http://bugs.winehq.org/show_bug.cgi?id=13254
Summary: CPUZ crashes when trying to select a different tab via
keyboard
Product: Wine
Version: 1.0-rc1
Platform: PC
URL: http://www.cpuid.com/cpuz.php
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
Created an attachment (id=13092)
--> (http://bugs.winehq.org/attachment.cgi?id=13092)
crash output
steps to reproduce:
1. start cpuz
2. press the right arrow key
expected result: we switch over to the next tab
actual result: we get a crash
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http://bugs.winehq.org/show_bug.cgi?id=12801
Summary: winetest: Can't remove log file
Product: Wine
Version: 0.9.60
Platform: PC
URL: http://www.astro.gla.ac.uk/users/paulm/WRT/CrossBuilt/wi
netest-latest.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Every time I run the crossbuilt winetest, after all the tests run and the data
is submitted, I get an error that it can't remove the log file.
Minor, but highly annoying. Doesn't happen on 2K/XP.
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http://bugs.winehq.org/show_bug.cgi?id=9731
Summary: GdiConvertToDevmodeW trying to copy -32 bytes on memcpy
Product: Wine
Version: 0.9.45.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: myxfce(a)gmail.com
Created an attachment (id=8168)
--> (http://bugs.winehq.org/attachment.cgi?id=8168)
Crash report
I'm having problems running an old Win 3.11 game named Mortuum. Wine crashes
before the game start. After some debugging, I noticed the crash happens in
file gdi32/driver.c on function DEVMODEW * WINAPI GdiConvertToDevmodeW(const
DEVMODEA *dmA).
This function tries to memcpy bytes from the structer dmA to the structure dmW
(that was allocated by a HeapAlloc()). Unfortunately, it tries to copy -32
bytes because dmA->dmSize is 0 bytes and CCHDEVICENAME is 32 bytes. I've
attached a small piece of code that shows where the memcpy is done around line
425 on that file.
...
dmW = HeapAlloc(GetProcessHeap(), 0, dmW_size + dmA->dmDriverExtra);
if (!dmW) return NULL;
MultiByteToWideChar(CP_ACP, 0, (const char*) dmA->dmDeviceName,
CCHDEVICENAME,dmW->dmDeviceName, CCHDEVICENAME);
//===============================CRASH=========================
/* copy slightly more, to avoid long computations */
memcpy(&dmW->dmSpecVersion, &dmA->dmSpecVersion, dmA->dmSize -
CCHDEVICENAME);
//===============================CRASH=========================
if (dmA->dmSize >= (const char *)dmA->dmFormName - (const char *)dmA +
CCHFORMNAME)
{
MultiByteToWideChar(CP_ACP, 0, (const char*) dmA->dmFormName,
CCHFORMNAME,
dmW->dmFormName, CCHFORMNAME);
if (dmA->dmSize > (const char *)&dmA->dmLogPixels - (const char *)dmA)
memcpy(&dmW->dmLogPixels, &dmA->dmLogPixels, dmA->dmSize - ((const
char *)&dmA->dmLogPixels - (const char *)dmA));
}
...
I tried to debug more to look for the root of the problem (why dmA->dmSize is
0) but there were too many calls and I couldn't figure out where the dmA
structure was allocated and popullated.
I've attached the crash report and if you need the game to test, just ask, it's
freeware. Tested on 0.9.44 and 0.9.45.
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http://bugs.winehq.org/show_bug.cgi?id=10115
Summary: Wine should restore the initial graphics mode if an
application exits abnormally
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Sometimes DirectX applications crash and leave your desktop with a changed
resolution e.g. 640x480. This shouldn't happen - wine should restore the
initial graphics mode if an application exited abnormally.
Right now you have to `xrandr -s 0` or use any other utility.
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http://bugs.winehq.org/show_bug.cgi?id=9886
Summary: GeoInfo hangs if trying to select a street for the
second time
Product: Wine
Version: 0.9.46.
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikolaj.zalewski(a)gmail.com
Created an attachment (id=8378)
--> (http://bugs.winehq.org/attachment.cgi?id=8378)
patch
This is because our DDEML doesn't call the callback after receiving an ACK when
the hMem parameter doesn't match the current transaction hMem. However it
doesn't remove transaction from the queue so only after the first transaction
the callback will be called. This patch removes the transaction from the queue
however it is not fully correct - there may be asynchronous transactions so the
ACK doesn't need to come in the same order as the request were sent. A correct
code should check the whole list of transactions.
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http://bugs.winehq.org/show_bug.cgi?id=9991
Summary: Can not enable more then two input languages
Product: Wine
Version: 0.9.44.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pavel1r(a)gmail.com
When I run windows applications with Wine, I'm only able to write in English.
When I try to write in other language (I tried Russian and Hebrew), input is
either ignored or I see blocks instead of letters, depending on application.
If I set LANG to ru_RU.UTF-8 or he_IL.UTF-8 before starting application, I'm
able to write in two languages (either English and Russian, or English and
Hebrew). There is no way to enable all three languages to work simultaneously.
I'm using Fedora 7 and Gnome desktop. I added both Russian and Hebrew keyboard
layouts in keyboard preferences and I'm able to write in all three languages in
Linux native applications.
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http://bugs.winehq.org/show_bug.cgi?id=13180
Summary: Saitek X45 POV does not work
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: keith_kw_muir(a)blueyonder.co.uk
Saitek X45 POV does not work in Lock On Modern Air Combat nor does one of the
rotational controls on the partner joystick it appears as an axis in the game
but does not function.
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http://bugs.winehq.org/show_bug.cgi?id=9970
Summary: OPA uses the process id/thread id to generate "random"
temp filenames
Product: Wine
Version: 0.9.46.
Platform: Other
OS/Version: other
Status: NEW
Severity: minor
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikolaj.zalewski(a)gmail.com
But if there is no Wine program running in the background then we start a clean
server each time and these number are always the same. OPAS handles very badly
if there is a lot of temporary files from the same "namespace" already and
after killing the program five times (so that it cannot clean the files on
exit) it will refuse to start.
A workaround is to clean the C:\Windows\Temp or to keep a program running in
the background so that the pids are each time different. I'm also not sure if
the problem is in OPAS or in the Visual FoxPro runtime - the error 1410 that
appears is a MS defined error code (
http://msdn2.microsoft.com/en-us/library/aa976055(VS.71).aspx )
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http://bugs.winehq.org/show_bug.cgi?id=13294
Summary: Halo 2 fails to start (won'T recognize msvcr80 / msvcp80
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
I'm using the cracked XP-compatible version by dopeman, since I don't have
-any- hope at all that the original Vista-only version could ever EVER work.
This version doesn't have an installer but instead provides you with a
pre-installed environment and asks you to install vcredist.msi and
XLiveRedist1.0.6027.msi manually.
XLive worked fine with msiexec /i, vcredist.msi doesn't (
err:msi:ITERATE_PublishAssembly Component not set for install, not publishing
assembly ) so I skipped it.
When starting, the game complains about numerous missing libs ( XINPUT1_3.dll ,
msvcr80.dll , msvcp80.dll ). I have used the xinput from one of the dll sites
out there and installed the msvc*80.dll with winetricks ( vcrun2005 and
vcrun2005sp1 ). So in theory, the msvc*80.dll should be provided in
windows/winsxs.
Trying to launch the game now fails miserably. To put it simply:
err:module:import_dll Library MSVCR80.dll (which is needed by
L"C:\\windows\\system32\\xlive.dll") not found
err:module:import_dll Library MSVCP80.dll (which is needed by
L"C:\\windows\\system32\\xlive.dll") not found
These are the dlls that have been installed by vcrun2005. Halo 2 fails to
recognize those. Manually putting these DLLs either in system32 or the game
folder fails of course.
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http://bugs.winehq.org/show_bug.cgi?id=10650
Summary: PhotoFiltre take much time to fill empty a draw
Product: Wine
Version: 0.9.50.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adam050986(a)yahoo.fr
Photofiltre is very slow making a simple color-filling on an image.
Teste yourself :
- Install photofiltre
- Get a new document ( 800*600 for example )
- Fill it black/whatever
- wait 20 seconds
On windows it only take 1 second...
I asked the author, and he told me that the algorythm used is a "classical
recursive algorythm..."
This has been a bug from longtime, and none of other Wine Versions fixed the
bug... :-/
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