http://bugs.winehq.org/show_bug.cgi?id=10010
Summary: Call of Duty 4 Demo: Fails to start: "Video card or
driver doesn't support separate alpha blend."
Product: Wine
Version: 0.9.46.
Platform: PC-x86-64
URL: http://www.gamershell.com/download_21400.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spencercw(a)googlemail.com
Created an attachment (id=8540)
--> (http://bugs.winehq.org/attachment.cgi?id=8540)
Screenshot
Wine version: wine-0.9.46-310-g5a47043
Distro: Gentoo Linux 2007.0
GCC version: gcc (GCC) 4.1.2 (Gentoo 4.1.2)
Program: Call of Duty 4 Demo
Command: (from installation dir) `wine iw3sp.exe`
Reproducable: Always
When starting up the Call of Duty 4 demo, two error messages come up:
"Video card or driver doesn't accelerate dynamic textures."
"Video card or driver doesn't support separate alpha blend, glow will be
disabled."
The CoD4 console pops up (see screenshot) and the game doesn't start.
I am attaching +relay and +d3d logs, let me know if I can provide anything
else.
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http://bugs.winehq.org/show_bug.cgi?id=13245
Summary: Map glitches in Garry's Mod.
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: capsup(a)live.dk
Hello people, I've encountered an issue which I need some help with. I can't
seem to fix it on my own.
My command line:
#!/bin/bash
wine ./srcds.exe -game garrysmod +map gm_spacewar_v2-6 +maxplayers 12 +
rcon_password ****** -port 27015 +sv_defaultgamemode SpaceBuild2 -secure
-console +sv_password ***** +sbox_godmode 0 +sv_lan 0 +hostname "Capsups Build
Server"
I'm running Fedora on it, and as this game doesn't support Linux binaries yet,
I'm running the game in Wine. He has stated at his website that it works in
Wine. This is fully compatible with Steam by the way.
Gcc version:
4.1.2 20070925
Glibc version:
2.7
Kernel version:
2.6.23.1-42.fc8
Hardware:
RAM: 2GB
Harddrive: 15GB
Processor: 3,2 Ghz. That, or something bigger. I know it's atleast that. But
it's not the hardware that is my problem.
In EVERY-SINGLE map, there's a glitch. Even on the standard map that follows
with Garry's Mod, gm_construct. Somewhere, on the map, if you walk upon
something, that could be the grass, some stones, ANYTHING, it glitches, and
you're stuck there. If you try to move, you simply can't. This happens on every
single map, just different places on each map ofcourse. It's like friction
instantly hits 0.00 on this place, and you're totally stuck. For example: In
the gm_construct map, if you enter White Room, this happens. If anyone knows
gm_Spacewar_V2-6, it happens on all planets but the one, you spawn on. Now, I
tried looking in my output console, on the server, but it is overspammed with
errors. So, I can't manage to read, if anyone of them have anything to do with
the map. But that shouldn't be the problem, since it happens on all maps I try.
I tried doing an clean install, didn't help
Now, my question is: What do I do?
Could it be a missing file, a corrupted file? Or could it my OS?
Any help appreciated.
Capsup
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http://bugs.winehq.org/show_bug.cgi?id=13521
Summary: liveusb-creator-2.5 unable to load win32file.pyd
[dogfood]
Product: Wine
Version: 1.0-rc2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: treilly1(a)cs.binghamton.edu
Created an attachment (id=13451)
--> (http://bugs.winehq.org/attachment.cgi?id=13451)
Generated log file
https://fedorahosted.org/liveusb-creator
Version 2.5 of the liveusb-creator tool created by the Fedora Project for
Windows does not run. I tried this on a lark expecting a fully functional GUI
and errors detecting USB drives- instead it exits immediately displaying a
dialog to the screen informing the user of the existance of a logfile detailing
the error (attached.)
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http://bugs.winehq.org/show_bug.cgi?id=13513
Summary: Portal: game crashes
Product: Wine
Version: 1.0-rc2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaux(a)mail.ru
Created an attachment (id=13434)
--> (http://bugs.winehq.org/attachment.cgi?id=13434)
debug info
Wine-1.0-rc2 on Hardy (Ubuntu 8.04) x86_64 with 169.12 nvidia on a 7600GT
Game crashes almost in the end at transition from one map on another during
loading.
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http://bugs.winehq.org/show_bug.cgi?id=13145
Summary: Graphic Corruption in Assassin's Creed
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: steffen.rilk(a)gmail.com
First of all the game looks great although tends to really drop in speed like
already posted.
I ran the game with :
WINEDEBUG=-all wine AssassinsCreed_Dx9.exe > /dev/null 2>&1 &
had to get orig : xinput1_3.dll, and some d3dx9_*.dll
I see three graphic bugs in Assassin's Creed (AC)
1) 3d Objects have "shadows" or dublicates of them selves.
This remembers me of the directx blur bug in "Silkroad" which had the same
look , but was gone at some point (turning blur of in Silk made it look okay
again, but its long ago...cant say for sure)
2) some textures are just missing, holes in the ground , i try to attach a pic
3) Right after finishing the tutorial and the game saves the first time, wine
has sever problems with the layer of textures? The floor, bottom texture is
at a wrong height and people fly in the air, when ascending the mountain,
the floor texture is too high and at the height of everyones head , letting
people walk through the ground.
I hope this is not graphics driver related , because i remember having much
less bugs , for instance, when i switched from ATI to nvidia in several games.
Here is my specs:
Archlinux rolling release, X86
Intel(R) Core(TM)2 CPU 4400 @ 2.00GHz ( sometimes at 3.4 G)
2048 MB RAM
NVIDIA 8800 GTS with NVIDIA 171.06.01 drivers
Regards,
StR
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http://bugs.winehq.org/show_bug.cgi?id=13127
Summary: Star wars JK II Jedi outcast does not work
Product: Wine
Version: 1.0-rc1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dicrenmail(a)gmail.com
Star wars JK II Jedi outcast does not work
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http://bugs.winehq.org/show_bug.cgi?id=13036
Summary: Faktury 4.1 doesn't run because of Unimplemented
GdipImageGetFrameDimensionsCount
Product: Wine
Version: 0.9.61.
Platform: PC
URL: http://www.mbsw.cz/demo/fakt.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: petr.dlouhy(a)email.cz
Faktury 4.1 ends up just after start with:
wine: Call from 0x7b8445e0 to unimplemented function
gdiplus.dll.GdipImageGetFrameDimensionsCount, aborting
wine: Unimplemented function gdiplus.dll.GdipImageGetFrameDimensionsCount
called at address 0x7b8445e0 (thread 0009), starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=13004
Summary: 3Com Descovery Util do not see any network interfaces
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: inpos(a)yandex.ru
In setup window of 3Com Descovery (v.5.0, v.6.0) listbox of available network
interfaces have only one option: "none". And setup does not continue with this
option. Wine does not output any debug messages.
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http://bugs.winehq.org/show_bug.cgi?id=12740
Summary: Wine won't start (regression against 0.9.59)
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Solaris
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: petr.sumbera(a)sun.com
Created an attachment (id=12395)
--> (http://bugs.winehq.org/attachment.cgi?id=12395)
winecfg error output
With version 0.9.60, Wine will immediately crash. See attached output from
winecfg.
Previous version 0.9.59 works just fine.
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http://bugs.winehq.org/show_bug.cgi?id=12631
Summary: FIFA 2007 - black rectangles during gameplay in the
recent version
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: suawek(a)interia.eu
Created an attachment (id=12268)
--> (http://bugs.winehq.org/attachment.cgi?id=12268)
Black rectangles during the gameplay
In the newest Wine version (0.9.59) the game runs almost properly. Almost,
because although the game starts properly, a thousands of black rectangles all
over the screen can be seen during the match. I don't know whether it's
"connected" with the fix made for bug 9459, but when I've applied the patch
from topic about bug 9459 in Wine 0.9.58 everything was looking ok.
The game runs on the lowest detail level because it runs smooth then. On higher
detail levels problem with black rectangles still exists.
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