http://bugs.winehq.org/show_bug.cgi?id=12666
Summary: Wine should refuse to run if pointed at a real Windows
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Several people have recently screwed up their Windows systems
by pointing Wine at their real C:\Windows directories.
Wine should detect this condition and refuse to run.
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http://bugs.winehq.org/show_bug.cgi?id=12656
Summary: EVE Online light effects and some other objects are not
blended correctly
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.eve-online.com/download/windows.asp
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: phoenix(a)mail.ru
CC: thunderbird2k(a)gmx.net
Initially this problem was described here:
http://bugs.winehq.org/show_bug.cgi?id=12409
Someone errorneously reported that issue was fixed; so, it was marked as
resolved/fixed/closed.
So, issue is that LOTS of effects in EVE Online cause major glitches. You even
don't need account to check it. Screenshots of login screen attached.
Additional screenshots may be found here (summary may be confusing, but
actually poster meant this problem):
http://bugs.winehq.org/show_bug.cgi?id=12422
Only clue i've noticed is that all light-related effects are broken. See
screenshots "Amarr station in 0.9.58"
(http://bugs.winehq.org/attachment.cgi?id=12289) and "Amarr station in 0.9.60"
(http://bugs.winehq.org/attachment.cgi?id=12288) for good example.
Broken commit info:
76014205de3cbd73fe761db8f86fcdb178bb0189 is first bad commit
commit 76014205de3cbd73fe761db8f86fcdb178bb0189
Author: Roderick Colenbrander <thunderbird2k(a)gmx.net>
Date: Sat Mar 29 14:48:15 2008 +0000
wined3d: Fix a postpixelshader_blending bug.
:040000 040000 7ff864a3521e2d3274f5f5450d9b7f0173bfb1ac
df0929cc8c7df9d641583ad2c94a107bb15361cb M dlls
As far as i understand any setup is affected. I have Debian Testing
(current)/NVIDIA 169.12 drivers/GF8600GT Mobile
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http://bugs.winehq.org/show_bug.cgi?id=12647
Summary: Cepstral voices garble the first part of the sentence
they are reading
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.cepstral.com/downloads/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: msclrhd(a)gmail.com
When using Cepstral SwiftTalker with a Cepstral voice (tested using Cepstral
Callie), the first part of the audio gets garbled.
It sounds as if the audio gets looped onto itself making the first word or so
unintelligible.
NOTE: This only happens when using licensed voices, the unlicensed ones read
the text without a problem.
NOTE: The audio does not get garbled when you set the Windows version to
Windows ME or earlier; setting it to 2000 or later causes the issue to surface.
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http://bugs.winehq.org/show_bug.cgi?id=12644
Summary: GTA 3 Liberty City: texture corruption on cards with
GL_EXT_paletted_texture
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexd4(a)inbox.lv
Lots of textures are becoming garbage on cards like geforce 2 mx and geforce 5,
yet p8_texture_test passes. Works fine if disabling this extension in
directx.c.
Displays a lot of these errors when running with GL_EXT_paletted_texture
enabled (but not when it's disabled), so I think that's where it's coming from:
fixme:d3d_surface:surface_download_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glGetTexImage() @ surface.c / 150
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http://bugs.winehq.org/show_bug.cgi?id=12640
Summary: Applications written in Delphi has got minimize,
maximize and size controls disabled for its item in
taskbar
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.pspad.com
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: petr.dlouhy(a)email.cz
This bug was risen after correcting of bug 12264.
I am testing this on PSPad on Gnome 2.22.
The item in taskbar of this application have controls for minimize, maximize
and size disabled. In 0.9.58 is everything OK; in 0.9.59 was no item in taskbar
(bug 12264).
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http://bugs.winehq.org/show_bug.cgi?id=12621
Summary: Abilty to set virtual desktop on a per app basis
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
This is frequently requested, but couldn't find a bug for it, so filing one
just for this issue. From wine-devel:
Scott Richie:
I have a few full screen applications that I'd like to run contained in
small windows. Currently, in order to run them this way, I have to
either open winecfg and set a virtual desktop or launch the application
on the terminal with: wine explorer /desktop=name,1024x768 app.exe
What I'd like is something that does this for me similar to app
defaults. That way I could run the application by double clicking it
(or from the shortcut in the start menu) and have it contained in the
window I want.
Ideally I'd be able to enable this setting from a right
click->properties menu, however that work isn't necessarily needed
within Wine other than support for modifying this new key using
something like reg.exe on the terminal.
Austin English:
What would be lost by having those apps that someone wants to be in
their own virtual desktop each having their own (with unique names).
I.e., if you choose to give Starcraft and Wow each their own desktop,
but not notepad:
$ wine notepad #works in regular managed mode
$ wine wow.exe # would be equivalent to running wine explorer
/desktop=wow,1024x768 wow.exe
$ wine starcraft.exe # would be equivalent to running wine explorer
/desktop=starcraft,800x600 starcraft.exe
With the desktop names being either assigned by program name,
automatically assigned, or chosen by the user. Resolution could
default to 800 x 600, but also be customizable in winecfg.
Alexandre Julliard:
That's clearly something that would be nice to have, but it's not
trivial to do; otherwise it would have been done already, it has been
requested for a while now. Patches are welcome of course...
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http://bugs.winehq.org/show_bug.cgi?id=12610
Summary: Ctrl and Alt does not work in Guild Wars
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johan.gill(a)gmail.com
In Guild Wars, the Ctrl and Alt keys should, when pressed, make certain subsets
of the characters around the player show.
That does not happen. It used to work in the past, so it is a regression.
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http://bugs.winehq.org/show_bug.cgi?id=12607
Summary: Quake Wars demo crashes on startup
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://community.enemyterritory.com/index.php?q=node/130
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 9711
Created an attachment (id=12228)
--> (http://bugs.winehq.org/attachment.cgi?id=12228)
Backtrace in git
Quake Wars demo crashes on startup. Backtrace attached.
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http://bugs.winehq.org/show_bug.cgi?id=12584
Summary: Hovering the pointer over characters or objects blocks
3/4ths of the screen
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fdelente(a)mail.cpod.fr
Created an attachment (id=12176)
--> (http://bugs.winehq.org/attachment.cgi?id=12176)
Screen blacked out (the pointer of the mouse is on the character but the Gimp
doesn't capture pointers)
I installed NWN2 and its expansion Mask of the Betrayer. I ended up with
version 1.010.1115 of the game. I installed the 'hatred' no-cd to get the game
starting.
I could create a character, and start playing. However, whenever I put the
mouse pointer over a character or object, about the 3/4ths of the screen become
black (see attached image), making the game tedious to play.
I'm using Slamd64 11.0, on a Turion64 TL-60 laptop, with Nvidia GeForce 7600Go
vidcard and 169.12 Nvidia drivers.
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http://bugs.winehq.org/show_bug.cgi?id=12579
Summary: regression : cohabitation between windows in "mdi"
application
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://home.scarlet.be/linux/compteco/test3.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vincent.hardy.be(a)gmail.com
In this test program (http://home.scarlet.be/linux/compteco/test3.zip)
a message box appears with wine 0.9.58 but not with wine 0.9.59.
Regression test says :
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cb3ff54789c652b02d852f40db71cafd9fd67ca9 is first bad commit
commit cb3ff54789c652b02d852f40db71cafd9fd67ca9
Author: Dmitry Timoshkov <dmitry(a)codeweavers.com>
Date: Tue Mar 25 16:52:41 2008 +0800
winex11.drv: Don't add owned windows to the taskbar.
:040000 040000 b5aacd661276c67ba4e09eb9f777dfe34abd4b87
33799f10903f1342db701ef812bbb39400b6949d M dlls
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That's prevents my software - http://home.scarlet.be/linux/compteco/index.html
- to start.
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