http://bugs.winehq.org/show_bug.cgi?id=10831
Summary: Guild Wars: "Observe" menu does not display additional
information about selected game
Product: Wine
Version: 0.9.51.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P5
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoppq(a)mbnet.fi
Created an attachment (id=9698)
--> (http://bugs.winehq.org/attachment.cgi?id=9698)
Working Observe menu shot (Cedega)
The Observe menu allows to observe past PvP matches. When a game is selected,
it should show at the bottom the tabards/flags of the teams, the map being
played on and when the game was played. This display is completely missing when
playing with Wine. Attached is a working menu shot (from Cedega) to show what
it SHOULD look like.
I do not know why it is not displaying it (or what wine component this should
be filed under, wine-net was a pure guess). From the looks of it there is no
apparent display glitch (a Wine user who has never seen GW on Windows or Cedega
wouldn't necessarily know there is anything missing, hence the attached shot to
show what should be there). It seems more like GW is deciding not to display
it, which might be due to missing data (problem with networking?) or some other
issue.
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http://bugs.winehq.org/show_bug.cgi?id=10900
Summary: database corrupted when download with Troopmaster DOTNET
Product: Wine
Version: 0.9.51.
Platform: PC-x86-64
URL: http://www.troopmaster.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: timgelvin(a)gmail.com
When using the Troopmaster DOTNET feature, I unlock the database to download
the current database from Troopmaster's server to install on my computer. It
even acts like this was done successfully, so I click on the icon for scout
management and the entire program closes. But when clicking the icon for adult
management everything is fine until I switch to a different adult database. So
I'm thinking whatever got downloaded got corrupted.
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http://bugs.winehq.org/show_bug.cgi?id=15071
Summary: Sometimes mutex aren't destroyed after app terminate
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blackgilmor(a)gmail.com
I often run some app which uses mutex to protect before multiple instances of
that app. From time to time, I have to kill that app process, and run it again
in very short time.
I observed that sometimes mutex created by my app stays, afer that I closed or
killed my app. Because of that I can't run it again before whole system reboot.
As I know, windows frees all apps mutex, just after app terminate
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http://bugs.winehq.org/show_bug.cgi?id=15043
Summary: Acclaim Re-Volt: Crash at the start.
Product: Wine
Version: 1.1.3
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=15698)
--> (http://bugs.winehq.org/attachment.cgi?id=15698)
Notice the D3D:dump errors and the crash
This seems to be a regression sense version 1.1.3, because it works in 1.1.2
etc.
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http://bugs.winehq.org/show_bug.cgi?id=15037
Summary: MSVC 6: Debug-compiled executable not calling MSVC
debugger on "Retry"
Product: Wine
Version: 1.1.1
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: claus.fischer(a)clausfischer.com
CC: claus.fischer(a)clausfischer.com
Microsoft Visual C++ 6 is working to a large extent.
When a program is compiled in DEBUG mode and violates
an assertion (in WTL), the MSVC on Windows will give the
user the choice to press "Retry" and start a debugger.
On Wine, a debugger is not started, or at least the
MSDEV-Studio doesn't show the Debug menu.
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http://bugs.winehq.org/show_bug.cgi?id=15015
Summary: outlook messenger which is an intranet chat tool is not
working with wine.
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: prashen(a)gmail.com
outlook messenger which is an intranet chat tool is not working with wine.
it gives run time error
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http://bugs.winehq.org/show_bug.cgi?id=11804
Summary: NWN2 Crashes on Chat
Product: Wine
Version: 0.9.55.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: furstenwerth(a)mac.com
NWN2 crashes on trying to chat in Multiplayer. It is quite game breaking as it
does not allow you to talk to anybody and they must only assume you are quite a
jerk.. Sadly I have no idea what is causing this or how to fix it.
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http://bugs.winehq.org/show_bug.cgi?id=11682
Summary: [wine-0.9.44] [Origin 7.0] crash when I'm trying to save
a project
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ruppertus(a)o2.pl
Created an attachment (id=10895)
--> (http://bugs.winehq.org/attachment.cgi?id=10895)
Log from a console
I use wine 0.9.44 from debian lenny/testing distribution. I've installed Origin
7.0220 (B220). It works quite good but when I'm try to save a project.
Can you check it, please?
Robert
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http://bugs.winehq.org/show_bug.cgi?id=10837
Summary: DirectDrawRenderer opengl ATI: screen flickers,
partially updates
Product: Wine
Version: 0.9.51.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nospam(a)thenerdshow.com
Created an attachment (id=9716)
--> (http://bugs.winehq.org/attachment.cgi?id=9716)
screenshot
When setting DirectDrawRenderer to opengl the screen flickers and partially
updates, making graphics look bad.
Apps affected: All games exported from windows version of Blender 2.45.
Hardware affected: ATI R200
Hardware not affected: Nvidia 6800, others?
Steps to reproduce: Install Blender 2.45 under wine (or in windows). Create a
very simple game and export to .exe format. Open up regedit and set
DirectDrawRenderer to opengl. Run the game under wine.
Result: Flickering, tearing, page flipping not updating, See attachment
Workaround: Set DirectDrawRenderer to gdi
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http://bugs.winehq.org/show_bug.cgi?id=10789
Summary: Half Life 2 crashes when trying to apply video settings
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blahboybang(a)gmail.com
Created an attachment (id=9651)
--> (http://bugs.winehq.org/attachment.cgi?id=9651)
Run log
Half Life 2 crashes when I try to apply video settings changes in the options
dialog. Run log attached.
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