http://bugs.winehq.org/show_bug.cgi?id=12947
Summary: UOAM (ultima online auto map) - crash atfer start
Product: Wine
Version: 0.9.61.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: snail.grafika(a)gmail.com
Created an attachment (id=12686)
--> (http://bugs.winehq.org/attachment.cgi?id=12686)
log from console
UOAM (ultima online auto map) crash atfer start.
Enclosed you will find log from console.
Everything was OK in wine version 0.9.48 - with this version I have no crash
and UOAM runs correctly.
Newer versions than 0.9.48 causes crash too.
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http://bugs.winehq.org/show_bug.cgi?id=9818
Summary: Programs that use WMI objects don't work
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehqbugs(a)bugmenot.com
In Windows, programs can use wmi object to gain information to certain statics
about the processor, and so on. Information from "/proc/cpuinfo" (in Linux) and
so on need to be used to mimic wmi object output that Windows uses. At the very
least, wine should give an output of 0's when wmi objects are retrieved, so
that the program doesn't crash.
Using Wine 0.9.43
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http://bugs.winehq.org/show_bug.cgi?id=12946
Summary: Civilization III
Product: Wine
Version: 0.9.61.
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=609
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kahrytan(a)hawaiiantel.net
Created an attachment (id=12685)
--> (http://bugs.winehq.org/attachment.cgi?id=12685)
WINE terminal log of Civ3
This game has been broken for several WINE versions. And I have tested for each
one.
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http://bugs.winehq.org/show_bug.cgi?id=12883
Summary: Act of War: High Treason Fails to start
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xarnze(a)googlemail.com
Created an attachment (id=12593)
--> (http://bugs.winehq.org/attachment.cgi?id=12593)
Console output and Backtrace
When the game is launched it occasionally gets to the loading screen and starts
compiling Direct X 9 shaders the game then crashes with an unhanded exception,
the console output and backtrace is attached bellow.
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http://bugs.winehq.org/show_bug.cgi?id=14803
Summary: Ventrilo takes 100% of CPU and input ceases to function
after some time using Audigy soundcards
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: beshwa(a)gmail.com
Ventrilo will eventually hit 100% CPU usage after using it for some time. That
time can be within minutes or after several hours. At that point, mic input
ceases to work, though I can still hear others. The Ventrilo application
itself won't quit when closed once this happens, though killing it with signal
15 or 9 does work. I'm using Wine 1.0 with an Audigy 4 card on an AMD64 system.
Another AMD64 system with an Audigy 2 card exhibits the same problem. I've
tried all variety of winecfg audio settings to no avail.
After changing to my on-board nvidia soundcard I haven't noticed the problem
occur again, so it appears to be an interaction with Audigy (emu10k) sound
cards.
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http://bugs.winehq.org/show_bug.cgi?id=9375
Summary: STALKER Patches goes
Product: Wine
Version: 0.9.43.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tlittle(a)mail.ru
I've normaly install and play S.T.A.L.K.E.R., but at once tried to setting up
official version patch. Unfortuntly no one hasn't work. Last I've tried -
stk-sfk-r-patch-any-1.0003.exe - has an error "Access violation" after run it.
And this error pop up with any patches.
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http://bugs.winehq.org/show_bug.cgi?id=14049
Summary: Empire At War: "Audio hick-up" after clicking in the
launcher
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Game installed through Wine 1.0 and PlayonLinux
When I click in the launcher to start the game, the sound clip associated to
the "start" button crashes and basically "hicks up" like if the OS would freeze
when you play music and overrides all audio in-game. The game still runs
appropriately however, though very slow considering my specs (Q6600 + 4GB Ram +
Gefore 8800GT)
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http://bugs.winehq.org/show_bug.cgi?id=13396
Summary: Needs more cowbell
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://digg.com/linux_unix/Wine_1_0_rc2_Released
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
A large number of digg.com users agree that
Wine-1.0rc2 is good, but needs more cowbell.
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http://bugs.winehq.org/show_bug.cgi?id=14175
Summary: Warcraft III corrupt image with -opengl after minimize
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bourelom(a)mail.ru
CC: bourelom(a)mail.ru
Created an attachment (id=14445)
--> (http://bugs.winehq.org/attachment.cgi?id=14445)
Coruption warcraft image after minimized in the OpenGL mode
When i'm starting Warcraft III Froxen Throne with parameter -opengl, and then
minimized, the image is corruption.
PS OpenSUSE 11 (default kernel 2.6.25.5-1.1) with KDE 4.0.84 (betta 2). Video
card NVIDIA GeForce 6600 GT. Video driver NVIDIA-Linux-x86-177.13-pkg1.run.
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