http://bugs.winehq.org/show_bug.cgi?id=14254
Summary: Attemplting To Launch Roma Victor Causes Game Crash
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mike.bronner(a)gmail.com
Created an attachment (id=14550)
--> (http://bugs.winehq.org/attachment.cgi?id=14550)
Terminal Log
Attempting to run Roma Victor results in crash (see attached terminal log).
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http://bugs.winehq.org/show_bug.cgi?id=14008
Summary: Star Wars: Episode 1 Racer crashes on startup
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: myr.jedi(a)gmail.com
Created an attachment (id=14197)
--> (http://bugs.winehq.org/attachment.cgi?id=14197)
episode 1 racer terminal output
Install works fine; opening menu works fine; crashes after clicking play.
In winecfg I have tryed windows versions 98 and XP. I have tryed with and
without desktop emulation. I have tryed with and without the Pixel shader. All
with same result.
Any other suggestions? I would be happy to get this working; it crashes
intermittently while playing it on winXP.
I'm running Ubuntu 7.10 with wine 1.0.0 from the repo.
Thank you.
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http://bugs.winehq.org/show_bug.cgi?id=12435
Summary: QIP: popup notifications don't work
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thesource(a)mail.ru
QIP can raise popup messages in the bottom-right corner of the screen right
above the panel (notifications about updates, server messages, user defined
messaged etc). But under wine those messages don't work.
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http://bugs.winehq.org/show_bug.cgi?id=9383
Summary: Test Drive: Unlimited No Sound with ALSA
Product: Wine
Version: CVS
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
Created an attachment (id=7676)
--> (http://bugs.winehq.org/attachment.cgi?id=7676)
-d3d,+tid,+dsound,+dsalsa,+alsa
The sound is working with OSS. With ALSA there is no sound at all and the game
crashes randomly.
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http://bugs.winehq.org/show_bug.cgi?id=14596
Summary: Some text does not display in Soundslides
Product: Wine
Version: 1.1.1
Platform: PC
URL: http://soundslides.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dimesio(a)earthlink.net
Created an attachment (id=14969)
--> (http://bugs.winehq.org/attachment.cgi?id=14969)
Console output from installing and then launching Soundslides
A Ubuntu 8.04 user posted a message on the forum that Soundslides Plus in Wine
was not displaying some of the text that would normally be displayed in
Windows. She posted screenshots of how it appeared on her computer in both Wine
and Windows.
(http://forum.winehq.org/viewtopic.php?t=1771&postdays=0&postorder=asc&start…)
I downloaded the demo and found that the text did not appear on my system
either; a third forum user also confirmed that they saw the problem, too. One
person, however, tested the demo and did not experience this problem. There
was some discussion as to what differences between our systems might be the
cause, but no clear pattern emerged.
The original poster contacted the program's developer, who noted in his reply
that "All of the missing text is rendered via the same font (coded as "_sans"
which should target to your default sans-serif system font)." The developer
thought the problem might be missing MS core fonts, however, both the original
poster and I already had the core fonts on our systems, and copying them to
Wine's windows/fonts directory did not solve the problem.
I am uploading my console output from installing the program and then launching
it, along with a screenshot of what should be the EULA during the install.
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http://bugs.winehq.org/show_bug.cgi?id=10221
Summary: "make test" fails on d3d9/tests/visual.c
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On my Compaq Presario R3000 running Ubuntu Feisty, "make test"
fails because of the following errors in d3d9/tests/visual.c:
visual.c:2271: Test failed: quad 1 has color 00000000, expected 0x00ffffff
visual.c:2273: Test failed: quad 2 has color 00000000, expected 0x00ffff00
visual.c:2275: Test failed: quad 3 has color 00000000, expected 0x000000ff
visual.c:2277: Test failed: quad 4 has color 00000000, expected 0x00ffffff
visual.c:2345: Test failed: quad 1 has color 00000000, expected 0x0000ff00
visual.c:2349: Test failed: quad 3 has color 00000000, expected 0x00ff0000
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http://bugs.winehq.org/show_bug.cgi?id=14555
Summary: Tool-tip glitch in The Curse of Monkey Island
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: david_laursen(a)hotmail.com
Created an attachment (id=14905)
--> (http://bugs.winehq.org/attachment.cgi?id=14905)
The glitch - a big black box
When opening The Curse of Monkey Island, the first thing you have to do is to
choose the difficulty in the game (normal or 'Mega-Monkey'). In that screen, if
you then let the mouse cursor hover over one of the options (rendering the
cursor cross red) for some time, a big black box appears (probably a badly
rendered tool-tip). This box disappears instantly when moving the mouse and it
doesn't come back again at this instance if you rest the mouse again over one
of the options (unless you start up the game again and repeat the process). The
box seems to come up a the exact same location on the screen every time.
See the attached screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=14182
Summary: Warcraft III: The Frozen Throne installer crashes
Product: Wine
Version: 1.1.0
Platform: Other
URL: http://www.blizzard.com/us/war3x/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: JBCK99(a)optonline.net
Hey,
I installed the original Warcraft III and went to install the expansion pack of
The Frozen Throne, but the installer freezes and does not complete the
installation. It stops when it tries to install War3xlocal.mpq and does not go
any further. A screenshot of the problem is attached and the small output I got
from the terminal was...
ctl 24000 (device=2 access=1 func=0 method=0)
fixme:bitblt:X11DRV_ClientSideDIBCopy potential optimization: client-side
color-index mode DIB copy
fixme:bitblt:X11DRV_ClientSideDIBCopy potential optimization: client-side
color-index mode DIB copy
Thank you in advance for your help. =)
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http://bugs.winehq.org/show_bug.cgi?id=14012
Summary: CodeWright: crashes using 1.0.0 (didn't use to)
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: unreal(a)home.nl
Created an attachment (id=14200)
--> (http://bugs.winehq.org/attachment.cgi?id=14200)
Wine dump
Using the latest Wine release 1.0.0. Wine crashes when running CodeWright
7.5.01.7504
I am running it on Ubuntu 6.06 (i know...)
Using Wine 0.9.59 it did not crash and except for a few minor problems (e.g. ok
buttons only working using mouse, not enter key) it ran well. Pretty usable I
would like to call it :-)
I only run use precompiled wine binaries available from
http://wine.budgetdedicated.com/apt
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http://bugs.winehq.org/show_bug.cgi?id=14000
Summary: ATI and unable to find a suitable iPixel Format
Product: WineHQ Bugzilla
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: celticht32(a)aol.com
CC: celticht32(a)aol.com
In trying to work through and get Everquest2 to work on my T60p with
ATI's latest drivers I kept on getting a unable to find an appropriate iPixel
Format.
Debugging the code I found the following in
dll\wined3d\context.c
on line 148 the if statement there is irrelevent because of the line above it.
by removing the if around the statment it seems to now have resolved the issue.
here is the fix I did
if(DepthStencilFormat != WINED3DFMT_D24S8)
FIXME("Add OpenGL context recreation support to
SetDepthStencilSurface\n");
DepthStencilFormat = WINED3DFMT_D24S8;
/* if(DepthStencilFormat) { Changed June 19,08*/
getDepthStencilBits(DepthStencilFormat, &depthBits, &stencilBits);
/* } */
Now I do not get the error anymore.
Also I changed line 173 - 181 to one if statement instead of 3 like so :
if ((cfgs->redSize != redBits) || (cfgs->greenSize != greenBits) ||
(cfgs->blueSize != blueBits) || (cfgs->alphaSize != alphaBits))
continue;
Can others getting the iPixel Format error test the above fix and tell me if it
breaks anything or fixes it..
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