http://bugs.winehq.org/show_bug.cgi?id=14754
Summary: freenet SMS-Program crashed during the start
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winedbg
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Sascha.Manns(a)gmx.net
Created an attachment (id=15254)
--> (http://bugs.winehq.org/attachment.cgi?id=15254)
freenet SMS-Manager crash-Log
i've an Question about Freenet SMS-Manager. This Program allows to send SMS
over the Internet SMS-Server from Freenet. The Installation was good. After the
Installation i copied the dlls from the freenet Folder to system32. Then i
tried "wine SMSStarter.exe".
Then a little Icon is visible in the Systemiconbar. Then the Icon is invisible,
and the Program crashed. I tried this 3 times, but it crashed on the same
place.
The output from shell and winedbg is attached.
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http://bugs.winehq.org/show_bug.cgi?id=14708
Summary: in The White Chamber game in video scenes video and
audio is not in sync
Product: Wine
Version: 1.1.2
Platform: Other
URL: http://www.studiotrophis.com/site/projects/thewhitechamb
er
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: selmi(a)centrum.sk
the best way to see this problem is to install game, launch it and wait for
intro video. audio and video are completely out of sync. but video files
(theora in .ogg) play fine using mplayer
appdb entry for game is:
http://appdb.winehq.org/objectManager.php?sClass=application&iId=3553
i tried version 1.3
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=5244). there is
already 1.7 available on site, i didn't tried it yet
i use almost default wine settings, only thing i set was virtual desktop
1024x768 and alsa for sound
there was no crash so i attach no logs, if wou will need me to test something
just let me know
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http://bugs.winehq.org/show_bug.cgi?id=14585
Summary: Anquet maps won't install with "internal installer
error" number 536870920.
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: prlewis(a)letterboxes.org
When running the demo installer, downloadable from http://www.anquet.com/
(version 6.2) the installer fails with "internal installer error". The error
code is 536870920.
Upon clicking OK to close the error pop-up, the installer tries to download and
install the .NET framework, but after downloading, fails again with "Failed to
verify digital signature of file
http://download.microsoft.com/download/5/6/7/567758a3-759e-bf8f-52154438565…".
Upon clicking OK, the installer dies. Nothing is installed.
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http://bugs.winehq.org/show_bug.cgi?id=14504
Summary: Ableton Live fails to install -- crashes at setup
Product: Wine
Version: unspecified
Platform: Other
URL: http://www.ableton.com/free-trial?product_key=D_00_70
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: crush(a)crushkill.com
Created an attachment (id=14827)
--> (http://bugs.winehq.org/attachment.cgi?id=14827)
warn+all Trace output when running Setup.exe
When running the Ableton Live 7.07 (trial version) setup program to install,
the setup program crashes as soon as the "licensing agreement" window is
supposed to show up.
This previously worked fine under wine 1.0.
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http://bugs.winehq.org/show_bug.cgi?id=14467
Summary: Photoshop CS2 update installer doen't work...
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jxjani(a)gmail.com
Hi,
In wine 1.1.1 ,I couldn't update to Photoshop 9.0.2 from adobe website.The
installer stops midway and doesn't do anything.I downgraded to Wine 1 and it
worked.
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http://bugs.winehq.org/show_bug.cgi?id=13890
Summary: Zmodeler: freezes and crashes
Product: Wine
Version: 1.0-rc4
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=applica
tion&iId=7572
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=13979)
--> (http://bugs.winehq.org/attachment.cgi?id=13979)
The small log that I got in the terminal on my attempt to see what the problem
was. Notice it has OpenGL errors... fixme! :)
I am running WINE 1.0 RC4 on Ubuntu hardy. So far so good, but when I run
Zmodeler I get the attached file (terminal log) just before it crashes.
It loads but does nothing (freezes) and I have to terminate it.
I have a Nividia Geforce FX5200 PCI. All other programs work graphics wise but
this one... :-/ Please help, I use this one often. :)
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http://bugs.winehq.org/show_bug.cgi?id=12862
Summary: Fullscreen does not appear correctly
Product: Wine
Version: 0.9.60
Platform: PC-x86-64
URL: http://prdownloads.sourceforge.net/yabause/yabause-
0.9.4-win.zip?download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: james.jrp015(a)gmail.com
I think this may be a regression from 0.9.58, but I need to go back and verify.
When changing to fullscreen, the screen does not seem to be detected properly
and you end up with a smaller window instead. At this point, I've been unable
to switch back to original non-screen normal operation in the same session.
This may be related to another bug I'm about to post.
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http://bugs.winehq.org/show_bug.cgi?id=12692
Summary: Final Reality: DX5 benchmark fails to start
Product: Wine
Version: 0.9.60
Platform: PC
URL: http://www.3dconcept.ch/files/benchmark.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: jb.faq(a)gmx.de
Hi there,
the DirectX 5 based benchmark "Final Reality" fails to start up. It never even
creates a window. In my case the virtual desktop does not appear.
I post the console log inline (because it's rather short):
fixme:wave:ALSA_ComputeCaps Device has a minimum of 2 channels
fixme:win:EnumDisplayDevicesW ((null),0,0x32f69c,0x00000000), stub!
err:ddraw:PixelFormat_DD2WineD3D 16 bit RGB Pixel format does not match
err:ddraw:PixelFormat_DD2WineD3D 32 bit RGB pixel format does not match
err:ddraw:PixelFormat_DD2WineD3D Invalid dwRGBBitCount in Pixelformat structure
err:wgl:X11DRV_SetPixelFormat Invalid operation on root_window
err:wgl:X11DRV_GetPixelFormat Unable to find a WineGLPixelFormat for
iPixelFormat=0
err:d3d:CreateContext SetPixelFormat failed on HDC=0x394 for iPixelFormat=1
err:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain Failed to create a new
context
fixme:ddraw:D3D7CB_CreateAdditionalSwapChain (0x133090) call to
IWineD3DDevice_CreateAdditionalSwapChain failed
err:ddraw:IDirectDrawImpl_CreateSurface IDirectDrawImpl_AttachD3DDevice failed,
hr = 8876086a
fixme:ddraw:DllCanUnloadNow (void): stub
Any traces needed?
Thanks,
Tobias Jakobi
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http://bugs.winehq.org/show_bug.cgi?id=12558
Summary: Can't record long MIDI sysex data
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ramalhais(a)serrado.net
Using WINE from CVS (2008-04-12) and trying to run VDrumLib to capture sysex
messages from a Roland TD-6 drum module, VDrumLib can't capture the whole sysex
messages sent from the TD-6, and i get some "fixme:" messsages from WINE. See
the attached WINE output. I tried to change the way
wine/dlls/winealsa.drv/midi.c saves the incoming data but i don't understand
how buffer allocation is done or how it is passed to the apps. Need some help
:)
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http://bugs.winehq.org/show_bug.cgi?id=11729
Summary: Unreal Tournament: dinput mode makes game unplayable
Product: Wine
Version: 0.9.56.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Hi there,
new Unreal Tournament bug after the "error on exit" bug was fixed. This one is
different however, because it has to do with input.
The problem is that once you active direct input in the UT configuration menu
and restart (so the change becomes active) the input sort of stops working.
What exactly happens:
I'm currently not talking about being in-game. I'm just in the menu where you
land after pressing ESC in the intro sequence. Upon pressing ESC you end up
with the cursor in the upper left position on the virtual windows (currently
using virtual desktop, so debugging is easier).
The first entry of the game menu is opened automatically (Game), and I can now
move the cursor through the opened game entry, selecting the children. Or I can
move over to the next entry (Multiplayer, Options, Stat, Tools, ...) and select
children there.
OK, this is when dinput is OFF.
Now I go into the options, activate dinput and leave the game. Then I start the
game again and encounter this.
Upon pressing ESC the cursor is still transferred to the upper left position
and the menu opens.
What is different:
When clicking the menu "away" (click on non-menu components) and then trying to
open them again (by clicking on them) the menu item won't open (no drop-down
effect). I can hear the soundeffect of the menu opening, but nothing more. I
can even click something (suspecting that the menu is invisible, but there). So
the only thing I can do is switching the app to window mode (there is a button
in the upper right corner that does that) and then use the X-button on the
window to close the application.
Another difference is that marking checkboxes doesn't work anymore. I was going
to make another try and restarted the app, this time moving right into the
config menu to deactivate input. This works, because ESC always lets the menu
pop up. However removing the tick from the checkbox proved to be impossible.
I had to modify the UnrealTournament.ini to switch dinput off.
I created a log from the dinput run, going to attach this.
Greets,
Tobias
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