http://bugs.winehq.org/show_bug.cgi?id=9910
Summary: Interaction delay in menus while searching for missing
files (CNC: The First Decade CD games)
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-files
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)gringer.dis.org.nz
Created an attachment (id=8405)
--> (http://bugs.winehq.org/attachment.cgi?id=8405)
Clicking on 'OK' button (just before the delay) while playing Red Alert
There is a very noticeable delay in menu repaints (and sound stutters during
this) when navigating menus in C&C:TFD games. During the delay, the mouse
cursor location does not update, and there are graphical effects that I would
typically associate with a slow repaint. I disabled sound and the problem still
occurred. Looking at the error logs, the cause of this is likely due to files
not being able to be found.
I've attached two screenshots (for both Red Alert and Command & Conquer) of
what I clicked on *just before* this delay happened, and associated log files
where a '--- MARK X ---' (X increments from 1 up) was placed in the log just
before the clicking was done.
I noticed this while playing installed games from the 'Command & Conquer: The
First Decade' DVD (noticed initially in Red Alert, but the problem seems to
occur in C&C and Red Alert 2 as well). I think the freely available version of
C&C is the same as on this DVD, which is why I've included logs for that as
well.
Observed on an unpatched GIT tree pulled on 2007-10-01 (after the Wine version
0.9.46 update).
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http://bugs.winehq.org/show_bug.cgi?id=9893
Summary: Half-Life 1: garbled, fuzzy, hard-to-read text
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tehblunderbuss(a)gmail.com
In-game, all text isn't clear and easy to read. tahoma.ttf is in place. You
know I've done this several times ;)
Regression testing result (makes sense to me):
commit 05bb6f6ce4619921407e1f1e82a0e8d9cf9fb5c9
Author: Huw Davies <huw(a)codeweavers.com>
Date: Tue Oct 2 14:24:34 2007 +0100
gdi32: Let the WINE_GGO_GRAY16_BITMAP case load a bitmap.
:040000 040000 e83b5730e49c04df6a8377eaf322199c6ab8554b
7332aa8dc3c69119b1dc8d25d744e086162dc1d7 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=9878
Summary: Team Fortress 2 crashes when joining team
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://steampowered.com/
OS/Version: other
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
CC: julliard(a)winehq.org
Start the TF2, create server, select CP_GRANARY map, after server starts, try
joining any team - crash.
This is a regression. git bisect pointed to this patch:
commit 1d063ae18d990343fc077dcbf650add797924018
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Oct 1 15:28:50 2007 +0200
ntdll: Remove assumptions that the subheap is at the beginning of the
memory block.
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http://bugs.winehq.org/show_bug.cgi?id=9839
Summary: Game cannot connect using DirectPlay8.1
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dplay
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xsacha(a)gmail.com
CC: blin(a)gmx.net
This game: Trash [free download from http://www.inhumangames.com ]
is unable to connect to the server in latest git. I have used the directplay
DLLs and associated overrides described on the wiki [
http://wiki.winehq.org/DirectPlayGames ]. Using the native DLLs, wine produces
no errors or fixme's related to the issue. The only error appears in the game,
"Could not connect to lobby."
It is my understanding that this game's lobby should work as it is
DirectPlay8.1.
I was curious on the status of the opensource DirectPlay8.1 libraries. They
seem to be a long time coming. Any updates from the two people working on them?
Thanks,
- xSacha
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http://bugs.winehq.org/show_bug.cgi?id=9827
Summary: all fonts are missing after the installation of gothic3
demo
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
URL: http://www.gothic3.com/index.php?do=09709911610511111006
1109101100105097
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
I compiled the current git version of wine. Then I have deleted the .wine
directory. After that the fonts in regedit are displayed correctly.
Then I install the demo from the game Gothic3. After that installation I
started the regedit and all fonts are missing there!!!
[~]$ rm -f -r /home/ricola/.wine
[~]$ wine regedit
-> the fonts are displayed correctly in the regedit!!!
[~]$ wine Desktop/Gothic3_Demo_de.exe
[~]$ wine regedit
-> all fonts are missing for now!!!
This happens to all apps, for example regedit, winecfg and winefile!
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http://bugs.winehq.org/show_bug.cgi?id=9825
Summary: "make test" fails in advpack
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: diafero(a)arcor.de
Created an attachment (id=8288)
--> (http://bugs.winehq.org/attachment.cgi?id=8288)
the end of the output of "make test"
On my system (a self-compiled wine from git at version 0.9.46), "make test"
fails with an error in advpack (see attachment). It seems to be a problem
related to language-depended paths. I've got a German system, so "Program
Files" is called "Programme", and the test gets the English path instead of the
German one.
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http://bugs.winehq.org/show_bug.cgi?id=9772
Summary: Wine apps stop after program error exit
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://arcelectronicsinc.com/testinfo/kpnl1tester.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pgr(a)arcelectronicsinc.com
CC: fgouget(a)codeweavers.com
Test program is 16 bit app built as a C part with a Delphi 1 DLL and Delphi 1
GUI interface.
See testerexeReadme.txt in kpnl1tester.zip for info how to reproduce the
problem.
9271fcc86d668a3d25bad3f98dcb1cefc20da88b is first bad commit
commit 9271fcc86d668a3d25bad3f98dcb1cefc20da88b
Author: Francois Gouget <fgouget(a)codeweavers.com>
Date: Fri Aug 31 02:34:24 2007 +0200
winedbg: 'winedbg --auto' and 'winedbg --minidump' should detach when done
so as to not mess up the crashed process exit code.
If tester.exe is closed under windows KPNL1.EXE still remains running. Under
wine before latest regression when either tester.exe or KPNL1.EXE is closed
(mouse on X) the debugger would display a dump I think to the effect that the
messages were sent to a non-existent process then after the 60 second time out
then the other process half would be terminated.
Now after the closed processes has an error on exit the contents of the
remaining application on the virtual desktop fail to respond. Closing the
virtual desktop does end the wineserver task without a problem.
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http://bugs.winehq.org/show_bug.cgi?id=9741
Summary: URLDownloadToFile only supports HTTP URL's
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-urlmon
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mail(a)colinfinck.de
The URLDownloadToFile function (exactly: URLDownloadToFileW) of urlmon.dll only
supports HTTP URL's.
When I try URLDownloadToFile under Windows XP with FTP URL's, this also works.
But it doesn't work with Wine's urlmon.dll.
I did not check if other protocols are also supported by the XP version of
URLDownloadToFile, but at least support for FTP URL's is missing in Wine's
version.
In the wine/dlls/urlmon/umon.c file on line 1411, I also see that only HTTP
functions are used and the protocol is not checked, so I highly assume the bug
to be there.
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http://bugs.winehq.org/show_bug.cgi?id=9736
Summary: Civlization 4 Beyond the sword : textures no more
correctly rendered
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gizmm0(a)hotmail.com
Some textures are no more rendered properly with latest git. I mean that some 3
dimensional objects appear as completely black (see the screenshot).
This objects are rendered correctly with wine 0.9.44, the game doesn't start
with 0.9.45 but with latest git it starts and the problem happens.
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http://bugs.winehq.org/show_bug.cgi?id=9733
Summary: Steam no longer stars
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=1554
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: major
Priority: P2
Component: wine-shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
CC: jacek(a)codeweavers.com
In on-line mode Steam shows the main window, then prints "Shutting down. . ."
and eventually exits.
In off-line mode, Steam asks to go On-line mode or start Off-line. After
clicking "Start off-line" it shows message "starting steam" then exits. Console
has the same exact "Shutting down. . ." and counting up.
Regression testing pointed to this patch:
835b814e9f05628687e3839cacea461e16edc952 is first bad commit
commit 835b814e9f05628687e3839cacea461e16edc952
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Sat Sep 15 16:07:01 2007 +0200
mshtml: Store HTMLElement struct instead of pointer in HTMLSelectElement.
:040000 040000 a9f3392986a47e4dfd229af75ad26e548cf12512
668c5120e2fd3dd9a851da72f1081435bd5e3ff9 M dlls
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