http://bugs.winehq.org/show_bug.cgi?id=12205
Summary: Sound overload(?) when opening character inventory.
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.cornea.h(a)gmail.com
http://pastebin.com/fe9a3f6
Startup works fine. Everything works except for opening the inventory of a
specific character. The game turns into something slightly less than a Zombie
process at that moment, requiring an "End Process" from the System Monitor.
Possibly a sound card overload? Happens with all drivers.
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http://bugs.winehq.org/show_bug.cgi?id=10150
Summary: native dll import broke in 0.9.44 and on
Product: Wine
Version: 0.9.44.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arno(a)teigseth.no
wtreader (Watchtower Reader) needs a native comctl32.dll to display a
tooltipbox when hovering the mouse over some link.
This used to work, but something broke from 0.9.43 and on.
Please note, I don't know if it would be correct to assign this to
wine-comctl32, the application is actually using the native comctl32.dll.
Interestingly, running winecfg and setting library comctl32.dll to NATIVE only
in 0.9.43 and earlier will let wtreader run.
But from 0.9.44 and on, if I set comctl32.dll to native only, a lot of error
messages comes up trying to run the app, saying something like "error importing
dll: comctl32.dll (needed by ...)" and also "error importing dll: commdlg.dll
(needed by ...)"
This makes me think maybe something having to do with calling/importing the
native dll broke from 0.9.44
my 2cents,
Arno
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http://bugs.winehq.org/show_bug.cgi?id=9777
Summary: Silencer doesn't fully connect to lobby server.
Product: Wine
Version: 0.9.45.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oshecho(a)gmail.com
Created an attachment (id=8220)
--> (http://bugs.winehq.org/attachment.cgi?id=8220)
some debug logging when trying to connect to the lobby server
The game Silencer has just became playable again(the servers went down for
several years). When you try to join the lobby, it gets disconnected right away
and end up in the lobby but disconnected, you can't join or make any games.
The game can be downloaded from here:
http://community.arsia-mons.com/index.php?showtopic=161
It appers to be some problem with winsock:
http://community.arsia-mons.com/index.php?showtopic=188&st=0&p=2275
I have tried wine versions 0.9.45 through 0.9.39. Anything less than 0.9.40
wont even run the tutorials for me.
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http://bugs.winehq.org/show_bug.cgi?id=12112
Summary: Fallout: crashes when player gets hurt
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ng.ehahn(a)gmx.de
Created an attachment (id=11493)
--> (http://bugs.winehq.org/attachment.cgi?id=11493)
Logfile
Start a new game in Fallout. Walk to a rat in order to start a combat. Now let
the rat hit you until you get hurt. (The rat will usually hit you several times
without hurting you)
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http://bugs.winehq.org/show_bug.cgi?id=12038
Summary: ./configure error on 64-bit Linux: winex11.drv make
fails.
Product: Wine
Version: 0.9.56.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jim.conyngham(a)amd.com
Created an attachment (id=11384)
--> (http://bugs.winehq.org/attachment.cgi?id=11384)
Make log
Trying to make wine 0.9.56 from the source package
on a 64-bit SuSE (SLES 10 SP1) Linux system, the build for
dlls/winex11.drv/winex1.drv.so fails.
The problem is that the list of directories on the winegcc command line has
/usr/X11R6/lib64 instead of /usr/X11R6/lib.
Near the top of Makefile,
EXTRALIBS = -L/usr/X11R6/lib64 -lXext -lX11
"lib64" has the 64-bit binaries, which won't link with the 32-bit object
modules.
I'm new to WINE, so I don't totally understand the build process, but it
appears that the Makefile is built on the fly from Makefile.in, which has
the definition:
EXTRALIBS = @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@
Apparently, @X_LIBS@ comes from the "config.log" file, which contains:
X_LIBS=' -L/usr/X11R6/lib64'
Apparently, this was written by "./configure". When I re-ran "./configure",
the output contained:
"checking for X... libraries /usr/X11R6/lib64, headers /usr/X11R6/include"
So apparently, the configure utility doesn't handle 64-bit X properly.
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http://bugs.winehq.org/show_bug.cgi?id=12035
Summary: Keyboard issues in Dungeon Keeper 2
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toxmerguez(a)yahoo.fr
Created an attachment (id=11377)
--> (http://bugs.winehq.org/attachment.cgi?id=11377)
Wine output file with dinput.dll v4.5.0.155
The gameplay of this application depend of the version of dinput.dll.
I've tried all dinput.dll that I can find, the best one is the 4.5.0.155 (with
all others versions I get this bug : "Mouse escapes window or is confined to an
area in the full screen program")
With 4.5.0.155 the mouse stay in screen but there is a keyboard issue. When you
press an arrow key to view differents parts of the map, it's like if the arrow
key keep pressed.
Example, you press an arrow key, then you've cross the entire map in one second
instead of moving just a little, it's very difficult to play.
I've report this bug in Dungeon keeper 2 appdb page :
http://appdb.winehq.org/objectManager.php?sClass=version&iId=3696#Comment-3…
Wine output file is joined to this post, hope this can help.
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http://bugs.winehq.org/show_bug.cgi?id=12016
Summary: Warcraft III falls back to indirect rendering or crashes
Product: Wine
Version: 0.9.57.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chizu(a)spicious.com
CC: thunderbird2k(a)gmx.net
Created an attachment (id=11347)
--> (http://bugs.winehq.org/attachment.cgi?id=11347)
Warcraft III crash/slowness on 0.9.57 log
Upgrading from 0.9.56 to 0.9.57 Warcraft III using OpenGL falls back to
indirect rendering on startup and sometimes crashes. The libGL errors occur
regardless of the crash.
Using git-bisect, the patch that causes this for me is:
220163ee9d698543fe34257969a88e5976d378de - wgl: Remove unneeded opengl
initialization code at wine startup.
I am using ATI fglrx (8.471.3), so this may only be an issue because of a
driver bug. World of Warcraft using OpenGL on Wine 0.9.57 does is not affected
by this issue and non-Wine OpenGL apps do work as normal.
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http://bugs.winehq.org/show_bug.cgi?id=11982
Summary: Can't run two plugins in the same time on Miranda IM
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lleoliveirabr(a)gmail.com
I tried to install two plugins on Miranda IM, first called Lastseen and second
called New status notify.
First plugin download link: http://saaplugin.no-ip.info/seen/seenplugin.dll
Second plugin download link: http://vasilich.org/mim/NSNw1126b1a.rar
The two plugins work but a strange thing happen: If i enable one of the
plugins, the other will be disabled. Something like: Enable the first; second
will be disabled. Enable the second; first will be disabled.
To reproduce the problem, extract
http://files.miranda-im.org/builds/miranda-v080a11w.zip on Miranda folder.
Extract lastseen plugin http://saaplugin.no-ip.info/seen/seenplugin.dll on
Miranda/plugins
And http://vasilich.org/mim/NSNw1126b1a.rar same thing.
After this go to options page/plugins and try to enable new status notify and
lastseen. You will see that only one can be enabled by time. The correct is be
possible enable the 2 plugins.
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http://bugs.winehq.org/show_bug.cgi?id=11981
Summary: Miranda IM doesn't show protocols icons on status bar
and on status menu.
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lleoliveirabr(a)gmail.com
In the screenshot
http://img383.imageshack.us/my.php?image=capturadatela2yc5.png you can see the
problem about only showing one protocol "the first protocol configured". I have
3 protocols installed on plugins folder MSN Yahoo and ICQ, but only ICQ appear
on Menu and Status Bar.
To reproduce the bug, download the last Miranda version:
http://files.miranda-im.org/builds/miranda-v080a11w.zip
Go to options page/contact list/status bar and enable show status bar. You can
see that only one protocol appear on status bar and on menu status on top of
windown.
If you want to enable or disable protocol plugins, go to options page/plugins.
There you can see which protocols are enabled.
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http://bugs.winehq.org/show_bug.cgi?id=11980
Summary: Anim8or : Opengl 3D renders outside of workspace
Product: Wine
Version: 20050930
Platform: Other
URL: http://anim8or.com/download/animv095c.zip
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: egjoni(a)worcester.edu
All menus and buttons seem to render and work perfectly in Anim8or. however,
the 3D opengl view renders just to the left of the main window. you still
manipulate by clicking where the image should be, but the image only renders
to the left. this makes any sort of 3D editing almost impossible. otherwise,
the program seems to work flawlessly.
http://anim8or.com/download/animv095c.zip
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