http://bugs.winehq.org/show_bug.cgi?id=7548
Samuel Nelson <valczir.darkvein(a)gmail.com> changed:
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CC| |valczir.darkvein(a)gmail.com
--- Comment #6 from Samuel Nelson <valczir.darkvein(a)gmail.com> 2008-09-15 12:44:51 ---
(In reply to comment #5)
> Is this still an issue in current (1.0-rc5 or newer) wine?
>
It seems that this is still an issue with wine 1.1.4, although it's not quite
as drastically serious. The same error happens (tried with winecfg set to 95,
98, 200, and XP), although different Windows versions report it differently,
and instead of locking up X, the game just quits with an error, now.
It looks like it tries to access memory outside of its program memory while in
a critical section - the game has a popup that says "Access Violation" (there's
a screenshot of it in the Shadowbane AppDB screenshots), and there's a command
line error that states something along the lines of
'err:ntdll:RtlpWaitForCriticalSection section 0x7d41f820 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 0025, blocked by 0032, retrying
(60 sec)'. The wording is different with different winecfg settings (that was
from wine-2000), but it always happens while the world is loading in the
distance (if you stay in roughly the same area, you don't have to worry about
anything), and it always brings up the same error window.
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--- Comment #12 from Jan de Mooij <jandemooij(a)gmail.com> 2008-09-15 07:55:14 ---
(In reply to comment #8)
> Hmm, why doesn't it crash in Windows? Or does it?
>
Windows allocates memory differently. Or the bug is hidden deeper.. If someone
wants to work on this, here are some snippets from my relay log with comments,
look how memory location 00149578 is reused:
# allocate room for "Toolbars/Grosberg_24.png", pass it to CreateDIBitmap and
free after use:
0009:Call KERNEL32.GlobalAlloc(00000040,00008068) ret=0040e2a9
0009:Ret KERNEL32.GlobalAlloc() retval=00149578 ret=0040e2a9
0009:Call
gdi32.CreateDIBitmap(00000358,00149578,00000004,001495a0,00149578,00000000)
ret=0041fb4d
0009:Ret gdi32.CreateDIBitmap() retval=00000378 ret=0041fb4d
0009:Call KERNEL32.GlobalFree(00149578) ret=0041511f
# allocate, use and free a LOGPALETTE struct, note that it's at the same
location:
0009:Call KERNEL32.GlobalAlloc(00000040,00000408) ret=00420c98
0009:Call gdi32.CreatePalette(00149578) ret=00420cee
0009:Call KERNEL32.GlobalFree(00149578) ret=00420d00
# CreateDIBitmap allocates struct for HBitmap 0x384, again at 0x149578
0009:Call
gdi32.CreateDIBitmap(00000358,001516a0,00000004,00151ac8,001516a0,00000000)
ret=0041fb4d
0009:trace:bitmap:CreateDIBitmap hdc=0x358, header=0x1516a0, init=4,
bits=0x151ac8, data=0x1516a0, coloruse=0 (bitmap: width=456, height=24, bpp=8,
compr=0)
0009:trace:heap:RtlAllocateHeap (0x110000,00000002,00000044): returning
0x149578
0009:trace:gdi:GDI_AllocObject (0x384): enter 1
# What is this call supposed to free?? It frees the GDI-structure allocated by
Wine, not good
0009:Call KERNEL32.GlobalFree(00149578) ret=0045fd5f
# ImageList_AddMasked is called, with HBitmap 0x384
0009:Call comctl32.ImageList_AddMasked(0014b748,00000384,00e6e6e6) ret=0045fe68
0009:trace:imagelist:ImageList_AddMasked himl=0x14b748 hbitmap=0x384
clrmask=e6e6e6
# get the struct behind it
0009:Call gdi32.GetObjectW(00000384,00000018,0032e1f4) ret=7ed9c76a
0009:trace:gdi:GetObjectW 0x384 24 0x32e1f4
0009:trace:gdi:GDI_GetObjPtr (0x384): enter 1
0009:trace:seh:raise_exception code=c0000005 flags=0 addr=0x7ebd68f3
And this crashes, of course.
I will leave this to someone with more low-level experience. Just wanted to
post my work, so it's not done twice.
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http://bugs.winehq.org/show_bug.cgi?id=8095
Rotem Zach <rotemz(a)gmail.com> changed:
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CC| |rotemz(a)gmail.com
--- Comment #13 from Rotem Zach <rotemz(a)gmail.com> 2008-09-15 07:39:06 ---
---
Fixing the "general date format"/"else if (*pFormat == 'c' || *pFormat == 'C')"
part isnt enough.
The VarTokenizeFormatString() tokenizer has a general problem: the actual
variant type isnt taken into account (which could serve as hint).
---
Why not just fix this part?
As said by Damjan above, we can't alter VarTokenizeFormatString(). Why not fix
"if (*pFormat == 'c' || *pFormat == 'C')" to be "if ((*pFormat == 'c' ||
*pFormat == 'C') && COULD_BE(FMT_TYPE_DATE))".
This doesn't break anything, is used by several other cases, fixes the bug
(which affects atleast two apps) and only uses the format string.
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http://bugs.winehq.org/show_bug.cgi?id=15295
Summary: Git 1.5.6-1 preview20080701 - installs, but commits can'
be made.
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andy.elvey(a)paradise.net.nz
This is the latest version of "msysgit" from Google Code.
This installs fine. However, when I try to do a commit (using the -m flag
which should allow you to type the message directly) -
andy@foo ~/mytest $ wine "C:\\Program Files\\Git\\bin\\git-commit.exe" -m
"First commit"
- I get this error -
"fatal: could not open DIR=.git/COMMIT_EDITMSG"
It should not need to open that file if you use the -m flag. I have used Git
directly on Linux for about 2 months, and this -m flag works every time there.
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http://bugs.winehq.org/show_bug.cgi?id=5946
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
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Keywords| |download
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http://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #56 from Thomas David <cake_eater_eating_cake(a)hotmail.com> 2008-09-15 01:44:48 ---
(In reply to comment #54)
> I just compiled wine with the patch
> (http://bugs.winehq.org/attachment.cgi?id=12615) which went fine - the game
> runs but suffers the same display corruption that Warren Dumortier (Comment
> #49) describes.
>
Just tried to compile with the same patch with the latest git and it fails
device.c: In function ‘IWineD3DDeviceImpl_ColorFill’:
device.c:6423: error: ‘pPresentationParameters’ undeclared (first use in
this function)
device.c:6423: error: (Each undeclared identifier is reported only once
device.c:6423: error: for each function it appears in.)
make[2]: *** [device.o] Error 1
make[2]: Leaving directory `/home/steph/Downloads/wine_sims/dlls/wined3d'
make[1]: *** [wined3d] Error 2
make[1]: Leaving directory `/home/steph/Downloads/wine_sims/dlls'
make: *** [dlls] Error 2
I believe Sims 2 suffers from the same graphical errors as
http://bugs.winehq.org/show_bug.cgi?id=15149 which is now fixed in the lated
git.. just wondering if anyone can update the
http://bugs.winehq.org/attachment.cgi?id=1261 patch to work.
I could be wrong but its worth a try.
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martino <martino2k6(a)gmail.com> changed:
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CC| |martino2k6(a)gmail.com
--- Comment #10 from martino <martino2k6(a)gmail.com> 2008-09-14 22:50:17 ---
I would like to add that this happens even with the newer, >2.37, VSFilter
compiles (at the moment the newest is 2.39). I used AviSynth 2.5.7, and
VirtualDub 1.8.5 running on Wine 1.1.4.
Furthermore, this happens with ASS/SSA scripts too. A possible workaround would
be to change all spaces to some character and set its alpha to 100%, however
this is not a good solution since it'd override the value specified beforehand
and/or in the styles section, thus screwing up anything after it.
P.S. The new ones can be downloaded from
http://sourceforge.net/projects/guliverkli2/
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http://bugs.winehq.org/show_bug.cgi?id=15171
Summary: OriginPro 7.5 crash when opening "Save as..." dialog
Product: Wine
Version: 1.1.4
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nicocarbone(a)gmail.com
OriginPro 7.5 crash when opening "Save As..." dialog with this log in the
terminal: "wine: Unhandled page fault on read access to 0x009c0000 at address
0xf7d14ff3 (thread 0009), starting debugger..."
This bug is a regression becouse OriginPro worked well in pre 1.1.0 wine.
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http://bugs.winehq.org/show_bug.cgi?id=15288
Summary: Spore - Creatures fail to render
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mccord.david(a)gmail.com
Tested using WINE 1.1.4 with 15883 patch.
ATI Catalyst drivers version 8.5
Spore loads fine, but when it gets to the point where you start playing or
creating creatures it completely fails to render them. The background, all
menus, etc. are visible, however anything from the creature creator is not.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
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Keywords| |regression
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