http://bugs.winehq.org/show_bug.cgi?id=10294
Summary: Mouse Y is off by 100 pixels in some fullscreen games
Product: Wine
Version: 0.9.48.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: VincentBeers(a)gmail.com
This is a bit difficult to explain, but I'll try anyway.
Some of the games created with so-called "Klik products" (available on
Clickteam.com) switch to fullscreen mode when they start. This is no problem,
except that the following happens: the position where you see the mouse is not
the same position as the game reads the mouse position in. The actual mouse
pointer is always ~100 pixels below the things happening in the game.
Example: there's a button. You want to click it. You can't, it doesn't do a
thing. You move the mouse a bit lower in the application. Suddenly, you CAN
click the button, even though your mouse pointer is ~100 pixels below the
actual button.
I don't know of any other way to test this bug than to play a Klik game.
"Eternal Daughter" on http://www.derekyu.com/games.html does this thing when
you press escape during gameplay and try to press "continue" or "quit".
(Side note: small graphical glitches tend to occur when I move my mouse lower
than the visible screen.)
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http://bugs.winehq.org/show_bug.cgi?id=10137
Summary: WinSock ServerSocket
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P5
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: software(a)rel-tek.com
Hi,
I am trying to modify my windows program to run on Linux. After much trial and
error, I got it to run for the most part, but one thing. My program
communicates over TCP/IP (LAN) through Winsock. I've written Client and Server
communication for my program that also handles socket errors. Part of that
includes reconnection based on the socket error or exception handling. Anytime
the sockets disconnect unexpectedly, for instance, by host or server program
crashing or disconnecting, my program is supposed to trigger on the exception
and try to reconnect. It works exactly the way I described it on the Window,
but on Linux under Wine my program doesn't reconnect by handling the exception.
Under wine my program acts like it never saw the socket error exception but
when the program is started from scratch it works. But once the host is
disconnected while client is connected, it doesn't handle the exception.
My program must handle these exceptions or it will not work right. Am I doing
anything wrong or do I need to update wine?
Any suggestions?
Thanks in advance.
Thaya,
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http://bugs.winehq.org/show_bug.cgi?id=10124
Summary: Some apps (for excample: game "Turok") don't see D3D
Compatible Adapter.
Product: Wine
Version: 0.9.47.
Platform: PC
URL: http://files.abandonia.com/ramdisk/6b93afc1db82f7870fe5b
210aa9bd95402e5b26158aa591bc2464060262/Turok%20-
%20Dinosaur%20Hunter.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Huk256(a)wp.pl
Created an attachment (id=8692)
--> (http://bugs.winehq.org/attachment.cgi?id=8692)
Console output.
Some apps (game "Turok - for example) refuse too run because they don't see any
D3D device - "Turok" give me the message: "No 3D accelerated hardware cards or
drivers found". In the attachment you will find everything from the console.
This bug does not occurs in Cedega (game see the D3D Device) so this is wine's
problem. I've tested it with wines from 0.9.15 to 0.9.47 - and this error is
always present.
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http://bugs.winehq.org/show_bug.cgi?id=10036
Summary: The General PL: Problem with RichLine, it makes game
unplayable
Product: Wine
Version: 0.9.47.
Platform: PC
URL: http://rapidshare.com/files/25570219/General_PL_dla_peb.
pl.rar
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P4
Component: wine-richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: romano92(a)gmail.com
Created an attachment (id=8579)
--> (http://bugs.winehq.org/attachment.cgi?id=8579)
Log
Application show error applet "RichLine inserting error" and doesn't write
lines that should be colored (as I remember).
Password to the .rar is "peb.pl".
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http://bugs.winehq.org/show_bug.cgi?id=10005
Summary: Ever 17 - out of infinity
Product: Wine
Version: unspecified
Platform: Other
URL: http://ftp1.gmsnet.com/hirameki/ever17PC_trial.exe
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-files
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: javabean_elpaso(a)yahoo.com
Created an attachment (id=8527)
--> (http://bugs.winehq.org/attachment.cgi?id=8527)
open the program via winefile then set default options then crashes
installer runs but the program itself crashes when u attempt to run through
winefile winefile itself stays open and if u attempt to open through nautilus
it crashes without taking nautilus with it
ubunto 7.04
{Gnome 2.18.1 (Ubuntu 2007-04-10)
kernel 2.6.20-16-generic (#2 SMP Sun Sep 23 19:50:39 UTC 2007)
gcc 4.1.2 (i486-linux-gnu)
xorg 7.2.0 (04 April 2007)} sysinfo==system
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http://bugs.winehq.org/show_bug.cgi?id=9350
Summary: Cannot change country in iTunes 6.0 due to
unimpletmented 'TrackPopupMenuEx' function
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: r.swanwick(a)gmail.com
When using iTunes 6.0 the country for the online store cannot be changed
because of an unimplemented function
clicking the change country icon displays a menu containing countrys but
selecting one goes straight back to US site with fixme
cmdline:
fixme:menu:TrackPopupMenuEx not fully implemented
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=10754
Summary: counterstrike source crashes with soundlags on 2 maps
Product: Wine
Version: 0.9.50.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spreetec(a)gmx.net
hi there,
i checked this with the last 3 wine versions, the following maps crashing after
some seconds up to several minutes :
cs_italy
cs_office
maps as de_dust2 de_aztec never crash, i played a very long time to check this.
in crossover-office 6.0.2 the maps arent crashing! i also noticed a different
font in crossover than in wine. maybe this is what produces the error !?
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http://bugs.winehq.org/show_bug.cgi?id=11602
Summary: Planetside preformance issues at high population /
complex scenes.
Product: WineHQ Bugzilla
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ellis(a)ellisdesign.org
I think this is true for most D3D games and applications. While rendering
complex scenes performance drops quite bad.
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http://bugs.winehq.org/show_bug.cgi?id=11418
Summary: Traffic giant does not start
Product: Wine
Version: 0.9.54.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elicoten(a)live.co.uk
With the game CD in the drive, traffic Giant will not start. When the CD is
removed, traffic giant does start, but, as on Windows, is reduced to a kind of
demo mode.
wine: Unhandled page fault on read access to 0x00000014 at address 0x430dbb
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x00000014 in 32-bit code
(0x00430dbb).
err:dbghelp_msc:pe_load_debug_directory Got a page fault while loading symbols
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:00430dbb ESP:0030e530 EBP:00000001 EFLAGS:00010216( - 00 -RIAP1)
EAX:0055a5a4 EBX:00000000 ECX:00000000 EDX:00000002
ESI:00000000 EDI:00590b78
Stack dump:
0x0030e530: 00000000 00000001 00000000 00000000
0x0030e540: 00000000 00000000 00000000 00000000
0x0030e550: 00000000 00000000 00000000 00000000
0x0030e560: 00000000 00000000 00000000 00000000
0x0030e570: 00000000 00000000 00000000 00000000
0x0030e580: 00000000 00000000 00000000 00000000
Backtrace:
=>1 0x00430dbb in trafficgiant (+0x30dbb) (0x00000001)
2 0x00000000 (0x00000000)
0x00430dbb: movl 0x14(%ebx),%edx
<data removed because its very long>
Threads:
process tid prio (all id:s are in hex)
00000008 (D) C:\program files\tgiant\trafficgiant.exe
00000009 0 <==
0000000a
0000000b 0
00000010
00000012 0
00000011 0
Backtrace:
=>1 0x00430dbb in trafficgiant (+0x30dbb) (0x00000001)
2 0x00000000 (0x00000000)
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http://bugs.winehq.org/show_bug.cgi?id=11406
Summary: WebBrowser.Stop Stub causes crash
Product: Wine
Version: 0.9.54.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fossi(a)iname.com
CC: fossi(a)iname.com
Currently WebBrowser.Stop is implemented as a stub, returning E_NOTIMPL.
At least with Titan Poker this causes the application to crash whenever one of
it's windows is closed.
I figured that stopping the 'webbrowser' from loading might not actually be
crucial to the operation of this (or most other) programs, so i just tried
returning S_OK instead. And that actually 'worked'.
I didn't check for any memory leaks caused by this and i guess for some other
apps it might not be a valid fix either, but i couldn't figure out what the
correct behaviour would be inbetween all of the rarely documented code.
I hope this does at least help somebody around here. It does at least make me
happy (finally being able to play poker on linux ;)).
If somebody could point me in the direction of a more suitable fix or if i
should submit this as an official patch, i'd be willing to do that as well.
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