http://bugs.winehq.org/show_bug.cgi?id=9246
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|-unknown |winmm&mci
--- Comment #5 from Dan Kegel <dank(a)kegel.com> 2008-03-16 22:23:02 ---
Changing category...
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http://bugs.winehq.org/show_bug.cgi?id=7333
--- Comment #5 from Dan Kegel <dank(a)kegel.com> 2008-03-16 19:45:32 ---
*** Bug 11163 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=7333
--- Comment #4 from Dan Kegel <dank(a)kegel.com> 2008-03-16 19:45:11 ---
Turns out
touch ~/.wine/drive_c/windows/system32/shell.dll
works around this, and lets you get to the next problem.
So I guess we need to create a fake 16 bit shell.dll
to make this app happy... it ought to be in system,
not system32, but touching it there didn't help.
(The next problem is: "can't register app with program manager via DDE".
To work around this, kill the installer. It leaves the
app installed.
The next problem is: can't start the game without an 8 bit display.
To work around this, edit /etc/X11/xorg.conf to make 8 bits
the default, do ctl-alt-backspace; if gdm or gnome crash
as they do on gutsy, kill gdm, log in on a console,
create a .xinit per 'man startx' with at least xterm and twm
in it, and then do 'startx'.
The next problem is the game quits with
"An error occurred initializing the ports: 10806"
and the wine log shows
0012:Call GDI.53: CREATEDC(13673ee1 "DIB",00000000 (null),00000000
(null),14cf:0230) ret=1367:3f0c ds=1387
err:dc:CreateDCW no driver found for L"DIB"
0012:Ret GDI.53: CREATEDC() retval=00000000 ret=1367:3f0c ds=1387
0012:Call USER.1: MESSAGEBOX(0000,1387a4a0 "An error occurred initializing the
ports: 10806 ",00000000 (null),0010) ret=122f:0219 ds=1387
There's a file DIB.DRV installed with the game. So I
guess we don't support 16 bit drivers :-)
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http://bugs.winehq.org/show_bug.cgi?id=7229
Alexander Luksep <a.luksep(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |a.luksep(a)gmail.com
--- Comment #47 from Alexander Luksep <a.luksep(a)gmail.com> 2008-03-16 19:04:50 ---
At first I was going to confirm that it indeed seems like there's a
sound-related bug, since -nosound never seems to crash.
But I also found out that by turning off hardware acceleration of sounds
(within the wow-client, under game menu, sound and voice, "use hardware") I
didn't experience any crashes at all for an entire night of pvp'ing/raiding,
repeatedly completed alterac valley (which otherwise seemed to crash quite
often when using sounds) and no hickup, freeze or crash.
Anyone else having any success by doing this?
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http://bugs.winehq.org/show_bug.cgi?id=201
Tobias Jakobi <liquid.acid(a)gmx.net> changed:
What |Removed |Added
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CC| |liquid.acid(a)gmx.net
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http://bugs.winehq.org/show_bug.cgi?id=9008
--- Comment #10 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2008-03-16 13:32:09 ---
You can implement the version check by moving the code that is currently in
IDirectDraw7Impl_CreateSurface into a separate function, then make the older
versions call this function instead of the DDraw7 implementation, and make
DDraw7 call it as well. Then you can deal with version-specific error checking
in the version specific thunks.
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http://bugs.winehq.org/show_bug.cgi?id=12065
Summary: RF Online Client is not launching the update utility
Product: Wine
Version: 0.9.57.
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=applica
tion&iId=6074
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ergo14(a)gmail.com
I got the same result as other person stated in APPDB, the game update client
is not launching complaining about wininet and RAS problems if i change wininet
to native one.
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http://bugs.winehq.org/show_bug.cgi?id=9008
--- Comment #9 from Jaroslav Reznik <rezza(a)seznam.cz> 2008-03-16 12:43:12 ---
I'm trying crosscompiling test framework but I'm out of luck (some linking
issues). Problem with this patch for me is - how-to determine which version of
DDraw is used in IDirectDrawImpl_CreateSurface. Wine is using same code for all
versions and then it is typecasted to right version interface. Is it true? And
that front/back buffer check is OK for v7, but NOT for older ones - depends on
version.
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http://bugs.winehq.org/show_bug.cgi?id=9008
--- Comment #8 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2008-03-16 12:21:33 ---
Can you port your little test program into the test framework in
dlls/ddraw/tests/dsurface.c and include that info the patch attached to this
bug? With this you've got my OK for the patch.
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--- Comment #7 from Jaroslav Reznik <rezza(a)seznam.cz> 2008-03-16 12:05:18 ---
(In reply to comment #6)
> The patch breaks some of our tests, which show that an explicit backbuffer is
> not valid. Maybe there is a version difference between the various ddraw
> interface versions, and some maybe allow explicit backbuffers.
>
> This patch needs a test showing that it is valid.
>
>From my observation it is difference between various ddraw interfaces. Old
ddraw interface allows creating explicit front/back buffer, new DirectDraw7
interface doesn't. Proved with my little ddraw sample program in Windows.
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