http://bugs.winehq.org/show_bug.cgi?id=9413
Summary: EVE Online testserver build fails to start when using
ALSA as audio driver
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.eve-online.com/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kelfe(a)gmx.de
The testserver version of Eve Online crashes after displaying the splash screen
when wine is configured to use ALSA as sound output.
live server -> testserver updates are available at
http://www.eve-online.com/patches/patches.asp?s=singularity (you need to enter
the EVE path as folder selection is broken in the installer)
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http://bugs.winehq.org/show_bug.cgi?id=13509
Summary: Automated test #309 thrashes hard drive
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: coldpies.devel(a)gmail.com
(Reposted from wine-tests-results mailing list.)
In a request for Wine 1.0 RC2 testers in a recent Slashdot story, I found a
link to the following page, which describes how to run some automated tests
against a Wine build.
http://wiki.winehq.org/MakeTestFailures
After pulling the latest version from Git, I built it and began running the
dotests script. Everything seemed to be running fine until test #309 began.
309 brought up a large window titled Main Window on my main monitor and
immediately began thrashing my hard drive. System responsiveness basically
halted, save for a very jerky mouse. After a few minutes of thrashing, even
the mouse stopped working. No keyboard commands worked, including
Ctrl+Alt+Bksp to kill X and Ctrl+Alt+F1 to drop to a terminal.
I did a hard reboot, then ran the tests again with absolutely no other
applications running. Again, on test #309, the same symptoms occurred. This
time I was quick enough with Ctrl+Alt+Bksp to kill the process before it
required a hard reboot. This doesn't seem like desired behavior to me.
Running fully updated Arch Linux for x86 with stock Arch kernel 2.6.25.4.
Tests were run in XFCE.
I hope this report is helpful, and if you'd like more information or another
test for me to run, please don't hesitate to ask.
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http://bugs.winehq.org/show_bug.cgi?id=11413
Summary: The Settlers II: 10th Anniversary » install failed
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pascal.duersteler(a)gmail.com
I'm not able to install the 1.x retail version because after "Verifying
installer" a popup appears which tells me that i provided a wrong serial. Funny
thing is that i could not provide anything beyond this point.
Unfortunately there is no wine output in console, if needed i'll attach an
strace output.
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http://bugs.winehq.org/show_bug.cgi?id=10619
Summary: wineprefixcreate sometimes thinks c: is on /media/cdrom!
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: critical
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Check this out:
$ rm -rf .wine
$ wine-git/wine /media/cdrom/setup.exe
wine: creating configuration directory '/home/dank/.wine'...
Could not load Mozilla. HTML rendering will be disabled.
wine: '/home/dank/.wine' created successfully.
Warning: the specified Windows directory L"c:\\windows" is not accessible.
Warning: the specified System directory L"c:\\windows\\system32" is not
accessible.
$ ls .wine/dosdevices/ -l
total 0
lrwxrwxrwx 1 dank dank 13 2007-11-30 17:17 c: -> /media/cdrom0
lrwxrwxrwx 1 dank dank 8 2007-11-30 17:17 c:: -> /dev/hdc
lrwxrwxrwx 1 dank dank 13 2007-11-30 17:17 d: -> /media/cdrom0
lrwxrwxrwx 1 dank dank 8 2007-11-30 17:17 d:: -> /dev/hdc
lrwxrwxrwx 1 dank dank 1 2007-11-30 17:17 z: -> /
Ain't that a hoot? Doesn't seem to be terribly reproducible,
but I saw it happen twice so far in two days.
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http://bugs.winehq.org/show_bug.cgi?id=10301
Summary: EVE Online item icons are displayed with alpha channel
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.eve-online.com/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kelfe(a)gmx.de
Created an attachment (id=8950)
--> (http://bugs.winehq.org/attachment.cgi?id=8950)
transparent ship icon with font showing behind it
EVE renders item/ship icons and stores these renderings on harddisk
(.wine/drive_c/windows/profiles/user/Local Settings/Application
Data/CCP/EVE/cache/Pictures/Gids/)
these images contain an alpha channel
when loading/displaying these icons the alpha channel is stripped/ignored on
windows
under wine the images are displayed with alpha channel
reproducable by clearing the files in the folder mentioned above and looking up
ships in the market (for example search and select a nyx then move the market
window around)
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http://bugs.winehq.org/show_bug.cgi?id=10141
Summary: Valgrind reports heap error early in wine startup
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Sometimes on my core 2 gutsy laptop, warn+heap make test
fails in msvcrt on tests/heap.c, so I tried it under
valgrind:
$ cd dlls/msvcrt/tests
$ WINEDEBUG=warn+heap valgrind --trace-children=yes
--suppressions=$HOME/supp.txt ../../../tools/runtest -P wine -M msvcrt.dll -T
../../.. -p msvcrt_test.exe.so heap.c
(where supp.txt is system dependent and optional; it just skips false
positives. I'll attach mine.)
Here's the first error in the output:
==12738== Invalid write of size 1
==12738== at 0x4023894: memset (mc_replace_strmem.c:490)
==12738== by 0x43F178E: HEAP_CreateFreeBlock (heap.c:143)
==12738== by 0x43F184D: HEAP_ShrinkBlock (heap.c:567)
==12738== by 0x43F24D9: RtlAllocateHeap (heap.c:1220)
==12738== by 0x43F8FBA: load_builtin_callback (loader.c:1256)
==12738== by 0x402CABC: wine_dll_set_callback (loader.c:480)
==12738== by 0x43F61C7: __wine_process_init (loader.c:2504)
==12738== by 0x402C448: wine_init (loader.c:645)
==12738== by 0x7BF0139A: main (main.c:111)
==12738== Address 0x7F000140 is not stack'd, malloc'd or (recently) free'd
Amusingly, this error happens regardless of what app you try to run,
even a nonexistant one emits the same error, e.g.
$ WINEDEBUG=warn+heap valgrind --trace-children=yes
--suppressions=$HOME/supp.txt xyzzy
Is this real, or a false positive? Maybe somebody just forgot
an annotation in ntdll?
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http://bugs.winehq.org/show_bug.cgi?id=10122
Summary: "MSVCRT___RTDynamicCast Unknown parameter is non-zero:
please report" error in Adobe PSA 2.0
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://download.adobe.com/pub/adobe/magic/photoshopalbum
/win/2.x/psa2se_nl.zip
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
I get the error from the summary while trying to launch Adobe Photoshop Album
2.0.
The application doesn't start due to this bug. With native msvcrt it gets a bit
further
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http://bugs.winehq.org/show_bug.cgi?id=9553
Summary: wineserver uses around 50% in EVE Online
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.eve-online.com/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kelfe(a)gmx.de
the wineserver uses around 50% cpu in EVE Online after
commit 94074ad31eed9c5d8bcbc5155bea124d39f85f2f
Author: Rob Shearman <rob(a)codeweavers.com>
Date: Fri Aug 31 15:41:36 2007 +0100
shell32: Don't use the working directory passed into ShellExecute*
functions if it isn't valid.
this causes the game to hang/freeze
the strange part seems to be that the changed function is never even called
(bumped the trace to a fixme and nothing is dumped to the terminal)
it seems to happen only on the testserver when the ingame voice support is
enabled
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http://bugs.winehq.org/show_bug.cgi?id=11351
Summary: battlefield 1942 - strange text rendering
Product: Wine
Version: 0.9.54.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thebohemian(a)gmx.net
Created an attachment (id=10459)
--> (http://bugs.winehq.org/attachment.cgi?id=10459)
screenshot showing text problem
Hi,
the rendering of text in battlefield 1942 (v.1.6) is somewhat strange. In some
part of the screen it is completely fine and readable. In other parts however
it looks like some vertical lines of the bitmap that makes up a character is
not drawn.
I attached a screenshot.
GFX hardware is a nvidia geforce 2 mx with the proprietary kernel module.
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http://bugs.winehq.org/show_bug.cgi?id=12618
Summary: Word 2003 Bullets look weird
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jorwex(a)gmail.com
In Microsoft Office/Word 2003, symbols inserted from the Bullets & Numbering
menu (i.e. bullets) are displayed incorrectly.
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