org/show_bug.cgi?id=7229
--- Comment #27 from JH <jorgen.hedlund(a)gmail.com> 2008-02-02 17:50:03 ---
Created an attachment (id=10582)
--> (http://bugs.winehq.org/attachment.cgi?id=10582)
WoW crash dump
When I got the ...
err:ntdll:RtlpWaitForCriticalSection section 0x2116acd0 "rtl.c:
RTL_RWLOCK.rtlCS" wait timed out in thread 0019, blocked by 0000, retrying (60
sec)
... message I let WoW run its course. (I usually hit CTRL-C in the console to
enable a quick re-entry to the game).
After a while WoW crash and this is a dump from that crash, generated by WoW.
Hopefully it may contain information on how to resolve this issue...
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http://bugs.winehq.org/show_bug.cgi?id=11434
Summary: GTA-SA goes extremely slow when other 3D models in
screen
Product: Wine
Version: 0.9.54.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jfarroyo82(a)hotmail.com
when there are other animated 3d models in the screen (people walking, cars,
bikes, etc...) the game becomes extremely slow
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http://bugs.winehq.org/show_bug.cgi?id=3465
--- Comment #9 from Austin English <austinenglish(a)gmail.com> 2008-02-02 17:32:36 ---
(In reply to comment #8)
> I just did a quick test and i do not manage to login for some reason. So i can
> not test it. Also there is a strange issue with the titlescreen, which does not
> refer to this bug. I can't help with information on the above bug at the
> moment.
>
Could you open new bugs for these issues please? Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=8424
--- Comment #13 from hangukmiguk <on3.40.se7en(a)gmail.com> 2008-02-02 14:27:57 ---
Created an attachment (id=10579)
--> (http://bugs.winehq.org/attachment.cgi?id=10579)
system.reg Registry keys related to Poker Tracker V2
Don't know how much this information will help, but hopefully it will.
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http://bugs.winehq.org/show_bug.cgi?id=6716
Kaluzman <konf_kal(a)seznam.cz> changed:
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CC| |konf_kal(a)seznam.cz
--- Comment #7 from Kaluzman <konf_kal(a)seznam.cz> 2008-02-02 14:21:09 ---
Also in 0.9.54 still broken.
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http://bugs.winehq.org/show_bug.cgi?id=8424
--- Comment #12 from hangukmiguk <on3.40.se7en(a)gmail.com> 2008-02-02 14:19:45 ---
Here's some of my research into this.
PokerTracker does not commit registration keys to Registry. They commit them
to an Access database in the Poker Tracker V2 folder. The filename is
ptregv2.mdb
So obviously, there's a problem reading from that database, which gives you the
+0.whatever product ID that mismatches when you try to load a second time.
Hope that helps any developers get a sense of what needs to be done to patch
wine to get this going.
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http://bugs.winehq.org/show_bug.cgi?id=8499
Max Semenik <semenik(a)fryazino.net> changed:
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--- Comment #6 from Max Semenik <semenik(a)fryazino.net> 2008-02-02 13:45:16 ---
(In reply to comment #5)
> Also, it seems the standard build includes a managed C++ wikidiff dll, which
> won't ever work under mono. There is a .sln project for building Autowiki
> without the wikidiff functionality, which should work under mono on windows
> (once System.Windows.Forms is working).
All unmanaged or unsafe code has been eliminated as of AWB 4.2.
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