http://bugs.winehq.org/show_bug.cgi?id=5162
--- Comment #13 from Austin Lund <austin.lund(a)gmail.com> 2008-06-17 01:04:19 ---
Created an attachment (id=14128)
--> (http://bugs.winehq.org/attachment.cgi?id=14128)
Adds ITextServices tests
This patch tests all the features which this application needs for minimal
functionality.
It was submitted to the patches archive:
http://www.winehq.org/pipermail/wine-patches/2008-June/055755.html
The trickiest function to figure out is the TxGetNaturalSize one. That is
where most of the work for this will be. Not that it is hard to measure the
size of a text string, but the units it uses and how the mapping mode affects
it seem to be critical.
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http://bugs.winehq.org/show_bug.cgi?id=1789
Jon Griffiths <jon_p_griffiths(a)yahoo.com> changed:
What |Removed |Added
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CC| |jon_p_griffiths(a)yahoo.com
--- Comment #8 from Jon Griffiths <jon_p_griffiths(a)yahoo.com> 2008-06-16 23:43:05 ---
Hi Pedro,
Hopefully you're still there after nearly 5 years! If so, could you try the
attached patch with your application?
Thanks
Jon
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http://bugs.winehq.org/show_bug.cgi?id=7987
--- Comment #7 from Julian Rüger <jr98(a)gmx.net> 2008-06-16 22:41:54 ---
Most Wanted still crashes with varying error messages (mostly invalid float
operation in 32-bit code) and there are fixmes about light in the log.
I couldn't get a +d3d log, because the console gets spammed so hard, that it
slows down the game to something like 0.5 fps...
I simply lost my patience.
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http://bugs.winehq.org/show_bug.cgi?id=5776
Ben Hodgetts (Enverex) <ben(a)atomnet.co.uk> changed:
What |Removed |Added
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CC| |ben(a)atomnet.co.uk
--- Comment #11 from Ben Hodgetts (Enverex) <ben(a)atomnet.co.uk> 2008-06-16 19:35:24 ---
3DMark 2001 SE water issue in the nature test (flat water) still present in
1.0-rc5.
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http://bugs.winehq.org/show_bug.cgi?id=8185
Lei Zhang <thestig(a)google.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #23 from Lei Zhang <thestig(a)google.com> 2008-06-16 19:19:11 ---
reported fixed.
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http://bugs.winehq.org/show_bug.cgi?id=8942
--- Comment #12 from Luke Bratch <l_bratch(a)yahoo.co.uk> 2008-06-16 18:42:11 ---
Christian, please post in Bugzilla instead of replying to wine-bugs. Email
read:
"Afraid so."
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http://bugs.winehq.org/show_bug.cgi?id=8185
--- Comment #22 from Luke Bratch <l_bratch(a)yahoo.co.uk> 2008-06-16 18:41:06 ---
vladimir, please post in Bugzilla instead of replying to wine-bugs. Email
read:
"no, it was fixed long ago"
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http://bugs.winehq.org/show_bug.cgi?id=7543
--- Comment #2 from Luke Bratch <l_bratch(a)yahoo.co.uk> 2008-06-16 18:39:52 ---
Patrick, please post in Bugzilla instead of replying to wine-bugs. Email read:
"Not as big a problem as before now Wine (1.0rc4) will only open the
window of Goldwave.exe in Xinerama screen 0, and if I drag the window
over to screen 1 (right-hand side monitor), then close and re-open the
program, Wine still opens in screen 0 only.
The child window opens, but it's hidden under the main window. In MS
Windows (WIn 98, 2000, and XP) the child window always remained on
top. Not a big issue, really, since I can find the child window by
hiding it and re-showing it (a menu option in this program).
I'm satisfied with the improvements in Wine 1.0rc{2,3,4}, and I also
know that letting my window manager (KDE) manage Wine-opened programs
has been in Wine for several releases now. This bug can safely be
closed.
Thank you for your assistance,
P.Read"
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http://bugs.winehq.org/show_bug.cgi?id=5137
--- Comment #7 from Luke Bratch <l_bratch(a)yahoo.co.uk> 2008-06-16 18:37:31 ---
Angus, please post in Bugzilla instead of replying to wine-bugs. Email read:
"You can clearly see in AVIFILE_AddRecord():
1453 if (This->idxRecords == NULL || This->cbIdxRecords == 0) {
1454 This->cbIdxRecords += 1024 * sizeof(AVIINDEXENTRY);
1455 This->idxRecords = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
This->cbIdxRecords);
1456 if (This->idxRecords == NULL)
1457 return AVIERR_MEMORY;
1458 }
1459
1460 assert(This->nIdxRecords < This->cbIdxRecords/sizeof(AVIINDEXENTRY));
This->cbIdxRecords == 0 the first time through and the array gets allocated to
1024*sizeof(AVIINDEXENTRY). Then the assert on line 1460 makes sure we never
go over it. The fix is a simple twist to the logic to realloc instead of
asserting when nIdxRecords gets too big.
Unless this function changes, there's no point pinging the bug to see if its
changed :P"
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