http://bugs.winehq.org/show_bug.cgi?id=10355
Summary: IDirectXFileDataImpl_GetType crashes wine
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.course.com/catalog/product.cfm?isbn=978-1-
59200-093-7&CFID=6877838&CFTOKEN=53320250
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
When trying to run Chapter 6 example from Physics modeling for game programmers
wine crashes. A +all trace shows IDirectXFileDataImpl_GetType to be the
culprit.
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http://bugs.winehq.org/show_bug.cgi?id=10351
Summary: Civilization Call to power installer progress always
shows %100
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://en.wikipedia.org/wiki/Civilization:_Call_to_Power
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
Created an attachment (id=9023)
--> (http://bugs.winehq.org/attachment.cgi?id=9023)
picture of installer showing %100 in middle of installation
Applications that were previously affected by bug 5948(Civilization Call to
Power, Cabela's Hunting games, ...) all seem to use this same type of installer
with the progress dialog and it reports %100 complete as soon as it opens and
remains at %100. On windows it gradually increases as the application installs.
In addition to reporting %100 it seems to use alot of system resources, I
cannot use other applications and the desktop is near unresponsive with this
installer running.
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http://bugs.winehq.org/show_bug.cgi?id=10327
Summary: Crash in WINPROC_CallProcAtoW
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.teske(a)swissrisk.com
Created an attachment (id=8988)
--> (http://bugs.winehq.org/attachment.cgi?id=8988)
sample backtrace
since I installed a new cvs build, a program which I use frequently (Action
Request System by Remedy) crashes in WINPROC_CallProcWtoA
I traced the stuff in the debugger and found that we have
in menu.c:1829:
menu->hWnd = CreateWindowExW( 0, (LPCWSTR)POPUPMENU_CLASS_ATOM, NULL,
....
So classname is an ATOMINT, and in WINPROC_CallProcWtoA it does the following:
class_lenW = strlenW(csW->lpszClass) * sizeof(WCHAR);
RtlUnicodeToMultiByteSize(&class_lenA, csW->lpszClass,
class_lenW);
and later
RtlUnicodeToMultiByteN(cls, class_lenA, NULL, csW->lpszClass,
class_lenW);
>From what I read in other functions, there should be something like
if (HIWORD(csA->lpszClass)) around it.
A sample backtrace is attached.
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http://bugs.winehq.org/show_bug.cgi?id=10310
Summary: D&D: Dragonshard freezes in menu
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
URL: http://www.gamers.at/?SHOWFILES=1&FILEID=5585
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
As the title says...
in console thousends of:
fixme:imm:ImmNotifyIME NI_CLOSECANDIDATE
native imm32.dll fixes this
tested with demo and retail
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http://bugs.winehq.org/show_bug.cgi?id=10274
Summary: Office 2003 apps crash on launch
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
Created an attachment (id=8925)
--> (http://bugs.winehq.org/attachment.cgi?id=8925)
+all from excel
With current git Microsoft Office 2003 applications crash after startup(excel)
or popup a dialog box stating they don't have enough memory to run(word). Seems
to be a regression in recent GIT as of today 11-1-2007.
from the +all log I see excel receives the WM_QUIT message before the wine
desktop window even appears.
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http://bugs.winehq.org/show_bug.cgi?id=10234
Summary: opengl problems (commit
00633e37bcc8da1032f34ea2d87814739de07db4)
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: romosan(a)sycorax.lbl.gov
Created an attachment (id=8855)
--> (http://bugs.winehq.org/attachment.cgi?id=8855)
bactrace for tracked using 10/29/07 git wine
somewhere between release 0.9.46 and 0.9.47 of wine i started having
problems with applications that use opengl. using git-bisect i found
that commit 00633e37bcc8da1032f34ea2d87814739de07db4 (winex11: Use an
offscreen redirected window for child OpenGL rendering.) was the first
bad commit. this happens both on my thinkpad with an radeon r250 card using the
open source drivers and on my desktop using an nvdia card with the proprietary
nvidia drivers.
in particular i am trying to run tracked part of racer 0.5.0 final
(http://racer.nl/dl_win32.htm).
i am attaching the back traces for the various cases
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http://bugs.winehq.org/show_bug.cgi?id=10207
Summary: 3dmark2001 doesn't run anymore
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Hi, yesterday i upgraded to new ati-driver 8.42 (via yum, module is called
kmod-fglrx). 3Dmark2001 only runs for 3 seconds now , and then bails out with
a message that it cannot allocate enough memory. The hack below fixes this, but
is of course nonsense, looks like my ati-card (radeon 9600) is not detected
properly anymore (should be detected a few lines above that
CARD_ATI_RAGE_128PRO; line). Please anyone fix this properly, as it looks like
it affects all 3d-games that i try to start....
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index ca1f44e..067fbdb 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -1003,7 +1003,7 @@ BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
vidmem = 32; /* There are models with up to 64MB */
} else
gl_info->gl_card = CARD_ATI_RAGE_128PRO;
- vidmem = 16; /* There are 16-32MB models */
+ vidmem = 64; /* There are 16-32MB models */
break;
case VENDOR_INTEL:
if (strstr(gl_info->gl_renderer, "915GM")) {
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http://bugs.winehq.org/show_bug.cgi?id=10200
Summary: Some texture transform goes wrong
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vlooe(a)web.de
In the attached screenshots you can see the error.
The regression test said
fe0f0eb48a12e29af6a9e7407d4eec8bc500a057 is first bad commit
commit fe0f0eb48a12e29af6a9e7407d4eec8bc500a057
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Mon Aug 27 14:33:46 2007 +0200
wined3d: Some texture transform fixes.
:040000 040000 ff0c54acd4fd254bae48ade26e8ebd095bbd8af9
4675067c38ea90f92f13f5c8c92d44439d3078ea M dlls
The error occours only on my laptop with intel GMA900 graphic.
On my desktop with nvidia graphics it works fine.
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http://bugs.winehq.org/show_bug.cgi?id=10195
Summary: Crysis SP Demo claims unsupported video card, then hangs
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.fileshack.com/file.x/11333/Crysis+SP+Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
Created an attachment (id=8793)
--> (http://bugs.winehq.org/attachment.cgi?id=8793)
screenshot of error dialog
When I try to launch the SP Demo of Crysis it says my video card(Nvidia 7800GT)
is unsupported through a message box. When I ignore this prompt and click ok
the game hangs on a black screen.
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