http://bugs.winehq.org/show_bug.cgi?id=7334
Alexander Dorofeyev <alexd4(a)inbox.lv> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #33 from Alexander Dorofeyev <alexd4(a)inbox.lv> 2008-05-13 12:39:37 ---
closing
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http://bugs.winehq.org/show_bug.cgi?id=7334
Alexander Dorofeyev <alexd4(a)inbox.lv> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |INVALID
--- Comment #32 from Alexander Dorofeyev <alexd4(a)inbox.lv> 2008-05-13 12:39:13 ---
Several developers agree this isn't really something that should be in bug
reports, so marking invalid.
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http://bugs.winehq.org/show_bug.cgi?id=7334
--- Comment #31 from Alexander Dorofeyev <alexd4(a)inbox.lv> 2008-05-13 12:32:27 ---
(In reply to comment #29)
> Some programs require changing the screen color depth to 16bpp or 8bpp. If you
> are running a 24bpp X session, like 99.9% of us are, the program in question
> will probably fail. In the case of the game I've been arguing with, the static
> 256 color screens work fine, but the direct3d part (the actual game table)
> fails and triggers the bug. The attempt causes WINE to throw an error to the
> controlling terminal and the window turns all black when there should be a game
> screen - this bug is 100% reproducible.
>
> Invalid? Wontfix? Um.. no.
Inability of X server to switch resolutions isn't wine problem, ergo that
doesn't make a valid wine bug.
But note that this doesn't prevent wine from emulating e.g. 8bpp mode in
directdraw (that's done by inner conversion magic). This is not to say all
games will run, there certainly are bugs that affect some games, but this is
not at all different from 16bit or 32bit games. Unless there is substantial
evidence that multiple games are broken because of a single bug, they probably
all deserve proper individual reports, ideally with links to something
downloadable that can be tested. The mentioned fixme is NOT such evidence. All
8bpp games will print it on 24bpp desktop, but that says nothing about whether
they will work well or not.
This bug isn't good because it confuses newbies into thinking 8bpp mode games
don't run in Wine at all (which is wrong) and presents this as some kind of
single bug that affects all 8bpp games on all machines. In reality it's many
issues affecting specific games. Please open separate entry(s) for specific
game(s) that doesn't run. See my previous comment for the kind of info that is
helpful for fixing this kind of bugs.
Info that is better suited for wine wiki imported to
http://wiki.winehq.org/ColorIndexMode. If you have experience running 8bpp apps
and working around related wine bugs, any enhancements to that article would be
appreciated.
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Jaime Rave <jaimerave(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jaimerave(a)gmail.com
--- Comment #20 from Jaime Rave <jaimerave(a)gmail.com> 2008-05-13 12:27:27 ---
I'm using Ubuntu Hardy, and Wine 1.0 RC1 and is still happening here.
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http://bugs.winehq.org/show_bug.cgi?id=10367
Summary: OpenMPT bug
Product: Wine
Version: unspecified
Platform: HP
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ihitterdal(a)yahoo.com
Created an attachment (id=9040)
--> (http://bugs.winehq.org/attachment.cgi?id=9040)
Error log.
There's a nice-sized bug in the new version of OpenMPT: When you attempt to
load more than one VSTi/VST plug-in, it stops for a bit and crashes. The error
log is attached. Thank you and have a nice day.
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http://bugs.winehq.org/show_bug.cgi?id=9328
Summary: Opening DOS devices other than C crashes Wine
Product: Wine
Version: 0.9.42.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ninevoltz(a)metalink.net
Opening a DOS device other than C: from a common dialog causes Wine to crash.
Open notepad in Wine:
wine notepad
Click File->Open
navigate to My Computer/Z:
Crash.
67 0x699211db WinMain+0x74b(hInstance=0x69910000, prev=0x0, cmdline=0x115cb7,
show=0x1) [/usr/src/wine/programs/notepad/main.c:698] in notepad (0x0034fe58)
68 0x69922f23 main+0xa3() [/usr/src/wine/dlls/winecrt0/exe_main.c:48] in
notepad (0x0034fed8)
69 0x69922e4b __wine_spec_exe_entry+0x5b(peb=0x7ffdf000)
[/usr/src/wine/dlls/winecrt0/exe_entry.c:36] in notepad (0x0034ff08)
70 0x7b870bde start_process+0xee(arg=0x0)
[/usr/src/wine/dlls/kernel32/process.c:820] in kernel32 (0x0034ffe8)
71 0x600244d7 (0x00000000)
0x603dada5 _ILSimpleGetTextW+0x75
[/usr/src/wine/dlls/shell32/../../include/winbase.h:2126] in shell32: movw
%ax,0x0(%edx)
2126 *d++ = *s++;
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http://bugs.winehq.org/show_bug.cgi?id=5559
--- Comment #11 from Jonas Aaberg <cja(a)gmx.net> 2008-05-13 11:29:13 ---
I tested both pbuffer, fbo and without the key. (It was many versions
since I last tested.) Unfortunally, none of the OffScreenRenderingMode's
did work for me. None managed to display the intro scene when they sit
under the tree correctly.
(Ubunutu 7.10, NVIDIA properitery drivers)
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http://bugs.winehq.org/show_bug.cgi?id=6971
--- Comment #105 from Miguel Gualdino <miguel.gualdino(a)gmail.com> 2008-05-13 11:18:15 ---
(In reply to comment #104)
> (In reply to comment #101)
>
> > where can I find a folder with file mouse.c to Ubuntu 8.04?
> >
>
> Download the source package from packages.ubuntu.com and google how to build
> debian packages.
>
Thank you very much !
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--- Comment #104 from Denis Misiurca <infoman1985(a)gmail.com> 2008-05-13 11:08:35 ---
(In reply to comment #101)
> where can I find a folder with file mouse.c to Ubuntu 8.04?
>
Download the source package from packages.ubuntu.com and google how to build
debian packages.
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--- Comment #103 from Denis Misiurca <infoman1985(a)gmail.com> 2008-05-13 11:06:47 ---
(In reply to comment #102)
> Do I have to somehow set WINEFORCEMOUSEWARP? And if then
> how. Thanks
WINEFORCEMOUSEWARP=yes wine yourapp.exe
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