http://bugs.winehq.org/show_bug.cgi?id=9938
Summary: Crash downloading gecko
Product: Wine
Version: 0.9.46.
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Today, with wine from git, gecko install crashed.
I'll attach the backtrace, but the highlights are
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x00347b6e).
Backtrace:
=>1 0x00347b6e (0x7c92fdc8)
2 0x7e7fa6e3 InternetReadFile+0x73(hFile=0x3, lpBuffer=0x7c92fed8,
dwNumOfBytesToRead=0x400, pdwNumOfBytesRead=0x7c92fe48)
[wine-git/dlls/wininet/internet.c:1821] in wininet (0x7c92fe08)
3 0x7ebdb295 HttpProtocol_Read+0x155(iface=<register ESI not in topmost
frame>, pv=0x7c92fed8, cb=0x400, pcbRead=0x7c92fe98)
[wine-git/dlls/urlmon/http.c:770] in urlmon (0x7c92fe58)
4 0x7ebd54a6 ProtocolStream_Read+0x146(iface=0x7e23c0, pv=0x7c92fed8,
cb=<register ESI not in topmost frame>, pcbRead=0x7c92fed4)
[wine-git/dlls/urlmon/binding.c:337] in urlmon (0x7c92fea8)
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http://bugs.winehq.org/show_bug.cgi?id=10794
Summary: LEGO Racers demo crashes
Product: Wine
Version: 0.9.51.
Platform: Other
URL: http://www.download.com/LEGO-Racers-demo/3000-
7524_4-10230131.html
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=9653)
--> (http://bugs.winehq.org/attachment.cgi?id=9653)
Crash log
The Lego Racers demo crashes. Crash log attached. Using a native dinput.dll can
bypass this crash, but even then input doesn't work.
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http://bugs.winehq.org/show_bug.cgi?id=12268
Summary: Steam update fail at 26%
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spatula666(a)gmail.com
When running Steam, the updating process starts normally, but at 26% it stops
and a message box appears saying that "Steam is alredy running, and it's not
possible to load more than one copy of steam at time."
Then pressing OK you quit Steam, but there is not another process running.
This happened since 28/03/08.
I've been using Steam and never had a problem until now.
My system is Debian etch
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http://bugs.winehq.org/show_bug.cgi?id=12230
Summary: Palringo: Alpha images aren't displayed correctly
Product: Wine
Version: 0.9.52.
Platform: PC
URL: http://www.palringo.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew(a)palringo.com
CC: stefan(a)codeweavers.com
Created an attachment (id=11663)
--> (http://bugs.winehq.org/attachment.cgi?id=11663)
Simple patch to display images correctly
Previous to the patch
http://source.winehq.org/git/wine.git/?a=commitdiff;h=ccab10bd46d129e469b36…
the alpha bitmaps appeared correctly, however, since then they now show as
black/white images. It appears that the alpha mask being applied to the image
is being used as the image.
The error reported to the console is
err:x11drv:X11DRV_CreateBitmap Trying to make bitmap with planes=1, bpp=24
The screenshots for the Palringo application show how the images look without
the patch ( http://appdb.winehq.org/objectManager.php?sClass=version&iId=10970
)
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http://bugs.winehq.org/show_bug.cgi?id=12094
Summary: mouse side buttons do not work in wine when mapped to
gtk/qt standard
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aagaande(a)gmail.com
I recently realized my "back" button in firefox wasn't working, looked into it
and it has been remapped to mouse button 8 (back) and 9 (forward).
I found https://bugzilla.mozilla.org/show_bug.cgi?id=355477 on the subject,
quoting:
"I'm attaching a simple patch that maps X mouse buttons 8-9 to the back/forward
commands. The consensus amongst GTK+ and Qt seems to be that buttons 6-7 are
for horizontal scrolling."
However, in WINE (specifically using world of warcraft) if I can't bind
mouse4/mouse5 (what wow calls my side buttons) if I use this standard.
With this:
xmodmap -e "pointer = 1 2 3 4 5 6 7 8 9" (standard)
Firefox back/forward works perfectly, but the side mouse buttons do not
register in wow at all.
xmodmap -e "pointer = 1 2 3 4 5 8 9 6 7"
I can bind my side buttons in wow, they register as "button4/button5" in wow,
in xev they register as 6 7. However my back button in gtk applications stops
working.
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http://bugs.winehq.org/show_bug.cgi?id=12168
Summary: Supreme Commander: Bloom renderer makes screen flicker
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
When the Bloom Renderer gets activated either in the main menu or ingame, the
screen stops updating and starts to flicker badly.
According to bug 10453, the renderer should've at least worked sometime around
0.9.48 to 0.9.52, so it must've broken between 52 and 58. Give me some time to
pinpoint the version it breaks with and do a regression test.
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http://bugs.winehq.org/show_bug.cgi?id=12194
Summary: MechCommander Gold: screen flickers
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
CC: thunderbird2k(a)gmx.net
This is a regression that appeared between 0.9.55 and 0.9.56.
The screen flickers ingame, which drives you crazy after a while.
61c82f8069a34426646f304c2c9dc616c912b06e is first bad commit
commit 61c82f8069a34426646f304c2c9dc616c912b06e
Author: Roderick Colenbrander <thunderbird2k(a)gmx.net>
Date: Mon Feb 18 21:10:18 2008 +0100
wined3d: Add a GDI version of RealizePalette.
The base version won't suffice anymore as it is not able to upload
palette changes to the drawable in an efficient way for both GDI and
GL. Further the LoadLocation code in RealizePalette isn't needed for
the GDI version as in all cases it works on system memory.
:040000 040000 2d58c38baf591cf20453b1bb9a78771951e9ca45
59772feb914bc9349b6880ec512a01bf0d82b8e8 M dlls
CC'ing author. Looks like ol' Thunderbird has to deal with a lot of regressions
lately :)
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http://bugs.winehq.org/show_bug.cgi?id=10969
Summary: dinput regression in wine 0.9.50-0.9.52
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: krzysztof.krakowiak(a)gmail.com
-- copy pasted comment from related bug
My Logitech Cordless Rumblepad was working perfectly including force
feedback(with evdev driver) (wine 0.9.48,0.9.49) in Need For Speed Hot Pursuit
2 until wine 0.9.50 was relased. In 0.9.50 i have very strange deadzones(and
random resetting of axes like old function 'autofire :P'), with both input
handlers(/dev/input/js0 and /dev/input/event2). I was chmoding devices to make
sure, they are not used. I made regression test for "git bisect start
dlls/dinput" setting 0.9.49 as good, and 0.9.50 as bad.
"$ git bisect good
Bisecting: 0 revisions left to test after this
[1ed3a815edc0edca2c077a1a2795414fca187cf7] dinput: Fix dead zone handling"
Now all works perfectly.
---
Problem exist still in 0.9.52. Main problem is limited deadzone of left and
upper halfs of axes [steering right and breaking/riding backward works
perfectly]. Its hard to drive using joypad with limited deadzones, but much
more harder with non-symetrical deadzones. And theres also problem using
multiple axes in one time(often mowing one axes cause resetting(setting to 0)
other axe).
I think its related to:
http://bugs.winehq.org/show_bug.cgi?id=9720
And resolution of this bug was probably one big regression.
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http://bugs.winehq.org/show_bug.cgi?id=11806
Summary: regedit creates bogus hex:(1) value instead of empty ""
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
The attached .reg file causes regedit to create weird entries
"Key"=hex(1): for empty string fields
in .wine/{system,user}.reg instead of the regular "Key"="".
This regresssion appeared somewhere between 0.9.49 and .53.
Regedit displays a few characters of random garbage in the input field when
attempting to edit those keys. No error is seen. Clearing the input in the
regedit GUI causes .wine/*.reg to contain a normal "" value.
Applications complain about their registry settings when regedit
produced these weird values.
Some application's installers create such bogus entries, e.g. Crazy
Machines from Pepper Games.
Bogus: 0.9.53, 0.9.54, 0.9.56; ok: 0.9.48, 0.9.49
[Software\\WineRegBug\\FooBar] 1201951655
"Language"=dword:00000001
"Title"="Foo Bar"
"SaveDir"=""
The bogus entry appears as: "SaveDir"=hex(1):
Regards,
Jörg Höhle
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http://bugs.winehq.org/show_bug.cgi?id=12195
Summary: AussaultTech1: Broken fonts/cursor
Product: Wine
Version: 0.9.58.
Platform: PC
URL: http://www.benzinestudios.com/storage/demo/AT1a223ins.ex
e
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
Created an attachment (id=11599)
--> (http://bugs.winehq.org/attachment.cgi?id=11599)
Broken menu
This used to work fine but broke between 0.9.50 and 0.9.51. Fonts, dialogs, the
cursor are totally garbled (see screen)
This bug is present in almost every aspect of the game. The cursor often is not
visible at all or is represented by a single green pixel.
I will start regression testing now.
The game is free and can be downloaded from the link given (please read the
AppDB entry)
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