http://bugs.winehq.org/show_bug.cgi?id=12817
Summary: Music in Solfege still loopback repeatedly
Product: Wine
Version: unspecified
Platform: Other
URL: http://www.kogado.com/html/kuroneko/sol/
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: simotsa(a)gmail.com
This bug has been plaguing me for years. At first, it was said to be due to
the buffer underrun error in dsound, but now that the buffer underrun problem
is fixed, I still get the same result.
There is no error message, only warning:
warn:dsound:DirectSoundDevice_SetCooperativeLevel level=DSSCL_PRIORITY not
fully supported
and some messages about possible buffer underrun?
trace:dsound:DSOUND_PerformMix Buffer starting or buffer underrun
Solfege is one of the musical "piano" game series, the other includes Angelic
Concert, Symphonic Rain, etc... Because of this problem, the music will not
play, which defeat main game play.
There are no trial version available, is there anyway I can help to fix this
bug?
Please find attached for the full error log.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12285
Summary: BabasChess icons/buttons don't show after upgrading from
wine 0.9.57
Product: Wine
Version: 0.9.58.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sp_knight_1985(a)yahoo.com
BabasChess is a FICS (Free Internet Chess Server) interface.
Since upgrading wine from 0.9.57 to 0.9.58 now all the icons or graphics in
buttons don't show. I am still able to click on them and use the program, since
I know the position of the buttons i use the most. Icons that represent status
or other information don't show.
Not all graphics worked on 0.9.57 (ex: smilies which cause crashes, but turning
them off prevented crashes). I would at least appreciate fixing the graphics
problem that occurred from 0.9.57 to 0.9.58 .
I have since reverted back to wine 0.9.57
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12041
Summary: STALKER 1.0004-Trainer.exe crashes in dsound
Product: Wine
Version: 0.9.57.
Platform: Other
URL: http://members.iinet.net.au/~something/stalker.tar.bz2
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
When starting STALKER 1.0004-Trainer.exe it crashes, see attached.
My dsound works fine for several other programs without issue.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=11962
Summary: regedit highlights the wrong item when searching
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
In regedit, go to HKCU\Software\Wine\Fonts\External Fonts
press F3 and search for tahoma - you may notice the wrong font getting
highlighted as the search result.
In the listview, the registry entries are ordered by the "Name" column in the
following way: A-Za-z. I have about 200 fonts and Tahoma is in the 125th
position.
The code to do the search is in match_item() in
wine/programs/regedit/treeview.c. Adding a debug trace shows it's enumerating
the fonts by the way they are ordered in the registry. As such, match_item
returns 160 and the wrong item gets highlighted.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=11885
Summary: Supreme Commander is black It doesn't render anything.
Product: Wine
Version: 0.9.56.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jgardou(a)yahoo.fr
CC: thunderbird2k(a)gmx.net
Created an attachment (id=11174)
--> (http://bugs.winehq.org/attachment.cgi?id=11174)
+d3d_surface debug output
Since wine 0.9.56, supreme commander is black. It doesn't render anything, only
cursor and and sound show that the game is running.
This is a regression caused by the patch
"wined3d: Add SURFACE_BUSY support to *_Blt." by Roderick Colenbrander (added
to the CC list)
Further tests show that checking only the destination surface in
IWineD3DSurfaceImpl_Blt fixes it.
Attached the +d3d_surface log. (made with today's git)
I'm using native d3dx9_36.dll
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=11357
Summary: Reflections in Tomb Raider - Anniversary Demo are buggy
Product: Wine
Version: 0.9.54.
Platform: PC
URL: http://www.tombraiderchronicles.com/tombraideranniversar
y/demo.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Pawel.Rozanski(a)gmail.com
Created an attachment (id=10463)
--> (http://bugs.winehq.org/attachment.cgi?id=10463)
Reflection bug in Tomb Raider - Anniversary Demo on 0.9.54
Reflection effect creates mess on screen as shown on screenshot. Game works
flawlessly without enabled reflections.
On GLSL (pure clean .wine)
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=10902
Summary: Steam and PulseAudio
Product: Wine
Version: 0.9.51.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atari(a)gabo.pl
Created an attachment (id=9816)
--> (http://bugs.winehq.org/attachment.cgi?id=9816)
Wine log
I'm trying to use PulseAudio with Wine. It works ok with OSS emulation (using
padsp), but not for Steam. I can launch Steam, but when I try to launch any
Steam game, Wine locks. In process list Ican see another Steam process spawned,
but nothing beyond that
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=10414
Summary: Minimap in Warhammer 40k: Dark Crusade is offset
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fdelente(a)mail.cpod.fr
Created an attachment (id=9106)
--> (http://bugs.winehq.org/attachment.cgi?id=9106)
Part of screenshot showing the bug
In this game, the minimap used to work ok. Since three or four wine versions,
the area that should be lit stays gray; the lit portion is offset to the right.
For example, if my troop are in the left corner of the minimap, the lit area is
in the center; if my troops are in the center, the lit area is on the right. If
they are in the center, nothing is lit.
The offset is only horizontal, the vertical position of the lit area is
correct.
On the attached PNG, the bug is clearly shown: allied troops in the left area
should be surrounded by the lit area that is in the center.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=10229
Summary: Serious Sam TSE 1.07 - network connection fails
Product: Wine
Version: 0.9.47.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Hi there,
I recently installed Serious Sam: The Second Encounter for some intense LAN
gaming experience with my friends. There were two linux boxes and 4 windows
boxes, me hosting the server.
The problem was that nobody could connect to the server. Connection attempts
always resulted in the error message "CRC error in DIFF" (explanation here:
http://forums.seriouszone.com/showthread.php?t=8556). This affected both the
windows boxes AND the other linux box.
If a windows box was hosting the server the other windows boxes could connect,
but the linux boxes couldn't (I have to look up the error message there).
The problem isn't related to the safedisc copy protection removal I had to do
to make the game run under wine. We double checked this by applying the removal
patch on the windows server and also on the clients (while the server was
uncracked), no difference at all.
This was all with SS TSE patched to the most recent offical version 1.07.
Now we somehow managed to evade the problem by updating to the public beta
patch 1.50 which let everyone connect to the linux server, again independent
from crack status of the clients. But we soon realized why the 1.50 patch was
marked beta. Network trouble en masse, resulting in highly instable connection,
spontaneous client drops and the server misbehaving (moving around the players
without the client pushing any buttons).
This problem exists both when running the server through wine or natively on a
windows box. Frankly, when running the 1.50 server on a linux box we
experienced fewer problems when running natively (speaks in favor of the linux
network capabilities *g*).
Now I'm asking how to analyze the problem. I don't get any network related
output on the console while wine is running, only a few things about D3D and
stuff, but nothing on network.
Going to attach some in-game logs when I have access to the server box again.
Thanks,
liquid
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=10023
Summary: Vaz Modular 3.03 OSS driver output broken.
Product: Wine
Version: 0.9.47.
Platform: Other
URL: http://www.software-technology.com
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.hurst(a)shef.ac.uk
Using wine's OSS driver, Vaz Modular reports 'MME Device already in use' with
MME output selected, or 'Could not initialize DirectSound' with DirectSound
selected.
Both Vaz Modular's outputs work fine using Wine's ALSA driver.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.