http://bugs.winehq.org/show_bug.cgi?id=9379
Summary: Company of Heroes does not detect DirectX
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: harrisonchen(a)gmail.com
When I try to start company of heroes, it gives me an error in a dialog box
that says it cannot find the proper hardware drivers or DirectX.
I've attached a screenshot of the error.
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http://bugs.winehq.org/show_bug.cgi?id=13101
Summary: GLXDabDrawable when antialias ON
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guilo19(a)free.fr
When I want to start a game with wine 1.0rc1 (the problem occurs with
olderversions) it crashes with glxbaddrawable error unless antialias is set to
off in nvidia panel.
guilo@linux:/windows/Stockage/Jeux/World of Warcraft$ wine wow
fixme:ntoskrnl:KeInitializeSpinLock 0x4577a4
fixme:advapi:SetSecurityInfo stub
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:win:EnumDisplayDevicesW ((null),0,0x33ed84,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33ec74,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f2a8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f40c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f588,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f580,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f508,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f4f8,0x00000000), stub!
X Error of failed request: GLXBadDrawable
Major opcode of failed request: 144 (GLX)
Minor opcode of failed request: 5 (X_GLXMakeCurrent)
Serial number of failed request: 586
Current serial number in output stream: 586
libxcb: WARNING! Program tries to lock an already locked connection,
which indicates a programming error.
There will be no further warnings about this issue.
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http://bugs.winehq.org/show_bug.cgi?id=14558
Summary: DirectX : Missing sprite frames in Double Dragon Forever
Product: Wine
Version: 1.1.1
Platform: PC-x86-64
URL: http://clebercasali.blogspot.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cleberdemattoscasali-hotpop(a)yahoo.com.br
Wine's DirectX fails to draw some frames from the sprites. For example, when
the character is walking, the animation does not display and the character
looks static.
I think this problem started with wine 1.1.1.
It may be related to this bug: http://bugs.winehq.org/show_bug.cgi?id=13595
wich is also still present in 1.1.1.
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http://bugs.winehq.org/show_bug.cgi?id=13976
Summary: Axis&Allies crashes after a long time of game-play ~1
hour
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: torgeriedel(a)web.de
Created an attachment (id=14152)
--> (http://bugs.winehq.org/attachment.cgi?id=14152)
The log of the crash
Axis&Allies played a long time and then crashes. See log.
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http://bugs.winehq.org/show_bug.cgi?id=12611
Summary: Warcraft III world editor page faults when switching
desktop.
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vexorian(a)gmail.com
Created an attachment (id=12237)
--> (http://bugs.winehq.org/attachment.cgi?id=12237)
output when running it from console.
I was able to reproduce what seems to be the most important crash bug related
to Warcraft III world editor since it looks like it is the one that happens
most frequently, as a matter of fact, once I learned how to avoided I was able
to run world editor for a long amount of time.
To reproduce the bug;
- gnome, metacity 2.18.
- Warcraft III 1.21 or 1.22
- Run worldeditor (after version 1.21 CD is not necessary anymore
- Once it opens, switch to another virtual desktop, then switch back to the one
where the world editor windows are present, and make world editor active again.
It will page fault.
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http://bugs.winehq.org/show_bug.cgi?id=10406
Summary: Missing surface textures in Titan Quest game v.1.3
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juergenw_(a)web.de
Several surface textures are missing in this game, probably due to the below
mentioned bug:
wine err:d3d_surface:surface_prepare_system_memory Surface without memory or
pbo has SFLAG_INSYSMEM set!
I have created a .jpg to visualize this bug.
The bug was not shown in the err log proir to wine version 0.9.49 but the
surfaces were missing anyway.
My system:
Athlon64 3800+ with kernel-2.6.23 / xorg-1.3
Geforce 7600GT with latest Nvidia driver version 100.14.23
2GB sys mem
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http://bugs.winehq.org/show_bug.cgi?id=14388
Summary: Half-Life (Steam) crash with acpi=on
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wiltave(a)zipmail.com.br
If acpi=on Half-Life have a total crash, with acpi=off, i can play normal...
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http://bugs.winehq.org/show_bug.cgi?id=14082
Summary: Anarchy Online "Unable to save settings".
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
URL: http://www.anarchy-online.com/wsp/anarchy/frontend.cgi?func=frontend.show&t
emplate=main
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
Created an attachment (id=14303)
--> (http://bugs.winehq.org/attachment.cgi?id=14303)
Screenshot of the Error Window
When you install the game and try to run it it will not save your settings and
will keep giving you errors about not being able to save your settings and to
check your permissions. Linux ownerships/write setting are fine so Wine seems
to be creating a bug somewhere along the lines.
Nothing in the terminal at all.
Creating a folder named "prefs" in the game's own folder fixes the problem so
it looks like Wine isn't creating the folder when the game asks it to (thus it
can't create the prefs file inside it).
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http://bugs.winehq.org/show_bug.cgi?id=12536
Summary: Dawn of War Installer doesnt ask for CD key
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: natoforce(a)gmx.net
The Warhammer 40k Dawn of War installer does not ask when using latest git
(fresh .wine folder) for the CD key nor creates any reg keys after the
installation is finished, if i copy the reg keys manually to wine registry
after i exported them
from windows i can play online.
The Installer simply starts copying the files.
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http://bugs.winehq.org/show_bug.cgi?id=11938
Summary: Valve Hammer Editor unusable: window mostly black
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris(a)boyle.name
Created an attachment (id=11240)
--> (http://bugs.winehq.org/attachment.cgi?id=11240)
Camera view of a new level being drawn blatting everything else
As soon as I create or open a map (i.e. show any views of a map, even if
they're all 2D), Hammer's window appears mostly black, with one map view drawn
near the top left. The menu bar appears intact since 0.9.57. If I mouse over
the positions of some buttons in the toolbars, they are drawn. As soon as I
mouse over a view of the map, that view is drawn near the top left of the
window and the rest of the window turns black. Screenshots to be attached.
This was originally linked to bug 2398, but 0.9.57 fixes that and I still have
this problem. From comment 213 of bug 2398:
"According to Stefan Dosinger, Valve Hammer has a different kind of problem. It
renders to an oversized backbuffer and copies portions of it back to the main
window. So it is something else."
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