http://bugs.winehq.org/show_bug.cgi?id=894
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|download |
--- Comment #7 from Austin English <austinenglish(a)gmail.com> 2008-08-04 16:33:02 ---
http://www.planetside.co.uk/terragen/downloads/halcyon33/tginstall0943.msi
This version of the program doesn't have the same options, so I can't
reproduce. Reporter, do you still have the problem? Can you reproduce it in the
new version?
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http://bugs.winehq.org/show_bug.cgi?id=7211
Adam Petaccia <adam(a)tpetaccia.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #12 from Adam Petaccia <adam(a)tpetaccia.com> 2008-08-04 16:30:00 ---
I haven't seen this occur in a long time, so I think this is safe to close. If
it happens again, I'll reopen.
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http://bugs.winehq.org/show_bug.cgi?id=4374
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Target Milestone|--- |1.2.0
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http://bugs.winehq.org/show_bug.cgi?id=11464
Summary: Pools of radiance ends after call to EnumDisplayDevicesW
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cirkitbrd(a)hotmail.com
Pools of radiance (ruins of myth drannor) Installs, and almost runs....
after attempting to set the screen, (Using winedbg), it calls
EnumDisplayDevicesW, and then promptly exits shortly there after.... I will
include output from wine and winedbg....
WINE OUTPUT --------------------
$ wine por2main.exe
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x34f3fc,0x00000000), stub!
WINEDBG OUTPUT- -------------------
0x005ea223: call 0x005ea5c8
Wine-dbg>
Invalid address (0x005ea228) for breakpoint 0, disabling it
Invalid address (0x7ec67682 EnumDisplayDevicesW) for breakpoint 1, disabling it
Process of pid=0010 has terminated
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http://bugs.winehq.org/show_bug.cgi?id=10539
Summary: Nocturne directx mode polygons are missing
Product: Wine
Version: 0.9.49.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fuag155555(a)gmail.com
CC: fuag155555(a)gmail.com
When directx is enabled in nocturene (only way to make it play at acceptable
frame rates and resolutions) Polygons go missing on 70% of the actors, they are
transparent, this happens in directx 5, 6, and 7.
there are a lot of errors like this top bit repeating, i think the d3d_surface
errors are what are messing it up, but thats a blind guess on my part. This can
be tested via a demo, if anyone feels like takling this i can send them a copy
of the game as well.
.
.
.
fixme:d3d_surface:IWineD3DSurfaceImpl_BltZ (0x3606de0): Unsupp depthstencil
blit
fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect Depth Stencil buffer locking
is not implemented
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are
fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more
than one ba
ck buffer, this can't be supported properly. Please configure the application
to use dou
ble buffering(=1 back buffer) if possible
fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more
than one ba
ck buffer, this can't be supported properly. Please configure the application
to use dou
ble buffering(=1 back buffer) if possible
fixme:d3d:IWineD3DDeviceImpl_Release (0x4dc0ad8) Device released with resources
still bo
und, acceptable but unexpected
fixme:d3d:dumpResources Leftover resource 0x3606bd8 with type
1,WINED3DRTYPE_SURFACE
fixme:d3d:dumpResources Leftover resource 0x13ede0 with type
1,WINED3DRTYPE_SURFACE
fixme:d3d:dumpResources Leftover resource 0x13f9f8 with type
1,WINED3DRTYPE_SURFACE
err:d3d:IWineD3DDeviceImpl_Release Context array not freed!
fixme:d3d:IWineD3DDeviceImpl_Release (0xa6ecd68) Device released with resources
still bo
und, acceptable but unexpected
fixme:d3d:dumpResources Leftover resource 0x78555b0 with type
1,WINED3DRTYPE_SURFACE
fixme:d3d:dumpResources Leftover resource 0x4c2fe98 with type
1,WINED3DRTYPE_SURFACE
fixme:d3d:dumpResources Leftover resource 0x48ffe70 with type
1,WINED3DRTYPE_SURFACE
fixme:d3d:dumpResources Leftover resource 0xa24fe78 with type
1,WINED3DRTYPE_SURFACE
fixme:d3d:dumpResources Leftover resource 0x21fe68 with type
1,WINED3DRTYPE_SURFACE
fixme:d3d:dumpResources Leftover resource 0x8c9fea0 with type
1,WINED3DRTYPE_SURFACE
err:d3d:IWineD3DDeviceImpl_Release Context array not freed!
fixme:winmm:MMDRV_Exit Closing while ll-driver open
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http://bugs.winehq.org/show_bug.cgi?id=8621
--- Comment #5 from Austin English <austinenglish(a)gmail.com> 2008-08-04 15:50:59 ---
Is this still an issue in current (1.1.2 or newer) wine?
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http://bugs.winehq.org/show_bug.cgi?id=7294
--- Comment #1 from Austin English <austinenglish(a)gmail.com> 2008-08-04 15:50:21 ---
Is this still an issue in current (1.1.2 or newer) wine?
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #2 from Austin English <austinenglish(a)gmail.com> 2008-08-04 15:49:23 ---
Works fine in wine-1.0-rc1.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |ABANDONED
--- Comment #3 from Austin English <austinenglish(a)gmail.com> 2008-08-04 15:45:41 ---
Abandoned.
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