http://bugs.winehq.org/show_bug.cgi?id=13943
Summary: Active Worlds: crashes on startup
Product: Wine
Version: 1.0-rc4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jtickle(a)tux.appstate.edu
Created an attachment (id=14093)
--> (http://bugs.winehq.org/attachment.cgi?id=14093)
Wine Crash Dump
I'm running the Wine 1.0rc5 binaries for Ubuntu Hardy. Active Worlds Browser
version 4.1 available from http://activeworlds.com/products/download.asp.
When I ran this, it reported the following missing DLLs: mfc42.dll,
msvcp60.dll. I googled and downloaded, so I do have a slight concern that they
might be "bad," although I have no way of telling. However, I've played with
Active Worlds on WINE in the past, and over the past few years, sometimes it
works fine and sometimes it just won't start.
After finding the DLLs, AW just won't start. Wine crashes when I run 'wine
aworld.exe'. I tried the 'mode=2' hack in the AppDB, didn't make a difference.
See attachment for the wall of text Wine provided on crash.
Hardware is a MacBook Pro (the ATI one, not the nVidia one, so that could be a
problem). Drivers are whatever comes with Ubuntu Hardy, and ATI drivers from
sometime in May.
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http://bugs.winehq.org/show_bug.cgi?id=13906
Summary: crashes on startup, before rendering scene
Product: Wine
Version: 1.0-rc4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bob(a)dest-unreach.be
Created an attachment (id=14008)
--> (http://bugs.winehq.org/attachment.cgi?id=14008)
console error output
The issue was there in rc4, it got worse in rc5.
rc4 scenario:
Startup Guild Wars, main menu works (=> rendering works!). Log in, still fine.
Select character, enter game. Loading screen appears. Environmental sounds are
audible at the end of the loading stage, as usual. When the loading screen
should disappear and get replaced by the game scene, it crashes.
rc5 scenario:
Startup Guild Wars, crash. About the same error output.
Config:
Kubuntu 8.04
Radeon 7500, open source radeon driver
DRI enabled, works. (Warcraft III runs flawslessly under wine, openGL though)
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http://bugs.winehq.org/show_bug.cgi?id=13818
Summary: Yahoo! Messenger 9.0 beta installer crashes in ntdll
when changing window focus
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://messenger.yahoo.com/download/win/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=13865)
--> (http://bugs.winehq.org/attachment.cgi?id=13865)
Yahoo! Messenger installer backtrace
With Wine version wine-1.0-rc4-29-g035f1dd, after the installer finishes
downloading installation files, if I change the focus between the installer
window and another window around the 6% mark, the installer crashes in
HEAP_CreateFreeBlock in ntdll. If I do not remove focus from the installer
window during the installation, no crashes occur. Backtrace is attached.
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http://bugs.winehq.org/show_bug.cgi?id=13726
Summary: Xp programs and games issues with wine
Product: Wine
Version: 1.0-rc3
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: demiragb(a)yahoo.com
I am using mandriva2008.1 32 bit and turkish q keyboard .
These games almost have no problem ;
call of duty 2 , half life 1.5 , hunting unlimited 2008 , FM2008 etc.
Those games have problems ;
Moto GP 3 ; problem no keyboard , keyboard is not working .
Quake 3 , no mouse look keyboard is working ,
Civilization3 can't start ,
Can't install fifa 2008 and can't work most of "EA games" games.
Another issu is may be it is not related by wine but it is very important for
issue for us if it can be solve by wine I don't know the exact solution source
.
I am tring to make a linux internet cafe and I am tring to run handycafe client
by wine www.handycafe.com it is working but at the end of installation frezing
after the manual end the process , however it is working after all . But the
server can't see the client altough the server ip is entered to the client and
(cafe pilot is another simple! java software and it is working name resolving
logging out , this explanation for ping and network issues are correct
justification , ). Server is Xp , client is mandriva now . If we can run handy
cafe with wine lots of cafe will pass to linux in here . And some machines will
be xp , some machines will be linux.
Thanks for your appreciate .
Best regards, and thanks.
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http://bugs.winehq.org/show_bug.cgi?id=13580
Summary: ARX Fatalis crashes
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cngnome(a)gmail.com
Program installs fine.
When I start it, it asks for target resolution etc. Then black screen is shown
and after awhile it crashes to :
err:ddraw:IDirectDrawImpl_QueryInterface
(0x2477998)->({8d56c120-6a08-11d0-9b06-00a0c903a3b8}, 0x32db44): No interface
found
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category
{2721ae20-7e70-11d0-a5d6-28db04c10000} not found
fixme:quartz:AsyncReader_QueryInterface No interface for
{56a868b5-0ad4-11ce-b03a-0020af0ba770}!
fixme:quartz:Parser_QueryInterface No interface for
{56a868b5-0ad4-11ce-b03a-0020af0ba770}!
avisplit.c:261: AVISplitter_Sample: Assertion `chunk_remaining_bytes <=
cbDstStream -
(This->pCurrentSample)->lpVtbl->GetActualDataLength(This->pCurrentSample)'
failed.
wine: Assertion failed at address 0xb7fb9410 (thread 0027), starting
debugger...
Unhandled exception: assertion failed in 32-bit code (0xb7fb9410).
Register dump:
...
NOTE: THis is actually rc3, but it was not available on version list
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http://bugs.winehq.org/show_bug.cgi?id=13392
Summary: Game Maker games have screen corruptions that renders
them unplayable
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex.coady(a)btinternet.com
Created an attachment (id=13302)
--> (http://bugs.winehq.org/attachment.cgi?id=13302)
Image of a Game Maker game affected by this bug.
This bug affects a wide range of applications; all games made with Game Maker
(well over 20,000) appear to be affected.
When running an .exe binary created by Game Maker 5.3A, 6 or 7 in a window,
screen corruption fills all of part of the screen. It appears that the game
canvas is drawn offset from the drawing area origin, leaving whatever occupied
that area of VRAM to be drawn in the spaces that overlap the game window.
Test case: practically any of the 17,000 games on yoyogames.com, as long as
they are run in a window. Fullscreen games currently crash the OS as part of a
different bug, so I cannot test whether the bug continues to happen.
Attached is an example of a game affected by this bug. The game canvas is
obviously drawn partly above the window area, and the bottom part is flickering
corruption.
Running the game in a virtual desktop approximately the size of the game canvas
somewhat lessens the problem by centering the canvas within the window so only
some corruption is visible, but the bug is still in effect during this time.
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http://bugs.winehq.org/show_bug.cgi?id=13219
Summary: ProntoEdit NG 2.1.8 Emulator; Freezes on launch and
beeps continuously
Product: Wine
Version: 1.0-rc1
Platform: Other
URL: http://www.remotecentral.com/cgi-
bin/files/rcfiles.cgi?ar...
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tabish121(a)gmail.com
Once you've loaded a remote configuration you can run an emulator to see how it
will look and react on your remote. When doing this with Wine, the emulator
takes a long time to load and then is frozen beeping continuously. You can
kill the emulator window but the emulator itself does nothing.
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http://bugs.winehq.org/show_bug.cgi?id=13069
Summary: EdWord needs oleacc.dll.AccessibleObjectFromPoint
Product: Wine
Version: 0.9.59.
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=11886
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jhansonxi(a)gmail.com
EdWord installs but fails to run due to an implemented function:
wine: Call from 0x7b840fc8 to unimplemented function
oleacc.dll.AccessibleObjectFromPoint, aborting
wine: Unimplemented function oleacc.dll.AccessibleObjectFromPoint called at
address 0x7b840fc8 (thread 0009), starting debugger...
Unhandled exception: unimplemented function
oleacc.dll.AccessibleObjectFromPoint called in 32-bit code (0x7b841042).
Using a native oleacc.dll (which depends on a native msvcp60.dll) resolves this
problem.
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