http://bugs.winehq.org/show_bug.cgi?id=9926
Summary: gdi32.dll should not have exported function pointers
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
Blocks: 219
These two pointers are not present on the native systems:
@ extern pfnRealizePalette
@ extern pfnSelectPalette
This causes some code in SafeDisk 3.x to crash dereferencing these pointers.
They should be replaced with function calls to get/set them instead.
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http://bugs.winehq.org/show_bug.cgi?id=9565
Summary: wined3d regression with rogue spear
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frick(a)sc-networks.de
CC: stefandoesinger(a)gmx.at
Rogue Spear worked OK before this patch using FBO. There where some visual
artefacts with the mouse cursor. Now starting a mission takes ages in the
tactical menu and the visual problems are the same with and without FBO like
before _without_ FBO. Please advice what infos are needed.
commit 3b822b80feba396ec017c9ef0d96d59a1733a2d8
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Aug 21 23:24:16 2007 +0200
wined3d: Reject opengl accelerated blits with system memory surfaces.
:040000 040000 8ef4e54af50c3dbd862ff89bc80e1d1b00791f31
dcf76dd03a3451b4eed44796f39ccb1faee4ae6f M dlls
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http://bugs.winehq.org/show_bug.cgi?id=9332
Summary: Lego start wars crashes
Product: Wine
Version: CVS
Platform: Other
URL: http://download2.gamershell.com/cgi-
bin/fhx.pl?auth=dJnag3QjQreKI&id=14908&ts=1187113187&cat
=demo&filename=LEGO_Star_Wars_2_DEMO.zip
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download, regression
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Hi, this game crashes (as another too that i forgot) in fglrx.dri.so. Allthough
that might point to buggy driver, the bug was introduced between wine-0.9.26
and wine-0.9.28. So the game used to work (albeit with graphical glithches, but
hey what would you expect from an A(ll).T(extures).I(nvisible) card....)
If i have time i'll do a regression test
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http://bugs.winehq.org/show_bug.cgi?id=9554
Summary: Sound / Music in UFO:ET doesn't work at all
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sm(a)kleinreich.de
Created an attachment (id=7925)
--> (http://bugs.winehq.org/attachment.cgi?id=7925)
Debugchannel +dmloader while starting UFO:ET
Sound and Music is broken in UFO Extraterrestrials.
Estimated cause:
warn:dmloader:IDirectMusicLoaderFileStream_Attach : failed
err:dmloader:IDirectMusicLoaderImpl_IDirectMusicLoader_SetObject : could not
attach stream to file
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http://bugs.winehq.org/show_bug.cgi?id=12036
Summary: Warhammer Dark Crusade: foliage is blocky instead of
transparent
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fdelente(a)mail.cpod.fr
Created an attachment (id=11380)
--> (http://bugs.winehq.org/attachment.cgi?id=11380)
PNG of non transparent foliage
I don't remember seeing that correctly implemented in a previous version of
wine.
It may be an nvidia drivers bug, but 100.14.19 and 169.12 give the same result.
Transparent textures don't seem to be handled well in the game: foliage is
blocky though it is transparent in windows, the necron lord cape is normally
ragged but surrounded by a black rectangle.
It's just a cosmetic thing though :^)
I add a snapshot showing the bug.
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http://bugs.winehq.org/show_bug.cgi?id=11944
Summary: Half-life 2 demo doesn't start: X Error: BadAlloc,
Request Major code 147 (NV-GLX)
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fdelente(a)mail.cpod.fr
Yesterday I installed steam, then the half-life 2 demo. It worked just after
installing.
However, today, it won't start anymore. I did disable "Steam Community In-Game"
in Steam -> File -> Settings -> In-game as per the AppDB page, but wine dies
with
X Error: BadAlloc
Request Major code 147 (NV-GLX)
Request Minor code 5 ()
Error Serial #714
Current Serial #715
I tried with wine-0.9.57 with the latest Nvidia drivers (169.12).
As I don't know if it's a new bug or an old situation, I don't know where to
bisect the tree to do regression tests.
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http://bugs.winehq.org/show_bug.cgi?id=11876
Summary: opengl still crash in SetPixelFormat in 0.9.57
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cbill.lam(a)gmail.com
Created an attachment (id=11163)
--> (http://bugs.winehq.org/attachment.cgi?id=11163)
log file with WINEDEBUG=+synchronous,+wgl,+x11drv
It crashed when calling these 2 function in sequence
ChoosePixelFormat hdc;pfdrc
SetPixelFormat hdc;pixfmtrc;pfdrc
nvidvia driver version 169.12
log attached.
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http://bugs.winehq.org/show_bug.cgi?id=11797
Summary: .lnk files not relocatable
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://www.winehq.org/pipermail/wine-users/2008-March/029362.html
discusses the use case where a user wants to install
a bunch of apps, then move .wine somewhere else.
This works except that .lnk files have absolute Linux
paths in them. Perhaps .lnk files should be Windows
paths only, to allow for this sort of relocation?
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http://bugs.winehq.org/show_bug.cgi?id=11479
Summary: db: \r should be stripped from identifiers in SQL
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jdahlin(a)async.com.br
Created an attachment (id=10620)
--> (http://bugs.winehq.org/attachment.cgi?id=10620)
stupid patch and testcase
While trying to compile the basic example in Wix, an query string is sent in to
MsiDatabaseOpenView() for which MSI_ParseSQL return 1. Eg:
trace:msi:MSI_DatabaseOpenViewW L"CREATE TABLE `_SummaryInformation` (
`PropertyId` INT NOT NULL, `Value\r` CHAR(255\r) NOT NULL LOCALIZABLE PRIMARY
KEY `PropertyId\r`)" 0x61ed98
trace:msi:MSI_ParseSQL Parse returned 1
To reproduce this error, the instructions in bug 11414, comment 10 applies.
Attached is a new test to msi/tests/db.c stupid and naive patch which just
strips the trailing \r if present.
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http://bugs.winehq.org/show_bug.cgi?id=11355
Summary: Dreamweaver MX can't find a DLL unless started with
ShellExecute
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
To repeat: install Dreamweaver MX,
then to avoid the long delay while it scans your whole system,
remove .wine/dosdrives/z:,
then start and select View / Design. You'll see
err:module:import_dll Library Gemstone.dll (which is needed by L"C:\\Program
Files\\Macromedia\\Dreamweaver
MX\\Configuration\\JSExtensions\\DWEMLaunch.dll") not found
on the console, but the file is there:
./Program Files/Common Files/Macromedia/Gemstone.dll
The workaround, as noted at
http://www.winehq.org/pipermail/wine-devel/2006-October/051441.html
is to run Dreamweaver using ShellExecute, e.g.
wine start Dreamweaver.exe
Presumably this happens under Windows as well,
but I haven't checked.
I'm recording it here on the off chance that this
doesn't happen on Windows, and because bugzilla is
a nice place to record even apparant bugs that turn
out to be nonbugs.
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