http://bugs.winehq.org/show_bug.cgi?id=5008
--- Comment #13 from Lee Parsons <parsonsl(a)upstate.edu> 2008-04-04 20:43:58 ---
Thank you for bringing this new version to my attention. I have found that
this version is a significant improvement in compatibility. I have not yet
been able to test all the applications yet that failed under earlier versions,
though many do now work.
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http://bugs.winehq.org/show_bug.cgi?id=6971
Steve Chow <msweaksauce(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |msweaksauce(a)hotmail.com
--- Comment #90 from Steve Chow <msweaksauce(a)hotmail.com> 2008-04-04 20:24:30 ---
What version do these latest three patches work with? I've tried CVS & 0.9.58
and some of the hunks fail to patch. Leaving;
gcc -c -I. -I. -I../../include -I../../include -D__WINESRC__ -D_REENTRANT
-fPIC -Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement
-Wwrite-strings -Wpointer-arith -g -O2 -o mouse.o mouse.c
mouse.c: In function 'X11DRV_LeaveNotify':
mouse.c:1143: error: 'mouse_grabbing_hwnd' undeclared (first use in this
function)
mouse.c:1143: error: (Each undeclared identifier is reported only once
mouse.c:1143: error: for each function it appears in.)
mouse.c:1145: error: 'switching_to' undeclared (first use in this function)
mouse.c: At top level:
mouse.c:1155: error: redefinition of 'X11DRV_LeaveNotify'
mouse.c:1133: error: previous definition of 'X11DRV_LeaveNotify' was here
mouse.c: In function 'X11DRV_LeaveNotify':
mouse.c:1165: error: 'mouse_grabbing_hwnd' undeclared (first use in this
function)
mouse.c:1167: error: 'switching_to' undeclared (first use in this function)
make: *** [mouse.o] Error 1
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http://bugs.winehq.org/show_bug.cgi?id=7829
Julian W. <Speedator(a)gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Speedator(a)gmx.de
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http://bugs.winehq.org/show_bug.cgi?id=124
--- Comment #9 from Dan Kegel <dank(a)kegel.com> 2008-04-04 18:27:35 ---
Alexandre, think this is needed anymore?
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http://bugs.winehq.org/show_bug.cgi?id=82
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dank(a)kegel.com
Target Milestone|1.0.0 |1.2.0
--- Comment #9 from Dan Kegel <dank(a)kegel.com> 2008-04-04 18:24:42 ---
Most users shouldn't care about winelib. Deferring to 1.2.
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http://bugs.winehq.org/show_bug.cgi?id=5024
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dank(a)kegel.com
Component|-unknown |kernel32
--- Comment #36 from Dan Kegel <dank(a)kegel.com> 2008-04-04 18:23:47 ---
Changing category to kernel32 since this is now about
KERNEL32.WritePrivateProfileStringA
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http://bugs.winehq.org/show_bug.cgi?id=11689
Summary: jedi knight: dark forces II: stack overflow if 3d accel
is enabled
Product: Wine
Version: 0.9.55.
Platform: Other
URL: http://files.filefront.com/jedidemoexe/;845549;/fileinfo
.html
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
CC: thunderbird2k(a)gmx.net
wine-0.9.56, Ubuntu 7.04, nVidia 8800GTS
go into Setup -> Display -> tick enable 3d acceleration
Starting a new game prints this and the game stops,
0009:err:seh:setup_exception stack overflow 40 bytes in thread 0009 eip
f7d89869 esp 00240fd8 stack 0x241000-0x350000
ba90a740beb9ce9a839cc843db8d87f5a37becdd is first bad commit
commit ba90a740beb9ce9a839cc843db8d87f5a37becdd
Author: Roderick Colenbrander <thunderbird2k(a)gmx.net>
Date: Sun Feb 10 22:20:15 2008 +0100
wined3d: Add read_from_framebuffer_texture which combines code from
read_from_framebuffer (drawpixels) and LoadLocation.
This makes the code easier to read and the pieces borrowed from
read_from_framebuffer are more correct than the code in LoadLocation.
:040000 040000 74e4bdc73e367c8f38cd3d0818df0fc86eb788bf
3e54409be7c9d2964efbf3d3c2f3d3b84a267047 M dlls
Attached is a +ddraw,+tid,+d3d log
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http://bugs.winehq.org/show_bug.cgi?id=5898
--- Comment #16 from Jason Edmeades <us(a)edmeades.me.uk> 2008-04-04 17:25:43 ---
FYI My custom draw fix went into git / latest wine. Can someone attach a
+tooltips log post-inclusion, and lets see what it says. I still believe this
app might be using it because of a few things I saw in the logs.
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http://bugs.winehq.org/show_bug.cgi?id=6913
Roderick Colenbrander <thunderbird2k(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
--- Comment #5 from Roderick Colenbrander <thunderbird2k(a)gmx.net> 2008-04-04 16:21:33 ---
There are ddraw functions like scanline, vblanking and others which we can't
emulate well at all since X doesn't provide us with a way to use them. You seem
to be hitting such pieces of code. Don't use legacy-vga like functions. Further
as this bug has been inactive for a long time, I'll consider it closed.
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http://bugs.winehq.org/show_bug.cgi?id=7193
Roderick Colenbrander <thunderbird2k(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #13 from Roderick Colenbrander <thunderbird2k(a)gmx.net> 2008-04-04 16:14:54 ---
Initially you were likely suffering a view port dimension bug which existed due
to our previous child window rendering method for which we hack glViewport and
other calls. This method has been replaced a while ago. These days we render
most opengl / direct3d cases to an X11 client window. This was done recently
and somehow it looks like you are seeing a side-effect of that change (bug
12212). I would say that the original bug has been fixed but you are for some
reason seeing a new issue.
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