http://bugs.winehq.org/show_bug.cgi?id=12535
Summary: Yahoo and Oberon games don't display their start page
properly
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://us1.cdn.oberon-media.com/products/oberon-
games/exe/blood_ties-
setup.exe?RefId=&origin=pgame_dl_u&ext=Blood_Ties-
setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: msclrhd(a)gmail.com
1. Install the yahoo/oberon game (e.g. Blood Ties in the URL provided)
2. Run the game
3. Install the Wine Gecko engine
You see a window called "GameShell" that has a blank content pane. This should
be a HTML page with a link to play the trial game.
For the Yahoo games, I get a page from my service provider saying the link
could not be found.
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http://bugs.winehq.org/show_bug.cgi?id=14123
Summary: Unable to Install .msp Files
Product: Wine
Version: 1.0.0
Platform: PC
URL: see Description
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pbronline-wine(a)yahoo.co.uk
Here is a sample trace ...
$ WINEDEBUG=trace+msiexec msiexec /p WPOX3_SP1_EN.msp
trace:msiexec:main argvW[1] = L"/p"
trace:msiexec:main argvW[2] = L"WPOX3_SP1_EN.msp"
That's all folks !
First I thought I had what was described in
http://forum.winehq.org/viewtopic.php?p=8457#8457. However, I think
fixme:msi:MSI_OpenDatabaseW open failed r = 80030003 for
L"/home/lex/Downloads/Windows/WP12OSP2/WP12SP2EN.msp"
means 'file not found'. I tried a patch to a copy of my WPO12 installation and
msiexec seemed as happy as larry. (I confess I tried SP1, not SP2 ... see
below).
I did as Dan Kegel suggested and tried WINEDEBUG=+msi+msidb to my problem and
got no output at all. I thought this meant 'application not installed'. After
all, if there is nothing to patch then there is nothing to say.
So I made some trials ...
I have a wine skin with WPO12 (WPO = WordPerfect Office) installed and another
with WPOX3 installed. I have three msp Service Packs for WPO12 and two for
WPOX3.
As expected, attempting to install any service pack on the wrong installation
gave no trace beyond confirming the parameters as shown above.
For WPO12, SP1 was happy, SP2 was silent and SP3 was happy enough but told me
either the application wasn't installed or it was at the wrong patch level.
Fair enough.
For WPOX3, SP1 was silent while the hot fix for SP2 was happy (though
unintelligible due to a font issue I'm still looking into).
So it seems that the silence must have some other explanation.
My Wine trials were with XP emulation. WPOX3 and its service packs have been
installed under both native W2K (SP4) Professional and WXP (SP2) Home. WPO12
and its service packs were used under native W98 and possibly W2K (SP4)
Professional.
As for links where you can download this stuff (I'd doubt the Service Packs
apply to Trial Versions)
WPOX3 Trial Version:
http://www.corel.com/servlet/Satellite?pagename=uk/ProcessLayout&lc=en&ppg=…
WPOX3 Service Packs:
http://www.corel.com/servlet/Satellite/us/en/Content/1153321224268?pid=1208…
I believe I have "Hot Patch - English: Security Update" and "Service Pack 1 -
English". Service Pack 2 seems to be an .exe. file.
WPO12 Trial Version:
See bug 2547
WPO12 Service Packs:
http://www.corel.com/servlet/Satellite/us/en/Content/1153321224268?pid=1208…
I have the English versions of Service Packs 1, 2 and 3.
The whole lot will set you back 600+ Mb download. You'll need a Gb to install
WPOX3 and half that for WPO12.
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http://bugs.winehq.org/show_bug.cgi?id=9876
Summary: Hebrew text input: "Swedish Vowels"
Product: Wine
Version: 0.9.46.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq-bugs(a)dotancohen.com
In ListPro (http://www.iliumsoft.com/site/lp/listpro.php) I receive "Swedish
Vowels" when typing in Hebrew. See attached screenshot. The reverse Hebrew was
typed in a ListPro file in Windows. The Swedish Vowels were typed in wine.
Note that in a previous wine install, 0.9.45, the pretyped Hebrew did _not_
appear backwards. See screenshot attached to previous bug for example:
http://bugs.winehq.org/attachment.cgi?id=8160
Relevant info:
ubuntu@ubuntu-laptop:~$ locale -a
C
en_AU.utf8
en_BW.utf8
en_CA.utf8
en_DK.utf8
en_GB.utf8
en_HK.utf8
en_IE.utf8
en_IN
en_NZ.utf8
en_PH.utf8
en_SG.utf8
en_US.utf8
en_ZA.utf8
en_ZW.utf8
he_IL.utf8
POSIX
ubuntu@ubuntu-laptop:~$ locale
LANG=he_IL.utf8
LANGUAGE=he_IL.utf8
LC_CTYPE="he_IL.utf8"
LC_NUMERIC="he_IL.utf8"
LC_TIME="he_IL.utf8"
LC_COLLATE="he_IL.utf8"
LC_MONETARY="he_IL.utf8"
LC_MESSAGES="he_IL.utf8"
LC_PAPER="he_IL.utf8"
LC_NAME="he_IL.utf8"
LC_ADDRESS="he_IL.utf8"
LC_TELEPHONE="he_IL.utf8"
LC_MEASUREMENT="he_IL.utf8"
LC_IDENTIFICATION="he_IL.utf8"
LC_ALL=he_IL.utf8
ubuntu@ubuntu-laptop:~$
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http://bugs.winehq.org/show_bug.cgi?id=13019
Summary: Half-Life(CS 1.6): SoundBlaster Live - microphone output
harshy and chopped
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lays25(a)o2.pl
People have been reporting it to work on some integrated audio chips, but on my
SoundBlaster Live I can't get it working in any way. When using the Microphone
Test in the Voice tab from the Options menu, the output I hear is partial
(sometimes i hear the last letter, sometimes the middle ones), the sound
quality is extremely poor and harshy. When using the Voicecom during game,
people report the same thing to me as they can't hear me properly. I use ALSA -
on OSS the microphone wouldn't even record ar all. I tried all combinations of
sound options in winecfg - none seemed to work.
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http://bugs.winehq.org/show_bug.cgi?id=11810
Summary: parts from opengl/direct3d display show splines
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Hi,
Please compare my attached screenshot of Crazy Machines with AppDB's
http://appdb.winehq.org/screenshots.php?iAppId=3061&iVersionId=4468
You will notice that while most of the display is fine, the background
and the texts on the papersheets are missing in my version. Actually,
these 6 texts are also .tga image files. Instead, wine displays a sort
of spline pattern: lines of various color (related to the missing
image) emanate from a single origin, like quantic particles.
This effect is visually stable across refreshes of the display.
(Later in the game, a few icons are missing, but that could have a
different cause, as there's no such spline effect there.)
This happens to me both with the commercial game as well as a demo
found on a german DVD.
I've been using wine-0.9.56/54/48/47 with Ubuntu Dapper and Gutsy.
No warnings are shown in the console.
My hardware is an intel i810, and I'm using the xserver-xorg-i810 driver.
lspci: Intel Corporation 82852/855GM Integrated Graphics Device (rev 02)
WINEDEBUG=+opengl yields hundreds of
trace:opengl:X11DRV_SwapBuffers (0x12cfb0)
nothing else.
Would attaching a +d3d trace help? (it would be huge!)
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http://bugs.winehq.org/show_bug.cgi?id=11926
Summary: House of the dead 3 won't draw 3d stuff after the 1st
level
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugz(a)chipsugar.plus.com
After the first level where everything is fine all the 3d models & scenery is
black. Possibly textures aren't being rendered. Also the words in the menu list
when starting the game don't get drawn. Maybe that's part of the same bug.
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http://bugs.winehq.org/show_bug.cgi?id=9447
Summary: Supreme Commander's FMVs do not skip frames
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ajrich(a)earthlink.net
This bug causes the videos to move slower than they're supposed to, and desync
with sound (if you've made the changes needed to get sound from the game - see
the AppDB for details.) Affects mission briefings in the campaign, and messages
recieved during campaign missions.
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http://bugs.winehq.org/show_bug.cgi?id=12738
Summary: Karafun: plays song, but doesn't display lyrics (kfn
file)
Product: Wine
Version: 0.9.60
Platform: PC
URL: http://www.karafun.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leesew(a)gmail.com
When trying to play a CDG karaoke file, the display remains black.
wine output:
fixme:mpeg3:MPEG3_StreamSize misses the block header overhead
fixme:file:WriteFile Could not access memory (0x18c0000,2359296) at first, now
OK. Protected by DIBSection code?
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x143f90,0x32faf8): stub
This used to work with older versions by the way. Let's say about 4 months ago
- but since then there have been new versions of Karafun. The old ones aren't
downloadable anymore.
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http://bugs.winehq.org/show_bug.cgi?id=10349
Summary: Yukon Trail installer crashes at the end
Product: Wine
Version: 0.9.48.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=9017)
--> (http://bugs.winehq.org/attachment.cgi?id=9017)
Crash Log
After the Yukon Trail's installer is done installing, it crashes, taking the
file browser it spawns with it.
To reproduce:
-Run installer
-Complete installation
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http://bugs.winehq.org/show_bug.cgi?id=13810
Summary: D3DSwapChainImpl_Destroy() shouldn't call
SetDisplayMode() in D3D7
Product: Wine
Version: 1.0-rc4
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: prouvot.guillaume(a)free.fr
Created an attachment (id=13851)
--> (http://bugs.winehq.org/attachment.cgi?id=13851)
Add a dx version check before calling SetDisplayMode in
D3DSwapChainImpl_Destroy
D3DSwapChainImpl_Destroy() function in dlls/wined3d/swapchain.c shouldn't call
SetDisplayMode() when D3D7 is used. This problem cause some 2D graphics
corruptions and switch to wrong screen resolution in Speed Busters game.
The patch in attachment add just a dx version check before calling
SetDisplayMode() to prevent a redundant call with one done by ddraw module.
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