http://bugs.winehq.org/show_bug.cgi?id=4805
Wai Ling Tsang <simotsa(a)gmail.com> changed:
What |Removed |Added
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CC| |simotsa(a)gmail.com
--- Comment #12 from Wai Ling Tsang <simotsa(a)gmail.com> 2008-09-04 13:25:53 ---
Yes, I still get this error:
err:dmloader:IDirectMusicLoaderImpl_IDirectMusicLoader_SetObject : could not
attach stream to file
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http://bugs.winehq.org/show_bug.cgi?id=6971
--- Comment #173 from Toni Spets <toni.spets(a)gmail.com> 2008-09-04 13:11:37 ---
(In reply to comment #172)
>
> Finally, edge scrollers are no good under the current system as it is, if they
> have the mouse stuck to center or confined to the window. However, this will
> make it somewhat playable if they have keyboard controls to move / pan the
> screen as opposed to mouse only control.
>
> It's not a perfect solution (never did I claim this), but I think it's improves
> this bug in that it makes apps suffering from it somewhat more playable, and
> will not (AFAIK) affect apps not suffering from this bug.
>
The bug works differently for different apps. For example in Raven Shield the
mouse is confined in a small box inside the wine window and will jump off the
wine screen too early and the menus are not usable because you can't click
anything there. The pointer works fine in-game though.
The warping workaround thats committed is not keeping the mouse pointer at the
center in Raven Shield menu, it works with this patch and is not confined in a
box. However in-game it's of course kept at the center but it has it's flaws
too. I can move my mouse fast enough that wine can't get the movement event and
it jumps off the window but it's a minor problem, probably with your patch it
would jump off the screen with lower speed if the cursor is too fast and skips
the few pixels on the sides where it would be warped back.
Your improvement is probably working for some apps but it would need to be a
new value for the registry key so the old "force" would work for example Raven
Shield.
Vitaliy any comments on this?
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http://bugs.winehq.org/show_bug.cgi?id=15121
Summary: Final Fantasy 7 - Direct3D error at startup
Product: Wine
Version: 1.1.3
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nethaven(a)hotmail.com
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
fixme:mixer:ALSA_MixerInit No master control found on CA0106, disabling mixer
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x324108,0x00000000), stub!
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d7:IDirect3DImpl_7_CreateDevice (0x12c8f0): Only one Direct3D device
per DirectDraw object supported
The FF7Config.exe results in similar output, save the last bit.
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http://bugs.winehq.org/show_bug.cgi?id=6971
--- Comment #172 from Brian Vuyk <brian(a)brianvuyk.com> 2008-09-04 12:00:19 ---
(In reply to comment #171)
> (In reply to comment #170)
> > Is there a good reason why the mouse should be not be allowed to go off center
> > when warping rather than being allowed to the edge of the screen? I can't see
> > where it would make a different in first-person views, since the mouse cursor
> > is hidden. Are there situations that I may not be taking into account?
>
> See my previous replies. You can't do that without using DXGrab.
>
> If you wait for mouse to be withing 2px of the border before you warp:
> 1. You will loose part of the long pointer motion (say 100px while pointer is
> 10px away from the border). This will be felt like "sticking" mouse in action
> games.
> 2. In 99% cases you will loose the pointer itself (it will go off the Wine's
> window). This means number of bad things. The biggest one - Wine won't be
> receiving any pointer movement events at all. And nothing will be warping that
> pointer.
> 3. You still not solving the problem with "edge-scrolling" used in some games
> to scroll screen when you move mouse "past the edge".
>
Hi Vitaliy.
Ah yes - I hadn't thought about edge scrollers.
However, to address your other two points,
1. I haven't noticed any 'sticking' sensation in the games I've tested this
patch with.
2. Never lost the pointer.
Finally, edge scrollers are no good under the current system as it is, if they
have the mouse stuck to center or confined to the window. However, this will
make it somewhat playable if they have keyboard controls to move / pan the
screen as opposed to mouse only control.
It's not a perfect solution (never did I claim this), but I think it's improves
this bug in that it makes apps suffering from it somewhat more playable, and
will not (AFAIK) affect apps not suffering from this bug.
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http://bugs.winehq.org/show_bug.cgi?id=6971
--- Comment #171 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2008-09-04 11:29:45 ---
(In reply to comment #170)
> Is there a good reason why the mouse should be not be allowed to go off center
> when warping rather than being allowed to the edge of the screen? I can't see
> where it would make a different in first-person views, since the mouse cursor
> is hidden. Are there situations that I may not be taking into account?
See my previous replies. You can't do that without using DXGrab.
If you wait for mouse to be withing 2px of the border before you warp:
1. You will loose part of the long pointer motion (say 100px while pointer is
10px away from the border). This will be felt like "sticking" mouse in action
games.
2. In 99% cases you will loose the pointer itself (it will go off the Wine's
window). This means number of bad things. The biggest one - Wine won't be
receiving any pointer movement events at all. And nothing will be warping that
pointer.
3. You still not solving the problem with "edge-scrolling" used in some games
to scroll screen when you move mouse "past the edge".
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http://bugs.winehq.org/show_bug.cgi?id=14984
Summary: Memory leaks
Product: Wine
Version: 1.1.3
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ak(a)axet.ru
I was tried Steam with large download (doom3 + counter strike source) and my
system run out of memory. After i try guildwards to download full source - same
issue. Look like wine have leaks with network transfer
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http://bugs.winehq.org/show_bug.cgi?id=9111
Chadwick Ferguson <chadwick(a)clan-mac.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed|0 |1
--- Comment #10 from Chadwick Ferguson <chadwick(a)clan-mac.com> 2008-09-04 08:44:26 ---
*** This bug has been confirmed by popular vote. ***
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http://bugs.winehq.org/show_bug.cgi?id=9111
Chadwick Ferguson <chadwick(a)clan-mac.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=8103
Chadwick Ferguson <chadwick(a)clan-mac.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=5623
Chadwick Ferguson <chadwick(a)clan-mac.com> changed:
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