http://bugs.winehq.org/show_bug.cgi?id=9818
Summary: Programs that use WMI objects don't work
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehqbugs(a)bugmenot.com
In Windows, programs can use wmi object to gain information to certain statics
about the processor, and so on. Information from "/proc/cpuinfo" (in Linux) and
so on need to be used to mimic wmi object output that Windows uses. At the very
least, wine should give an output of 0's when wmi objects are retrieved, so
that the program doesn't crash.
Using Wine 0.9.43
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http://bugs.winehq.org/show_bug.cgi?id=9375
Summary: STALKER Patches goes
Product: Wine
Version: 0.9.43.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tlittle(a)mail.ru
I've normaly install and play S.T.A.L.K.E.R., but at once tried to setting up
official version patch. Unfortuntly no one hasn't work. Last I've tried -
stk-sfk-r-patch-any-1.0003.exe - has an error "Access violation" after run it.
And this error pop up with any patches.
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http://bugs.winehq.org/show_bug.cgi?id=12211
Summary: Content of a wine window not always refreshed when
switching desktop
Product: Wine
Version: 0.9.58.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ploum(a)fritalk.com
Created an attachment (id=11635)
--> (http://bugs.winehq.org/attachment.cgi?id=11635)
screenshot of the problem
When I switch from a virtual desktop to one with Lotus Notes running on it
(with wine), the content of the window is not always displayed. Instead, the
content of the window is a "dead zone" where, at first, the content of the
previous desktop is displayed then everything that is displayed there is keeped
in the window.
See the screenshot for the explanation.
I launched Gedit and Gnome-terminal on one desktop (you can see them remaining)
then I switched to the Lotus Notes desktop. Then I opened the main menu to take
a screenshot and the menu image remained in the "dead zone".
The workaround is to switch to another desktop and go back. After two or three
times, it should work.
This bug is a regression that came with Wine 0.9.57 (and the "Many window
management fixes." changelog.. hem). It was working perfectly in 0.9.55 and in
0.9.56 (but I didn't use 0.9.56 for a long time).
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http://bugs.winehq.org/show_bug.cgi?id=12176
Summary: Sims 2 crashes on run
Product: Wine
Version: 0.9.58.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris(a)chrobis.com
Created an attachment (id=11571)
--> (http://bugs.winehq.org/attachment.cgi?id=11571)
Console log from running Sims2
On running The Sims 2, a splash screen appears, and then an error box stating:
"Direct3D returned an error: D3DERR_INVALIDCALL! The application will now
terminate"
Upon clicking OK, the application terminated.
Console log is attached - thanks!
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http://bugs.winehq.org/show_bug.cgi?id=12043
Summary: The Longest Journey: Black triangles, if any, unplayable
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cja(a)gmx.net
Created an attachment (id=11393)
--> (http://bugs.winehq.org/attachment.cgi?id=11393)
Screenshot of game in action
All 3D objects in the game are either black triangles or not shown at all.
See attached screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=11987
Summary: RtlpWaitForCriticalSection timeout in NeedForSpeed III
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luis.montes(a)dslextreme.com
Created an attachment (id=11312)
--> (http://bugs.winehq.org/attachment.cgi?id=11312)
patch changing the RtlpWaitForCriticalSection in dlls/ntdll/critsection.c to
look for exit thread status
When trying to play Need for Speed III, Hot Pursuit, the screen freezes about 3
out of 4 tries at startup for about 5 min before closing. Upon exit, the
terminal shows an error:
err:ntdll:RtlpWaitForCriticalSection section 0x7efec984 "loader.c:
loader_section" wait timed out in thread 001d, blocked by 001b, retrying (60
sec)
By running with WINEDEBUG=+relay I found out that the thread 001b seems to have
exit, but apparently it never released the critical section, thus the error. I
hunted down the place where the message is printed and if I modify the code to
look in the dead thread's exit status for anything other than STILL_ACTIVE then
the program always starts (but I still can't get -d3d0 to use hardware
acceleration at a decent rate |-(
After playing for a while with this patch in, upon exit I find the following:
err:ntdll:RtlpWaitForCriticalSection section 0x60041bd0 "?" wait timed out in
thread 0022, blocked by 0009, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x60041bb8 "?" wait timed out in
thread 0022, blocked by 0021, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x60041bd0 "?" wait timed out in
thread 0009, blocked by 0022, retrying (60 sec)
I think that implies that the threads are now getting confused because I did
not *released* the critical section held by the dead thread, the new thread got
the critical section along with the dead, and who knows what's wineserver
thinking about that. Anybody has any ideas how to properly fix it?
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http://bugs.winehq.org/show_bug.cgi?id=11969
Summary: BTNext don't work
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: faysca_md(a)hotmail.com
Hi everyone. I don't know if I'm in the right place to publish a bug. If not,
please escuse me.
Many people in Portugal use a program called BTNext that works like BitTornado,
Azureus, uTorrent.. etc, bt in this case, it connects only to a portuguese
server. Here we are limited in the internet traffic that we use. Nacional
traffic is unlimited. This comunity only develops a program for Microsoft
Windows. Many Linux users have tryed this program with Wine, and it doesn't
work. This program can be found here:
http://pwp.netcabo.pt/ptnext/btnext_1.0.9.exe so if you want to try it and fixe
Wine to work with it, it weel help many Linux users that can't use BTNext
because it will work only on Windows.
Thanks to all of you
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http://bugs.winehq.org/show_bug.cgi?id=11949
Summary: Caesar 3 game page faults
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kopseng(a)stud.ntnu.no
Created an attachment (id=11265)
--> (http://bugs.winehq.org/attachment.cgi?id=11265)
The output from Wine
Have previously installed Caesar 3 several times with success. But with the
(two?) latest updates, the game page faults.
When installing, I have a cdrom-image mounted to /mnt/cdrom so that a full
install goes in a whiz. Probably done in 20 sec, allthough the wine cmd-line
process refuses to quit/end until given a Ctrl-C.
Anyway, when I try to run the game from the Caesar3 directory, it page faults.
It didn't use to do this the last time I did this (in October/November), so I
think some error must have slipped through the regression testing. Used to work
perfectly.
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http://bugs.winehq.org/show_bug.cgi?id=11946
Summary: Wine crashes when launching The Sims: Pet Stories
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kwixbit(a)gmail.com
Created an attachment (id=11257)
--> (http://bugs.winehq.org/attachment.cgi?id=11257)
Error log!
Wine isn't able to install the game out-of-the-box, I could install the game by
disabling the "mscoree" dll. Once the game is installed, I activated the dll
again as native. The installer also installs a bunch of d3dx9_xx.dll
By applying the crack, the game crashes with this error:
err:d3d:IWineD3DDeviceImpl_SetTexture Current stage overflows textures array
(stage 256)
I attached the full error log!
Please let this game work, because my sister buyed this game this summer, and
it still doesn't work... (Off-Topic)
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