http://bugs.winehq.org/show_bug.cgi?id=6183
--- Comment #25 from Gregor Münch <greg87(a)online.de> 2008-09-21 14:41:10 ---
Still the same with retail.
And also the same crash (invalid float operation) with Underground 2&1 Demo,
NFS Carbon, NFS MW retail.
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http://bugs.winehq.org/show_bug.cgi?id=14121
Summary: Max Payne Demo 1.05: rainbow texture artifacts on player
model
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Hi there,
I wanted to know if my system (Celeron M 1.5GHz, Intel i915 gfx chipset) was
powerful enough to run Max Payne, so I tested version 1.05 (latest) of the demo
on this system.
It works, but I encountered some visual errors. Looks like parts of the
character textures become rainbow colored (see screenshots for more details).
This problem is not permanent. It's happening randomly and so I suspect this
could also be a bug in the mesa i915 driver (so I'm filing a bugreport there
too).
Thanks,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=7042
vegandalf <vegandalf(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |vegandalf(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=15348
Summary: Counter-strike: Source does'nt work on Steam
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: z06.guillermo(a)gmail.com
When I try to play Counter-Strike: Source on Steam, it starts to load, but when
it's ready, appears the next error:
SteamStartup() failed: SteamStartup(0xf,0x033E064) failed with error
1: The registry is in use by another process, timeout expired
Other times, it works, but I have to put in the same resolution as my desktop
(1280x1024). The same problem of de resolutions in COunter Strike 1.6
And when I put the game in my desktop resolution, it appears not using all the
desktop. Appears also the menu bars.
See this photos:
http://s2.subirimagenes.com/imagen/1136174screenshot3.pnghttp://s2.subirimagenes.com/imagen/1136187aaaaaaaa.png
I use wine 1.1.5, but you can try it in older versions (since 1.1.2) and always
the same problem
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http://bugs.winehq.org/show_bug.cgi?id=6297
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
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CC| |z06.guillermo(a)gmail.com
--- Comment #42 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2008-09-21 11:08:16 ---
*** Bug 15348 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=5535
Riccardo Gori <goric(a)trivenet.it> changed:
What |Removed |Added
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CC| |goric(a)trivenet.it
vegandalf <vegandalf(a)gmail.com> changed:
What |Removed |Added
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http://bugs.winehq.org/show_bug.cgi?id=9051
Lars Nyqvist <Lars.Nyqvist(a)addoz.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|DUPLICATE |
--- Comment #12 from Lars Nyqvist <Lars.Nyqvist(a)addoz.com> 2008-09-21 06:06:37 ---
Martin suggested a patch for dsound3d:IDirectSound3DListenerImpl_QueryInterface
Unknown IID causing some discussion.
http://www.winehq.org/pipermail/wine-devel/2008-June/066763.html
Chrisb suggested another patch
http://www.winehq.org/pipermail/wine-devel/2008-June/066816.html
After this complete silence. Anyone working on this bug?
Is it so that there are two bugs? One in Full version appearing when Securom is
called and another in dsound3 hiding behind securom call but occuring in the
demo when securom call does not fail(exist) first.
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http://bugs.winehq.org/show_bug.cgi?id=6953
Sheng Yang <yasker(a)gmail.com> changed:
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CC| |yasker(a)gmail.com
--- Comment #12 from Sheng Yang <yasker(a)gmail.com> 2008-09-21 04:32:17 ---
I think it is quite common for the games try to detect "real" cdrom when
running, even when installing. We got cdrom emulator in the Windows, so I think
we may try to do the same for the wine. However, many cdrom emulator done the
job by register a another piece of driver, I don't know how can wine deal with
this...
Well, in fact I also fail to got one game installed, although I have the no-CD
patch for the game, but have no way to deal with the installer...
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http://bugs.winehq.org/show_bug.cgi?id=8436
--- Comment #13 from Nelson Hicks <thegriffin(a)gmail.com> 2008-09-20 18:59:23 ---
Created an attachment (id=16187)
--> (http://bugs.winehq.org/attachment.cgi?id=16187)
Unique wine console output when starting a new game after installing DX9 and
installing PR2 to non-default directory
Console log from starting a new game was 1.8MB, so I've piped it through uniq
to remove all the extraneous "fixme:d3d8:IDirect3DDevice8Impl_GetTexture Call
to get texture (0) failed ((nil))" that filled the log otherwise.
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http://bugs.winehq.org/show_bug.cgi?id=15343
Summary: fixme:int:DOSVM_Int10Handler when running W98 program
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: axel.braun(a)gmx.de
Hi have a reasonably old W98 program which I like to get up and running under
Wine. During the installation it says
axel@A30:~/.wine/drive_c/topo/topo.ins> wine testdir.exe c:\topo\topo.134
fixme:int:DOSVM_Int10Handler Get Font Information - Not Supported
err:int:TIMER_TimerProc DOS timer has been stuck for 60 seconds...
...and then it hangs. I think this exe checks for files in the directory, but
I'm not sure...
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