http://bugs.winehq.org/show_bug.cgi?id=15178
Summary: Google Chrome shows some youtube videos rotated
Product: Wine
Version: 1.1.4
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexander.vodomerov(a)gmail.com
Created an attachment (id=15923)
--> (http://bugs.winehq.org/attachment.cgi?id=15923)
Screenshot of Google Chrome with flipped YouTube video
Google Chrome renders some (not all) YouTube videos as rotated.
A good example to reproduce is http://www.youtube.com/projectreport - it is
always rendered rotated.
Usual YouTube videos (when someone send you link like
www.youtube.com/watch?v=...) works fine.
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http://bugs.winehq.org/show_bug.cgi?id=12084
Summary: Project Nomads: game can't grab mouse
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmitriy.geels(a)gmail.com
Allow mouse grab for directx apps is enabled, but game can't grab cursor - so
mouselook is completely unusable.
No clues appear in log, at least with default debug level.
Same problem encountered in another small game: Dead Boys -- but that one uses
DX5, hope it will help you to find problem.
This game can be found here: http://loyso.m6.net/deadboys/download.html
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http://bugs.winehq.org/show_bug.cgi?id=14864
Summary: Google Lively installer requires native msxml3
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.lively.com/install
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
See bug 14381 for the overall bug; this is just the msxml3 part.
Roy's recipe in bug 14381#14 (http://bugs.winehq.org/show_bug.cgi?id=14381#c14)
for installing lively includes copying msxml3 and msxml3r from windows xp.
We shouldn't need to do that.
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http://bugs.winehq.org/show_bug.cgi?id=15106
Summary: Google Chrome installed but with interface and
connection issues.
Product: Wine
Version: 1.1.3
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hardwyrd(a)gmail.com
CC: hardwyrd(a)gmail.com
Created an attachment (id=15792)
--> (http://bugs.winehq.org/attachment.cgi?id=15792)
Runtime log of Google Chrome running on top of Wine 1.1.3 with interface and
connectivity issues.
Google Chrome was installed in Wine 1.1.3 using the offline installer
(http://gpdl.google.com/chrome/install/149.27/chrome_installer.exe) .
At runtime, Address bar is all black,other buttons in the options dialog are
also quirked.
Google Chrome doesn't seem to connect to the internet.
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http://bugs.winehq.org/show_bug.cgi?id=15453
Summary: Holding spacebar to use hand tool in Photoshop CS2
causes significant lag
Product: Wine
Version: 20050930
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: DeathKnight5(a)comcast.net
When running Photoshop CS2, holding the 'spacebar' key to temporarily switch to
the hand tool and trying to use it to pan around an image while having a
different tool selected will cause Photoshop CS2 to lag significantly. Using
the hand tool regularly by selecting it from the toolbar will work properly,
though.
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http://bugs.winehq.org/show_bug.cgi?id=10633
Summary: Per Pixel Lightning is drawn wrong
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
URL: http://neuron.tuke.sk/~mizanin/eng/dx/020_Stencil_Shadow
.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
In this program the light on the wall is not drawn correctly if Per Pixel
Lightning is on. If it is off, all is shown like in windows.
My system: Fedora7, Geforce 8800GTS, Driver 100.14.23.
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http://bugs.winehq.org/show_bug.cgi?id=16731
Summary: Missing 'msvcirt' from Component list
Product: WineHQ Bugzilla
Version: 3.0.2
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dasnyderx(a)yahoo.com
I filed the bug, #16572, in regards to a missing component in the
'msvcirt.dll'. However, while looking over the bug, I noticed that the
'Component' selected is incorrect. Currently, the component indicated as being
at fault with the bug is 'msvcrt.dll'. The component at fault -- and not
selectable in the 'Component' dropdown -- is 'msvcirt'. As this is the correct
component at fault for the bug I reported and a DLL of the same name is shipped
with Wine, I would suggest this DLL name, msvcirt, be added to the components
selectable on the 'Components' dropdown.
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http://bugs.winehq.org/show_bug.cgi?id=16915
Summary: Sven Coop 4 beta install fails due to: Unhandled page
fault on write access
Product: Wine
Version: 1.1.12
Platform: All
URL: http://www.svencoop.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ryanbach(a)adelphia.net
Created an attachment (id=18667)
--> (http://bugs.winehq.org/attachment.cgi?id=18667)
Page fault write access details
It uses Mindvision VISE for the installer, the URL is
http://www.mindvision.com/
I have included the URL link to the file, it is somewhat large ~400M.
See attached logfile or the error logs.
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http://bugs.winehq.org/show_bug.cgi?id=12724
Summary: 3D Studio MAX 7.0 cannot render 3D windows in program
Product: Wine
Version: 0.9.59.
Platform: PC
URL: http://usa.autodesk.com/adsk/servlet/index?siteID=123112
&id=5659302
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rockinup1231(a)gmail.com
Created an attachment (id=12376)
--> (http://bugs.winehq.org/attachment.cgi?id=12376)
Output from terminal (I broke it down to show what I saw, when I saw it
happen).
After using ProcessExplorer to figure out what it used, I used a few DLL
overrides and got the program to load it's window. After that, it locks up and
simply can't load the 3D panels in the program for some reason. I've tried all
I know so I figure it would be a good idea to tell about the bug on here (I
also submitted my test data recently, and at this current moment is yet to be
accepted).
My WINE version is 0.9.59
This is the list of DLL overrides I had to use. You will likely have to tweak
them to try getting DirectX rendering to work.
avifil32 (native)
comctl32 (native)
comdlg32 (native)
dcap32 (native)
dciman32 (native)
ddrawex (native)
imagehlp (native)
kernel32 (native)
lz32 (native)
msacm32 (native)
msvfw32 (native)
msxml3 (native)
ole32 (native)
oleacc (native)
oleaut32 (native)
oledlg (native)
opengl32 (native, built-in)
regapi (native)
riched20 (native)
riched32 (native)
shdocvw (native)
shell32 (native)
shfolder (native)
shlwapi (native)
You can remove the opengl32 override from the list if you want to try DirectX
rendering. I also observed that unlike trying it in OpenGL mode, the only time
that the window loads properly under DirectX rendering mode is after first
selecting that mode, but trying to run the program again, it renders garbage
for the window.
There may be some dll's in there that are unecessary, but I grabbed the ones
that processexplorer said 3D Studio MAX was using during the time, and a few
that I thought might also be necessary for the DLL's listed to work properly.
Also, Software rendering failed, too. :(
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http://bugs.winehq.org/show_bug.cgi?id=11709
Summary: The regression of Titan Quest game
Product: Wine
Version: 0.9.56.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: barafu.albino.cheetah(a)gmail.com
People in AppDB claim that they have managed to run Titan Quest game nearly
flawless. However, with Wine 0.5.56 it fails after changing the resolution,
saying that
wine: Call from 0x7b843ad0 to unimplemented function
d3dx9_36.dll.D3DXAssembleShaderFromFileA, aborting
though the app was told to use OpenGL instead.
I guess it is a bug in DirectX implementation.
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