http://bugs.winehq.org/show_bug.cgi?id=9579
Summary: Window doesnt redraw after restoring
Product: Wine
Version: 0.9
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: darkside83(a)yandex.ru
Good day time!
I use internet trading system Aton-Line.
When I launch it it starts and works finely. But when i minimize it and restore
the window does not redraw, it become transparent, so i see a part of desktop
under the window. Sometimes it restoring normally.
When I disable support of window manager it works normally, i can minimize an
restore window so i want. I think it is a bug of window management.
I try wine 0.9.36-0.9.44
This is a link for demo version
http://www.aton-line.ru/alfiles/demo.exe
Login: tr3011418
Password: 924320
I use Slackware 12.0, KDE 3.5.8, wine-0.9.44.
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http://bugs.winehq.org/show_bug.cgi?id=9300
Summary: Master of Orion 2: intro movie video stops when moving
mouse cursor into window
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bunk(a)stusta.de
Wine 0.9.42 and 0.9.43 have the following regression (up to 0.9.41 it works
fine):
The intro movie video starts normally.
It runs until I move the mouse cursor into the Wine window for the first time.
After this the video no longer runs, and it doesn't run again when leaving the
Wine window with the mouse cursor.
The Wine window contains a freeze image of what was shown when the mouse first
entered the Wine window, and after switching in FVWM to a different virtual
desktop and back it isn't redrawn.
When also enabling sound in winecfg the sound of the intro movie continues
running normally although the video has stopped.
Clicking on the left mouse button inside the Wine window for aborting the intro
movie and getting into the main menu of the game still works.
How to reproduce:
$ wine --version
wine-0.9.43
$ rm -rf ~/.wine
$ winecfg
Graphics
[x] Emulate a virtual desktop # due to #7174
$ cd /mnt/Misc/Orion2
$ wine orion95.exe
err:wgl:X11DRV_wglGetProcAddress (wglMakeContextCurrentARB) - not found
err:wgl:X11DRV_wglGetProcAddress (wglGetCurrentReadDCARB) - not found
err:wgl:X11DRV_wglGetProcAddress (wglCreatePbufferARB) - not found
err:wgl:X11DRV_wglGetProcAddress (wglGetPbufferDCARB) - not found
err:wgl:X11DRV_wglGetProcAddress (wglReleasePbufferDCARB) - not found
err:wgl:X11DRV_wglGetProcAddress (wglDestroyPbufferARB) - not found
err:wgl:X11DRV_wglGetProcAddress (wglQueryPbufferARB) - not found
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x164c20) : stub,
simulating 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x1632c8)->(0x40024,00000011)
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 16 to
8
fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x1632c8)->(1,(nil)): Stub
# intro movie starts playing
# no additional messages when moving the mouse cursor into the Wine window
resulting in the stopped video
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http://bugs.winehq.org/show_bug.cgi?id=10939
Summary: Mackie Tracktion gui is very cpu hungry
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ireneshusband(a)gmail.com
The audio output of Mackie Tracktion is extremely choppy when (and only when)
the GUI is visible. The choppiness is much worse at lower latencies (using
jack/wineasio), so I presume that this means the cpu is under very heavy load.
To reproduce this:
Go to http://www.mackie.com/products/tracktion3/index.html and download and
install the demo. You'll also need to have wineasio for this.
Start Jack and then Tracktion. Play the demo track "Spiralling".
What you will probably hear will be very choppy indeed. You will probably also
see a huge number of xruns.
Now switch from X to a virtual console (ctrl-alt-F1). The choppiness
disappears. On my machine (a 2.8GHz P4) when I run top from a virtual console I
find that Tracktion uses between 45% and 70% cpu time while playing
"Spiralling" at 10ms latency. However when the gui is visible it stutters badly
even with a project containing nothing but a single wav file or a single
undemanding vsti plugin.
I have experienced this problem both on an Ubuntu Gutsy system and a on
recently installed Gentoo system.
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http://bugs.winehq.org/show_bug.cgi?id=10307
Summary: mono-1.2.5 quoting problem somewhere...
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Found this while trying http://www.mono-project.com/GtkSharp:_Hello_World
$ wget http://kegel.com/wine/winetricks
$ sh winetricks mono12
$ cd ~/".wine/drive_c/Program Files/Mono-1.2.5.2"
$ rm -f x.cs
$ touch x.cs
$ wine cmd /c bin/mcs.bat x.cs -pkg:gtk-sharp-2.0
fails with
error CS2001: Source file
`Files/Mono-1.2.5.2/lib/mono/gtk-sharp-2.0/pango-sharp.dll' could not be found
(On Windows, it correctly complains that there's no entry point.)
The file "~/.wine/drive_c/Program
Files/Mono-1.2.5.2/lib/mono/gtk-sharp-2.0/pango-sharp.dll"
exists.
+relay shows a few clues.
000e:Call msvcrt.fopen(00153588 "C:\\Program
Files\\Mono-1.2.5.2\\lib\\pkgconfig\\gtk-sharp-2.0.pc",004059fa "r")
ret=00405ae3
...
000e:Call ntdll.strlen(001510e8 "Libs:
-r:${libdir}/mono/gtk-sharp-2.0/pango-sharp.dll
-r:${libdir}/mono/gtk-sharp-2.0/atk-sharp.dll
-r:${libdir}/mono/gtk-sharp-2.0/gdk-sharp.dll
-r:${libdir}/mono/gtk-sharp-2.0/gtk-sharp.dll") ret=00403d73
...
000e:Call ntdll.strlen(00151698 "-r:C:/Program
Files/Mono-1.2.5.2/lib/mono/gtk-sharp-2.0/pango-sharp.dll -r:C:/Program
Files/Mono-1.2.5.2/lib/mono/gtk-sharp-2.0/atk-sharp.dll -r:C:/Program
Files/Mono-1.2.5.2/lib/mono/gtk-sharp-2.0/gdk-sharp.dll -r:C:/Program
Files/Mono-1.2.5.2/lib/mono/gtk-sharp-2.0/gtk-sharp.dll") ret=00409aa7
...
000e:Call ntdll.strlen(001518c0 "-r:C:/Program") ret=00403d73
...
000e:Call ntdll.strlen(001518ce
"Files/Mono-1.2.5.2/lib/mono/gtk-sharp-2.0/pango-sharp.dll") ret=00403d73
Somehow when ${libdir} was expanded, some quotes were left off,
or something.
It kind of looks like the variable expansion is happening inside mono.
+all shows
000e:Call ntdll.strcmp(00155a30 "libdir",00155b78 "libdir") ret=672f5c28
000e:Ret ntdll.strcmp() retval=00000000 ret=672f5c28
000e:RET libglib-2.0-0.g_str_equal() retval=00000001 ret=672d181e
000e:RET libglib-2.0-0.g_hash_table_lookup() retval=00155bd0 ret=004033bf
000e:CALL libglib-2.0-0.g_strdup() ret=004033c7
000e:Call ntdll.strlen(00155bd0 "C:/Program Files/Mono-1.2.5.2/lib")
ret=672f3670
so presumably it's mono that is screwing up here.
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http://bugs.winehq.org/show_bug.cgi?id=9471
Summary: OpenZelda Quest Designer Rendering issues.
Product: Wine
Version: 0.9.44.
Platform: PC
URL: http://openzelda.thegaminguniverse.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kphillisjr(a)gmail.com
Created an attachment (id=7813)
--> (http://bugs.winehq.org/attachment.cgi?id=7813)
Screenshot of the example rendering bug.
This is a fairly major rendering error that makes some of the main features of
OpenZelda unusable, when it comes to having the quest designer used.
Errors and fixme's left on this application:
err:wgl:X11DRV_wglGetProcAddress (wglMakeContextCurrentARB) - not found
err:wgl:X11DRV_wglGetProcAddress (wglGetCurrentReadDCARB) - not found
fixme:win:EnumDisplayDevicesW ((null),0,0x34f58c,0x00000000), stub!
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x133560) : stub,
simulating 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x132780)->(0x1002a,00000008)
fixme:d3d:IWineD3DClipperImpl_SetClipList (0x174530,0x34f9e8,0),stub!
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 00000001
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 00000001
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 00000001
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 00000001
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x132780)->((nil),00000008)
note: here is an example of how the Quest Designer is supposed to Render.
http://openzelda.thegaminguniverse.com/images/screenshot3.PNG
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http://bugs.winehq.org/show_bug.cgi?id=10251
Summary: 1cv77 on platform 25 page fault
Product: Wine
Version: 0.9.47.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-winelib
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: virtualprotoss(a)yahoo.com
Created an attachment (id=8878)
--> (http://bugs.winehq.org/attachment.cgi?id=8878)
1cv77_platform25
When start the 1cv7s.exe, normally starting, then open any configs - 1-3
seconds, and crash with Unhandled exception: page fault on read access to
0x0fa43720 in 32-bit code (0x0041d2b7).
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http://bugs.winehq.org/show_bug.cgi?id=15433
Summary: Failure to load mp3 in popup file browser in Audiosurf.
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)unixbigots.org
Created an attachment (id=16300)
--> (http://bugs.winehq.org/attachment.cgi?id=16300)
Wine error/warning output
When I attempt to open an MP3 from my hard drive to play in Audiosurf the
application crashes. I have Quicktime 7.1.6.200 installed, which is required
for Audiosurf.
This is using the popup file browser in the app, because the in game file
selection is unusable. The only way I can play is if I use the Audiosurf
radio.
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http://bugs.winehq.org/show_bug.cgi?id=15372
Summary: regression 1.1.5: text in main screen and minimize
button disappear
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan-winehq(a)h-i-s.nl
Created an attachment (id=16220)
--> (http://bugs.winehq.org/attachment.cgi?id=16220)
screenshot
after the upgrade to wine-1.1.5: the text in main screen and minimize button
disappear in the hotsync application.
A screenshot is attached.
Upon hovering over the white area, the mouse also disappears.
Redraws (e.g. after other windows temporarily shadow the screen, of on moving
the window) do not function.
System: Ubuntu 8.04 with recent kernel: 2.6.24-19-generic
The application functions normally (except for the displayed text).
Seems similar to other bugs reporting that the minimize button has disappeared
in thos applications.
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http://bugs.winehq.org/show_bug.cgi?id=15287
Summary: Silent Hunter IV: game crashs while loading ingame
grafics (tutorial, mission, museum, etc.)
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: karsten.liebert(a)gmx.de
Created an attachment (id=16094)
--> (http://bugs.winehq.org/attachment.cgi?id=16094)
back trace while starting tutorial of silent hunter IV
I installed european version of Silent Hunter IV (v 1.00) and updated to
version 1.40.
Game only runs when native d3dx9_36.dll is used.
Game menu opens is shown after start.
Every selection of starting a game (tutorial, mission or museum)
crashs while loading ingame grafics.
See th back trace as attachement.
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http://bugs.winehq.org/show_bug.cgi?id=15156
Summary: Unable to change from Direct3D to OpenGL output in
WinUAE
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
WinUAE is an open source (GPL) emulator of Amiga computers, available from
http://www.winuae.net/.
The output of WinUAE can be rendered using DirectDraw (default), Direct3D or
OpenGL. When selecting OpenGL outupt, if the emulation has already been started
using Direct3D output, WinUAE brings up a dialog box which says "OPENGL: can't
set pixelformat 1", and reverts to the default DirectDraw output. If the user
then enables the OpenGL filter again, that works okay.
To demonstrate:
- Run WinUAE
- Select a disk image for drive DF0: in the Floppy drives page, e.g.
rsi1.adf.gz from ftp://ftp.coresystems.de/pub/uae/rsi1.adf.gz
- In the filter page, check the Enable box and select the Direct3D filter.
- Click OK to start the emulation.
- After a few seconds press F12 to bring up the settings window.
- In the Filter page, check the Enable box and select the OpenGL filter.
- To work around Wine bug 10643, click in the main window and press F12.
- Click OK to dismiss the settings window. The error dialog box should appear.
- Click OK to dismiss it. WinUAE reverts to rendering using DirectDraw (no
filter). (That may cause most of the screen to go black due to a Wine
DirectDraw bug.)
- Press F12 to bring up the settings window again.
- Enable the OpenGL filter as above and click OK (after clicking in main
window and pressing F12).
- WinUAE successfully renders using the OpenGL filter.
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