http://bugs.winehq.org/show_bug.cgi?id=12213
Summary: WinUAE: Properties window's buttons don't work most of
the time
Product: Wine
Version: 0.9.58.
Platform: PC
URL: ftp://ftp.back2roots.org/pub/winuae/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amlopezalonso(a)gmail.com
Created an attachment (id=11640)
--> (http://bugs.winehq.org/attachment.cgi?id=11640)
WinUAE buttons malfunction log (+loaddll,+text,+msgbox)
WinUAE is a free Commodore Amiga emulator for Windows (tested v1.440). It has a
main configuration window (Properties window) with typical control buttons on
its bottom line (Reset, Quit, Restart, Start, Cancel, Help). Emulation takes
place very well but often these buttons don't work: when any of them is pressed
the window pops down and up again into the same state as if no button has been
pressed.
Lots of .adf files (Amiga diskette images) can be downloaded from Back2Roots
site for testing. However starting the emulator requires some Kickstart ROM
files to be acquired elsewhere (Kickstart 1.3 better).
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http://bugs.winehq.org/show_bug.cgi?id=12952
Summary: DPP: "Image edit window" blocks the app, crippling
functionality
Product: Wine
Version: 0.9.61.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dturina(a)inet.hr
Canon DPP: Opening "Image edit window" causing app to block after upgrade to
wine v.0.9.61. When I open gnome system monitor I can see the processes, and
terminating "DPPEditor" allows the DPP viewer process to resume normally. In
previous versions of wine DPPEditor (image edit window) didn't draw the
auto-resize view properly, but in the new version it doesn't seem to work at
all. DPP users should definitely not use Wine 0.9.61 until this is resolved
because it seriously cripples app functionality.
DPP version in question is 3.2.0.4, running under Ubuntu 8.04 AMD64.
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http://bugs.winehq.org/show_bug.cgi?id=12463
Summary: Crimson skies demo crashes in msvcrt.dll
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
Created an attachment (id=12009)
--> (http://bugs.winehq.org/attachment.cgi?id=12009)
console output
With a native msvcrt.dll, Crimson skies demo works very well.
With the buit-in one, the demo freezes. I attached a console output
Joaopa
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http://bugs.winehq.org/show_bug.cgi?id=13290
Summary: Mouse stuck in center in Zoo Empire
Product: Wine
Version: 1.0-rc1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kazade(a)gmail.com
The game "Zoo Empire" installs and runs perfectly in Wine 1.0-rc1 until you get
to the main menu. At this point the cursor moves to the center of the screen
and will continue to warp back as you attempt to move it away. It is impossible
to start a new game.
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http://bugs.winehq.org/show_bug.cgi?id=9465
Summary: WarCraft III causes OSS to emit loud noise
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sealage(a)gmail.com
Using WarCraft III, Wine 0.9.44 on OSS sound output, loud noise is emitted
regardless of the application outputting sound of any kind.
Using a wine built and run in place, 0.9.43 using OSS works as expected, as
does 0.9.44 ALSA. Of note may be that 0.9.43 ALSA does not output any sound at
all.
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http://bugs.winehq.org/show_bug.cgi?id=13217
Summary: Minimize/restore needs to send a WM_SYSCOMMAND message
Product: Wine
Version: 1.0-rc1
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julliard(a)winehq.org
Some apps like eMule (cf. bug 5844) and FL Studio (cf. bug 3270) depend on
receiving a WM_SYSCOMMAND when a window is minimized or restored. Currently we
call ShowWindow directly because the state of the window has already been
changed by the window manager.
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http://bugs.winehq.org/show_bug.cgi?id=14199
Summary: Vertical text not rendered in schematic view of Altium
DXP 2004
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ninevoltz(a)metalink.net
Vertical text is not rendered properly in Altium DXP 2004 schematics views. I
am assuming this was caused by the changes to GDI in Wine 1.1.0.
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http://bugs.winehq.org/show_bug.cgi?id=14183
Summary: HttpSendRequest() should fetch connection parameters
instead of HttpOpenRequest(), especially Cookies.
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yann(a)droneaud.fr
Created an attachment (id=14452)
--> (http://bugs.winehq.org/attachment.cgi?id=14452)
Debug Logs for relay,+wininet (filtered):
I have an application used to download a game from an online store which set a
cookie using InternetSetCookie() between calls to HttpOpenRequest() and
HttpSendRequest(), but this cookie is not sent on the wire, as the application
except it.
This application works well under MS Windows and under Wine with MS Internet
Explorer 6 installed, but using the wine wininet implementation, the cookie is
not sent.
The exact behavior of wininet functions is not documented on MSDN, but it seems
that parameters (proxy, auth-data, cookies) have to be fetched only when
calling HttpSendRequest(), especially Cookies, not when calling
HttpOpenRequest().
See attached traces.
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http://bugs.winehq.org/show_bug.cgi?id=14122
Summary: MagicMaps crashes in 2D window when user session via
nxclient
Product: Wine
Version: 1.0.0
Platform: PC
URL: http://www.magicmaps.de/fileadmin/magicmaps/user_files/d
ownloads/interaktive_kartenwerke_demo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kilgus(a)fuenfsieben.de
MagicMaps/wine works as expected if started in a "normal" X session. If I use
nomachine's proxy nxclient/nxnode/nxserver (http://www.nomachine.com) so that I
can "carry" my session without logout from computer to computer, MagicMaps
starts, doesn't display 3D content, but comes up with menus, text and so on. As
soon as I try to open the window for 2D content, the application crashes:
Unable to create font!wine: Unhandled page fault on read access to 0x00000000
at address 0x7d1fd8e8 (thread 0009), starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=14038
Summary: Max Payne 2: bullet time screen filled with solid color
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
URL: http://www.rockstargames.com/maxpayne2/mp2_downloads.htm
l
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: alexd4(a)inbox.lv
Created an attachment (id=14249)
--> (http://bugs.winehq.org/attachment.cgi?id=14249)
max payne 2 demo: screen when entering bullet time
Hi there,
entering bullet time mode in Max Payne 2 (tested with the demo), results in a
screen with solid color. The game scene itself isn't visible anymore, so you
have no control about movement and aiming direction.
For details see the screenshot.
I think it's a problem with the post-processing effects.
Graphics setting are set to high (every option, except for anti-aliasing which
is disabled).
Resolution was 640x480 in 32 bit color mode.
For logs see: http://bugs.winehq.org/show_bug.cgi?id=14031
Greets,
Tobias
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