http://bugs.winehq.org/show_bug.cgi?id=9026
--- Comment #11 from Julian Rüger <jr98(a)gmx.net> 2008-06-12 20:30:20 ---
Yes, it is. It took me a minute of beating the crap out of my mouse ;), but I
could reproduce it with latest git.
(the method I described earlier; repeatedly click a card in spider as fast as
you can)
First, this happened: (see my last comment)
fixme:alsa:ALSA_AddRingMessage two fast messages in the queue [...] wait timed
out in thread 01f9, blocked by 0009, retrying (60 sec)
After trying again (just took about 5 seconds) I got the division by zero
several times.
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http://bugs.winehq.org/show_bug.cgi?id=9001
--- Comment #8 from Marco Trevisan (Treviño) <trevi55(a)gmail.com> 2008-06-12 20:19:05 ---
I've tested also the PES6 demo and it has the same issues (as stated on appdb),
so maybe devs could try this game using the free version available in many
places (like this one [1]).
I can use that only at 640x480 without sound. Higher details could be used only
using the fbo OffscreenRenderingMode.
[1] http://www.hwupgrade.it/download/file/2957.html
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http://bugs.winehq.org/show_bug.cgi?id=9210
--- Comment #11 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2008-06-12 20:15:35 ---
Created an attachment (id=13960)
--> (http://bugs.winehq.org/attachment.cgi?id=13960)
Patch to fix MaxSimultaneousTextures
Googling around pointed to this possible solution. I have not tested it with
actual app(s) just with a caps viewer. Not safe yet during the code freeze so
attaching here.
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http://bugs.winehq.org/show_bug.cgi?id=8979
Brian Vuyk <brian(a)brianvuyk.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #10 from Brian Vuyk <brian(a)brianvuyk.com> 2008-06-12 20:12:29 ---
Just tested it with 1.0-rc4...
It seems to be better now - there is a slight performance drop when the sights
are up, but barely noticeable.
I am marking this as 'Fixed', since the problem seems to be gone.
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Jeff Zaroyko <jeffzaroyko(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeffzaroyko(a)gmail.com
--- Comment #5 from Jeff Zaroyko <jeffzaroyko(a)gmail.com> 2008-06-12 20:10:50 ---
(In reply to comment #4)
> Should this bug be closed? Sees to me more a request for help than a bug
> report... I mean the problem is not in the uninstall is in the IE
> implementation in wine.
>
I've just stumbled upon this bug report after trying the Ad supported version
of Midway PsiOps (2.5GB download)
http://appdb.winehq.org/objectManager.php?sClass=application&iId=7577 which
halts during install because setupapi.dll.SetupPromptForDiskA is missing.
As this was reported with this bug, I don't think it should be closed if the
functions are still unimplemented.
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http://bugs.winehq.org/show_bug.cgi?id=7640
--- Comment #26 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2008-06-12 18:50:40 ---
(In reply to comment #25)
> > Since Wine's x11drv is single-threaded you see exact affects from this. Until
> > dinput gets it's data from X11 there is nothing can be done about what you are
> > seeing.
> >
>
> Is that the root cause of this entire bug? If so, why did it start happening
> only recently? The behavior I described (mouse movement speed changing randomly
> in Call of Duty) is very recent; in earlier versions of Wine, it worked fine.
>
More then 1 year ago is recently? Also don't forget that drivers are changing.
And there were lots of code in d3d/opengl/gdi put under the x11drv lock. That
indeed was recent change.
Of course you can always run regression testing to identify the patch. However
I'm not sure how close you will get. All depends on the game and what parts of
the Wine it's using.
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http://bugs.winehq.org/show_bug.cgi?id=5436
Michael Karcher <wine(a)mkarcher.dialup.fu-berlin.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wine(a)mkarcher.dialup.fu-
| |berlin.de
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--- Comment #25 from Wiebe Cazemier <wiebe(a)halfgaar.net> 2008-06-12 17:33:01 ---
> Since Wine's x11drv is single-threaded you see exact affects from this. Until
> dinput gets it's data from X11 there is nothing can be done about what you are
> seeing.
>
Is that the root cause of this entire bug? If so, why did it start happening
only recently? The behavior I described (mouse movement speed changing randomly
in Call of Duty) is very recent; in earlier versions of Wine, it worked fine.
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http://bugs.winehq.org/show_bug.cgi?id=9014
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |austinenglish(a)gmail.com
--- Comment #3 from Austin English <austinenglish(a)gmail.com> 2008-06-12 17:11:42 ---
Still present in 1.0-rc4.
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