http://bugs.winehq.org/show_bug.cgi?id=13610
Summary: DragonRiders: main character, dragon and sky appear
black
Product: Wine
Version: 1.0-rc3
Platform: Other
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=8946
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rainmaker(a)icgag.it
Created an attachment (id=13574)
--> (http://bugs.winehq.org/attachment.cgi?id=13574)
How it looks in Wine
The main character and the dragon in the DragonRiders game appear completely
black except for their eyes, as if they had no texture applied (check the
attached screenshots). From a bird's view of the village at the beginning, it
looks like the sky suffers from the same problem. I couldn't verify whether
this applies to other characters in the game as well or not, since I only
played for a few minutes.
The same bug happens in Cedega as well.
I can only guess it's some kind of chroma key problem (as the one in Ultima
IX), but the game cannot be configured with respect to that. The only hint is a
debug error that floods the console (check attached log):
err:d3d_surface:IWineD3DBaseSurfaceImpl_BltFast DXTC decompression not
supported by now
but I don't know if it might be related. There's also a message concerning an
unsupported Stippled Alpha feature.
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http://bugs.winehq.org/show_bug.cgi?id=9802
Summary: ImageReady CS2 crashes on startup
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikolaj.zalewski(a)gmail.com
There is a C++ exception after receiving a WM_MOUSEACTIVATE and then after a
call to PeekMessageW there is a access violation exception. The C++ exception
seems to be the main cause but it's hard if it is and why it is thrown.
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http://bugs.winehq.org/show_bug.cgi?id=14113
Summary: Some fonts displayed with incorrect background color
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Created an attachment (id=14332)
--> (http://bugs.winehq.org/attachment.cgi?id=14332)
screenshot
Some fonts displayed with incorrect background color (white instead of
transparent). See the screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=11637
Summary: Midtown Madness menus flicker
Product: Wine
Version: 0.9.55.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elicoten(a)live.co.uk
With Midtown Madness 1, (Chicago) the menus flicker. This problem is apparent
in the trial and I presume also in the retail version as well (although that
wouldn't install).
Downloadable from http://www.microsoft.com/games/midtown/downloads.htm
Console output:
fixme:spoolsv:serv_main (0 (nil))
SetPRocessAffinityMask found and called.
ERROR:
************* EXCEPTION CATCHING DISABLED! Please don't commit this.
fixme:win:EnumDisplayDevicesW ((null),0,0x34e950,0x00000000), stub!
Saving file `tune/widgettest.csv'
Saving file `tune/menutest.csv'
fixme:imm:ImmGetDefaultIMEWnd (0x60024 - (nil) 0x148008 ): semi-stub
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http://bugs.winehq.org/show_bug.cgi?id=13881
Summary: Stack limits error, hardware incompatibility?
Product: Wine
Version: 1.0-rc4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dav666666(a)gmail.com
Hello. I'm trying to play GunZ : The Duel.
Don't delete this bug because you think it's game related. It is not.
Why? Everyone got the game working. Except me.
I tried reinstalling the whole system and it crashed on a fresh install too.
I tried on my brother's computer and it worked without any problem.
All this make me think it's a hardware related problem but I need your help to
determine which of my hardware is causing trouble.
I explained my problem on GunZ page on Winedb:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=12057, it is the
comment called "Stack limits"
I hope you will find a fix, GunZ is the last game that makes deleting windows
from my computer impossible...
Sorry for english, I'm belgian, I did my best to write correct sentences...
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http://bugs.winehq.org/show_bug.cgi?id=10530
Summary: Flyff doesn't work with wine
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: website-bugs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nitzan65(a)gmail.com
Flyff Shows me a white screen.
Please fix it thanks!
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http://bugs.winehq.org/show_bug.cgi?id=11319
Summary: GameOverlay (Steam friends In-game) crashes on start
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sagman.staredsi(a)gmail.com
Created an attachment (id=10425)
--> (http://bugs.winehq.org/attachment.cgi?id=10425)
A GameOverlayRenderer log
The GameOverlayUI.exe and GameOverlayRenderer.dll (Steam in-game friends
interface) crashes on start. I attach a log created by the Steam.exe . The file
refers to GameOverlayRenderer.dll and this log attach that the dlls or exe wich
fails are:
01: hl2.exe
02: ntdll.dll
03: KERNEL32.dll
04: user32.dll
05: gdi32.dll
06: advapi32.dll
07: GameOverlayRenderer.dll
08: winex11.drv
09: imm32.dll
Also attach here a minilog (it's 2 lines) of wine trying to start
"GameOverlayUI.exe"
$ wine GameOverlayUI.exe
fixme:process:SetProcessShutdownParameters (000003ff, 00000000): partial stub.
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http://bugs.winehq.org/show_bug.cgi?id=11985
Summary: Status bar of D3D9 app window disappearing
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mateuscg(a)gmail.com
Created an attachment (id=11310)
--> (http://bugs.winehq.org/attachment.cgi?id=11310)
Problems to display status bar correctly.
After bug 9917 got fixed, the NES emulator Nestopia
(http://nestopia.sourceforge.net), D3D9 application, correctly shows the top
menu. Horever, the behavior of the status bar is still not right, disappearing
or partially displayed sometimes (eg: when switching from File to Machine
menu).
If I alternate between windows and the Nestopia window stay behind other apps,
then when I switch back to Nestopia the status bar reappears. If I minimize
Nestopia window, then restore it to its previous size, the entire window
doesn't redraw itself anymore and the menu becomes inaccessible, but I'm able
to close the app normally.
Roderick Colenbrander said at comment 8 of bug 9917: "Alexandre said that most
of the time the status bar is a child window, so it isn't this bug. Personally
I think it is likely some d3d child window bug".
So, I'm reporting this bug against component directx-d3d. I am really not
worried about this app in particular, but about other apps that may suffer
these issues.
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http://bugs.winehq.org/show_bug.cgi?id=13816
Summary: Klingon Honor Guard crashes on playing ingame movies
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: garnoth(a)gmail.com
Created an attachment (id=13859)
--> (http://bugs.winehq.org/attachment.cgi?id=13859)
the windows error displayed when game crashes
The game Klingon honor Guard will crash when it tries to play the ingame
videos. This should be the last bug before the game would be platinum as using
the nocd patch allows one to play through the whole game.
This won't work with the demo as it has none. This bug only affects the retail
version, I'd be happey to send it to anyone if needed.
This doesn't seem to be a cd checking bug as the game askes for the cd one
screen before and it works. Playing multiplayer also requires the cd to be in
the drive and that works just fine.
The 'play' cd simply contains avi videos and can be played in Mplayer.
i did this in win 98 mode as that mode best supports the game.
To reproduce.
Install game.
Apply 1.1 patch.
Start new game.
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