http://bugs.winehq.org/show_bug.cgi?id=6495
Peter Pindsle <peter(a)pindsle.com> changed:
What |Removed |Added
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CC| |peter(a)pindsle.com
--- Comment #10 from Peter Pindsle <peter(a)pindsle.com> 2008-06-05 05:48:53 ---
This is still an issue in 1.0-rc3. Tested on fedora 8. Crash appears to be
the same as already reported, although the addresses have shifted slightly.
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http://bugs.winehq.org/show_bug.cgi?id=7436
--- Comment #4 from John Voltz <ninevoltz(a)metalink.net> 2008-06-05 05:46:43 ---
(In reply to comment #3)
> Is this still an issue in 1.0-rc3 or newer wine?
>
Yes, it is.
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http://bugs.winehq.org/show_bug.cgi?id=4923
--- Comment #6 from Peter Åstrand <peter(a)cendio.se> 2008-06-05 04:04:23 ---
Created an attachment (id=13709)
--> (http://bugs.winehq.org/attachment.cgi?id=13709)
xfake.c - Utility for sending faked X11 events
This small program can be used to trigger the Wine race condition[*], even
outside
Xvnc. When the sleep() line is commented out, AltGr+2 will sometimes give "2"
in Wine, instead of "@". Sometimes it's necessary to load the system slightly
to trigger this.
[*]: Well, at least this was true 2006-03-24. Using the latest CVS version I
cannot reproduce the problem, neither with or without the suggested patch.
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http://bugs.winehq.org/show_bug.cgi?id=7260
Markus <kde(a)3danim.de> changed:
What |Removed |Added
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Attachment #6376 is|0 |1
obsolete| |
--- Comment #7 from Markus <kde(a)3danim.de> 2008-06-05 02:47:56 ---
Created an attachment (id=13708)
--> (http://bugs.winehq.org/attachment.cgi?id=13708)
z-buffer issues in Wine 1.0-rc3
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http://bugs.winehq.org/show_bug.cgi?id=7260
--- Comment #6 from Markus <kde(a)3danim.de> 2008-06-05 02:46:46 ---
Yes and no. The cars now draw fine behind the building sprites but drawing out
zones still has z-buffer issues. See screenshot.
I'm not sure if the green zone sprites should draw above or below the trees but
at least they should fill the entire area.
Tested version is Wine 1.0-rc3.
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http://bugs.winehq.org/show_bug.cgi?id=7759
Ploum <ploum(a)fritalk.com> changed:
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CC| |ploum(a)fritalk.com
--- Comment #6 from Ploum <ploum(a)fritalk.com> 2008-06-05 02:23:25 ---
it looks like it has been fixed for me. Cannot reproduce it anymore.
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http://bugs.winehq.org/show_bug.cgi?id=6847
Kai Blin <kai.blin(a)gmail.com> changed:
What |Removed |Added
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Blocks| |11130
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http://bugs.winehq.org/show_bug.cgi?id=6519
Michael Karcher <wine(a)mkarcher.dialup.fu-berlin.de> changed:
What |Removed |Added
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CC| |wine(a)mkarcher.dialup.fu-
| |berlin.de
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http://bugs.winehq.org/show_bug.cgi?id=9127
--- Comment #8 from Karl H. Grube <karlthepaladin(a)yahoo.com> 2008-06-05 01:30:08 ---
Ever 17 has a weird kind of movie format, so I don't think this is the same bug
personally.....
However, the game SHUFFLE! DOES NOT play the opening .avi file to the best of
my knowledge and testing. Also, Princess Holiday プリホリ....does not play
its avi file either.
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