http://bugs.winehq.org/show_bug.cgi?id=11834
Summary: The Dark Eye: Program does not start
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gibmirspam(a)gmail.com
Created an attachment (id=11108)
--> (http://bugs.winehq.org/attachment.cgi?id=11108)
Wine output when trying to run the program
When trying to run the program, Wine immediately shows error messages. Nothing
else happens.
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http://bugs.winehq.org/show_bug.cgi?id=11701
Summary: Steam/TF2 crashing in mid-game. (Regression?)
Product: Wine
Version: 0.9.56.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gilboad(a)gmail.com
Created an attachment (id=10923)
--> (http://bugs.winehq.org/attachment.cgi?id=10923)
Steam/TF2 crash log. (gzipped)
Steam started with "-dxlevel 81 -width 1280 -height 1024 -heapsize 512000
-applaunch 440"
Stack trace doesn't look to informative - so let me know if I can help you
debug this bugger.
While I can't be too certain about it - I don't remember seeing this crash in
0.9.54. (Though it might relate to the latest batch of steam updates.)
- Gilboa
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http://bugs.winehq.org/show_bug.cgi?id=11388
Summary: DameWare Mini Remote Control is'nt able to work normaly.
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: HASH.DuOrden(a)gmail.com
DWRCC.exe part of DameWare NT Utilities (DameWare Mini Remote control) upon
start drops "fixme:" lines in console (in attach), on start, on open of
"Connect dialog", On start of typing new host to connect to, On attempt of
connect to host DWRCC shows error:
Header: "MRC Credentials"
Body: "Failed to save Credentials"
And drop another bunch of "fixme" lines in console.
And can not connect, just showing "Initializing..." in status string of main
window.
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http://bugs.winehq.org/show_bug.cgi?id=10317
Summary: After CreateNamedPipe and ReadFile, CancelIO returns
false.
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skiy(a)actionpos.co.za
Created an attachment (id=8972)
--> (http://bugs.winehq.org/attachment.cgi?id=8972)
Test case output, source code
Call CreateNamedPipe with FILE_FLAG_OVERLAPPED and PIPE_ACCESS_INBOUND, then do
a ReadFile after someone has connected (in this case, just a CreateFile in the
same thread). Now this read would normally return fine, if we just waited for
the data to appear, however, if for whatever reason we have to stop waiting,
i.e. using a CancelIO call, then the CancelIO returns false on Wine. It returns
true on Windows. The problem is not with CancelIO, but rather with
NtCancelIoFile, as the attached test case will show. (NtCancelIoFile should
return 0 on Wine -- as it does on Windows -- instead it returns 192, which
confuses the CancelIO and makes it return false.) Please do not patch CancelIO
to just map the 192 to a true, this is not right! The problem is with
NtCancelIoFile (or somewhere within it).
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http://bugs.winehq.org/show_bug.cgi?id=10261
Summary: Crashing HL2 Episode One on screening menu (animated
background)
Product: Wine
Version: 0.9.48.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvilka(a)gmail.com
Half-life 2 Episode One crashing on screening menu (attempt to show scene
animated menu bakcground), but not on new game, after i`m copy save files from
my old account.
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http://bugs.winehq.org/show_bug.cgi?id=10118
Summary: Diercke Globus 3D crashes after start in
read_process_memory
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: klaus.layer(a)gmx.de
Created an attachment (id=8683)
--> (http://bugs.winehq.org/attachment.cgi?id=8683)
+all trace
Diercke Globus 3D version 1.1 crashes after start in read_process_memory.
Tested with 0.9.47 as well as wine compiled from latest git. Attached you find
an +all trace.
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http://bugs.winehq.org/show_bug.cgi?id=12393
Summary: adobe illustrator 10 crashed on startup
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cemelmaci(a)hotmail.com
adobe illustrator 10 crashed on startup
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http://bugs.winehq.org/show_bug.cgi?id=12057
Summary: Power! Estimator renders numerical cell text incorrectly
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://scguy318.freeshell.org/PowerSetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=11423)
--> (http://bugs.winehq.org/attachment.cgi?id=11423)
Power! Estimator terminal output
While I have hosted the demo application for convenience on my personal space,
the actual demo itself can be obtained after filling out information from
(http://www.jaffesoftware.com/ElectricalSoftware.htm?index.htm). After
installing the application and going through the demo dialogs, the numerical
values in the database window have the appearance of two dots inside, a major
issue for anyone trying to actually read the numbers. On Windows the problem is
not exhibited. Attached are terminal logs and comparison screenshots. Wine
version used is wine-0.9.57-211-gfad0f48.
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http://bugs.winehq.org/show_bug.cgi?id=12040
Summary: Stronghold 2 1.4: crash when starting the application
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danxuliu(a)gmail.com
CC: stefandoesinger(a)gmx.at
When Stronghold 2 is started, it first shows a dialog to select some parameters
(detail level, resolution...). After clicking "Play" button, it goes fullscreen
and an "in-game" menu (with "in-game" I mean an image with some buttons with
the look and feel of the game, instead of a desktop dialog like the first) the
user is prompted about updating the game or play.
After selecting play, an image with a progress bar should appear, then an
introduction video and then the menu game. However, when the progress bar
appears, the game crashes.
The downloadable Stronghold 2 demo doesn't seem affected by this problem (but
by others, as it also crashes, but in other point).
I have run a regression test (as it worked in older Wine releases) and found
the offending patch:
a460a2df43aa8eae10b1db028c6020829b009c54 is first bad commit
commit a460a2df43aa8eae10b1db028c6020829b009c54
Author: Stefan Dösinger <stefandoesinger(a)gmx.at>
Date: Sat Jun 9 14:27:41 2007 +0200
wined3d: Store the gl information in a per adapter structure and initialize
it only once.
:040000 040000 d8ae35832fcdbca8de07acae73b9e21564ced413
1720cc38fb598110071c9ee4f21f8f61b6f764c3 M dlls
I would also like to note that with the first bad commit, when the progress bar
appears it just crashes. However, with current git, instead of just crashing,
the screen goes black and dark blue and seems to load the game (as it stays
some seconds in that state), but eventually it also crashes.
I can't attach a log file, as I tried to follow
http://www.winehq.org/site/docs/wineusr-guide/bug-reporting , but when using
relay debug option the game won't pass from the initial dialog (when "Play"
button is clicked it exits silently).
Also note that I executed the game in the game's directory instead from wine's
build directory. That is, I executed "full/path/to/wine Stronghold2.exe" in
Stronghold directory instead of "wine full/path/to/Stronghold2.exe" in wine's
build directory (if executed from wine's build directory, it won't pass from
initial dialog either, even running wine without debug options).
I suppose that I made something wrong, but I don't know what, sorry :) I know
that without a debug log this is almost useless... so, what can I do to provide
you more information? Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=11716
Summary: star wars battlefront regression
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ajw1980(a)gmail.com
Created an attachment (id=10942)
--> (http://bugs.winehq.org/attachment.cgi?id=10942)
battlefront pagefault output
There is a regression in star wars battlefront that causes a page fault. I'll
attach the output. I did a bisect and traced it to this:
2a117a20176815b3b8e52c0e4b56a40c4e41e74d is first bad commit
commit 2a117a20176815b3b8e52c0e4b56a40c4e41e74d
Author: Maarten Lankhorst <maarten(a)codeweavers.com>
Date: Mon Nov 5 23:23:11 2007 +0100
dsound: Add support for WAVEFORMATEXTENSIBLE format.
:040000 040000 c15e15dea6363c9afea9cc1b16aedfe9d68aacab
30550b00f81d89f2aac88946e5d3a5bfd48d02fd M dlls
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