http://bugs.winehq.org/show_bug.cgi?id=13523
Summary: distorted sound in Suboceanic 64k demo
Product: Wine
Version: 1.0-rc1
Platform: Other
URL: http://ged.ax.pl/~tomkh/sub64_en.htm
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
Ubuntu 7.10,
When running the Suboceanic 64k demo sub64td.exe the music is distorted, no
errors from wine.
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http://bugs.winehq.org/show_bug.cgi?id=13327
Summary: StarryNight Pro: Window is painted black
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bammzilla(a)gabriana.com
Starry Night Pro Plus 6 paints the screen black when started.
This is an amateur astronomy planetarium program that uses the QuickTime
libraries to render the night sky.
I am aware that QuickTime has issues about painting the screen black. The
solution to the QuickTime problem is quite well known: Set the Video rendering
to Safe Mode (GDI only).
The above hack solves the problem of QuickTime painting the screen black, but
does not solve the problem of Starry Night painting the screen black.
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http://bugs.winehq.org/show_bug.cgi?id=13229
Summary: Lunar Magic's level and overworld rendering area don't
appear properly
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paulman120(a)gmail.com
Created an attachment (id=13063)
--> (http://bugs.winehq.org/attachment.cgi?id=13063)
Screenshot
Lunar Magic, the Super Mario World ROM editor is mostly unusable in it's
current state in Wine. The Level and Overworld views don't show up. You can
see a small space in the top left corner about 3-4 pixels tall that looks like
part of some mangled scroll bars. Mousing over it turns the cursor in to a
resize icon but you cannot resize it.
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http://bugs.winehq.org/show_bug.cgi?id=12817
Summary: Music in Solfege still loopback repeatedly
Product: Wine
Version: unspecified
Platform: Other
URL: http://www.kogado.com/html/kuroneko/sol/
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: simotsa(a)gmail.com
This bug has been plaguing me for years. At first, it was said to be due to
the buffer underrun error in dsound, but now that the buffer underrun problem
is fixed, I still get the same result.
There is no error message, only warning:
warn:dsound:DirectSoundDevice_SetCooperativeLevel level=DSSCL_PRIORITY not
fully supported
and some messages about possible buffer underrun?
trace:dsound:DSOUND_PerformMix Buffer starting or buffer underrun
Solfege is one of the musical "piano" game series, the other includes Angelic
Concert, Symphonic Rain, etc... Because of this problem, the music will not
play, which defeat main game play.
There are no trial version available, is there anyway I can help to fix this
bug?
Please find attached for the full error log.
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http://bugs.winehq.org/show_bug.cgi?id=12285
Summary: BabasChess icons/buttons don't show after upgrading from
wine 0.9.57
Product: Wine
Version: 0.9.58.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sp_knight_1985(a)yahoo.com
BabasChess is a FICS (Free Internet Chess Server) interface.
Since upgrading wine from 0.9.57 to 0.9.58 now all the icons or graphics in
buttons don't show. I am still able to click on them and use the program, since
I know the position of the buttons i use the most. Icons that represent status
or other information don't show.
Not all graphics worked on 0.9.57 (ex: smilies which cause crashes, but turning
them off prevented crashes). I would at least appreciate fixing the graphics
problem that occurred from 0.9.57 to 0.9.58 .
I have since reverted back to wine 0.9.57
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http://bugs.winehq.org/show_bug.cgi?id=12041
Summary: STALKER 1.0004-Trainer.exe crashes in dsound
Product: Wine
Version: 0.9.57.
Platform: Other
URL: http://members.iinet.net.au/~something/stalker.tar.bz2
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
When starting STALKER 1.0004-Trainer.exe it crashes, see attached.
My dsound works fine for several other programs without issue.
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http://bugs.winehq.org/show_bug.cgi?id=11962
Summary: regedit highlights the wrong item when searching
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
In regedit, go to HKCU\Software\Wine\Fonts\External Fonts
press F3 and search for tahoma - you may notice the wrong font getting
highlighted as the search result.
In the listview, the registry entries are ordered by the "Name" column in the
following way: A-Za-z. I have about 200 fonts and Tahoma is in the 125th
position.
The code to do the search is in match_item() in
wine/programs/regedit/treeview.c. Adding a debug trace shows it's enumerating
the fonts by the way they are ordered in the registry. As such, match_item
returns 160 and the wrong item gets highlighted.
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http://bugs.winehq.org/show_bug.cgi?id=11885
Summary: Supreme Commander is black It doesn't render anything.
Product: Wine
Version: 0.9.56.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jgardou(a)yahoo.fr
CC: thunderbird2k(a)gmx.net
Created an attachment (id=11174)
--> (http://bugs.winehq.org/attachment.cgi?id=11174)
+d3d_surface debug output
Since wine 0.9.56, supreme commander is black. It doesn't render anything, only
cursor and and sound show that the game is running.
This is a regression caused by the patch
"wined3d: Add SURFACE_BUSY support to *_Blt." by Roderick Colenbrander (added
to the CC list)
Further tests show that checking only the destination surface in
IWineD3DSurfaceImpl_Blt fixes it.
Attached the +d3d_surface log. (made with today's git)
I'm using native d3dx9_36.dll
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http://bugs.winehq.org/show_bug.cgi?id=11357
Summary: Reflections in Tomb Raider - Anniversary Demo are buggy
Product: Wine
Version: 0.9.54.
Platform: PC
URL: http://www.tombraiderchronicles.com/tombraideranniversar
y/demo.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Pawel.Rozanski(a)gmail.com
Created an attachment (id=10463)
--> (http://bugs.winehq.org/attachment.cgi?id=10463)
Reflection bug in Tomb Raider - Anniversary Demo on 0.9.54
Reflection effect creates mess on screen as shown on screenshot. Game works
flawlessly without enabled reflections.
On GLSL (pure clean .wine)
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http://bugs.winehq.org/show_bug.cgi?id=10902
Summary: Steam and PulseAudio
Product: Wine
Version: 0.9.51.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atari(a)gabo.pl
Created an attachment (id=9816)
--> (http://bugs.winehq.org/attachment.cgi?id=9816)
Wine log
I'm trying to use PulseAudio with Wine. It works ok with OSS emulation (using
padsp), but not for Steam. I can launch Steam, but when I try to launch any
Steam game, Wine locks. In process list Ican see another Steam process spawned,
but nothing beyond that
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