http://bugs.winehq.org/show_bug.cgi?id=9175
Chris Spencer <spencercw(a)googlemail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|ABANDONED |FIXED
--- Comment #4 from Chris Spencer <spencercw(a)googlemail.com> 2009-01-05 08:43:59 ---
Sorry for the delay. Retested in 1.1.12. Haven't tested it online, but the
in-game tester seems to work. Changing resolution to fixed.
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http://bugs.winehq.org/show_bug.cgi?id=9921
Summary: Battlefield 2142: The ground glows when you are at the
spawn screen when terrain is >low
Product: Wine
Version: 0.9.46.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spencercw(a)googlemail.com
Created an attachment (id=8418)
--> (http://bugs.winehq.org/attachment.cgi?id=8418)
Screenshot when you are alive
Wine version: wine-0.9.46-170-g54720c7
Distro: Gentoo Linux 2007.0
GCC version: gcc (GCC) 4.1.2 (Gentoo 4.1.2)
Program: Battlefield 2142 1.25
When the "Terrain" setting is set to medium or high, and when you are dead (not
spawned in), the ground is very bright. See attached screenshots for how it is
supposed to look and how it looks after you die.
I have marked this as minor because the ground is fine when you are alive.
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http://bugs.winehq.org/show_bug.cgi?id=7566
--- Comment #19 from Amaroq <coolsteve64(a)yahoo.com> 2009-01-05 07:49:38 ---
I've uploaded a tarball containing the game files if you wish to test. Links
I've come across to download it are unreliable or for trials that don't have as
much content.
http://www.amaroq.org/MONSTER.tar.gz
Also, here's that output you wanted. It was too big to upload here...
http://www.amaroq.org/relaysehtid.txt
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http://bugs.winehq.org/show_bug.cgi?id=1347
--- Comment #41 from Dan Kegel <dank(a)kegel.com> 2009-01-05 07:44:23 ---
In
http://forums.virtualdub.org/index.php?act=ST&f=2&t=16326&s=354f9ae5a6b2ed8…
the author of VirtualDub says:
"all I'm doing is blitting to the primary surface from an offscreen surface
using a destination rect and through a clipper. Wine is horribly broken in this
regard in that it ignores both the subrect and the clipper and blits over the
primary surface instead. Whoever's triaging this bug has latched onto a corner
case that's not the root problem. VirtualDub works perfectly fine in Vista with
Aero Glass enabled.
As for Wine, I do like it, mainly because it's the closest I can get to seeing
the source code of Windows in a useful fashion. I've referenced the Wine source
code several times to figure out bizarre behavior in Windows, such as
WM_NCHITTEST bogosity between parent and child windows on different threads.
The attitude of the developers on this bug is bizarre. This behavior is valid
and working on both Windows XP and Vista, and for some reason they're blaming
it on the apps. If you look at the list of apps affected, it's pretty diverse,
and many of these have already been fixed for Vista but still break on Wine."
Stefan, can you address his comments?
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Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|1.1.12 |0.9.31.
--- Comment #18 from Jeff Zaroyko <jeffz(a)jeffz.name> 2009-01-05 07:22:05 ---
please don't change the original reported version
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--- Comment #17 from Jeff Zaroyko <jeffz(a)jeffz.name> 2009-01-05 07:10:34 ---
please attach a +relay,+seh,+tid log
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Amaroq <coolsteve64(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-dsound |-unknown
Platform|Other |PC
Version|0.9.31. |1.1.12
--- Comment #16 from Amaroq <coolsteve64(a)yahoo.com> 2009-01-05 07:08:29 ---
I really have no idea what could be causing this... I think I'll change it from
dsound to unknown to reflect on my understanding of the issue.
I'm also updating the wine version to 1.1.12 since the issue is, well... still
an issue.
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--- Comment #15 from Amaroq <coolsteve64(a)yahoo.com> 2009-01-05 07:02:02 ---
Created an attachment (id=18497)
--> (http://bugs.winehq.org/attachment.cgi?id=18497)
Terminal output, wine version 1.1.12
I am still having this issue with the game under a newer version of wine, and
even on newer hardware.
Wine version 1.1.12
Ubuntu 1.10 64 bit.
ATI Radeon HD 3870 using fglrx driver.
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http://bugs.winehq.org/show_bug.cgi?id=3452
Flo <CaptainSifff(a)gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.3000ad.com/downlo|http://www.atomicgamer.com/f
|ads/bcm.shtml |ile.php?id=35687
--- Comment #16 from Flo <CaptainSifff(a)gmx.de> 2009-01-05 06:48:03 ---
Sorry, my mistake.... we're talking about Battlecruiser 3000AD v. 2.09 not
battlecruiser Millenium.
the links given on the 3000AD site indeed don't work.(HoTU seems to be
offline).
But the new link above seems to work.
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--- Comment #15 from Jeff Zaroyko <jeffz(a)jeffz.name> 2009-01-05 06:10:12 ---
(In reply to comment #14)
> I've tested the links on the 3000AD Site. From the 10 links given there 5 lead
> to downloads and for two you need accounts on the server-sites. One might want
> to try e.g.
> http://www.demonews.com/download-506.html
> So I think it's ok to keep the 3000AD site in the URL section.
>
Thanks, this one works, the previous one was a dead end
(http://www.3000ad.com/downloads/bc3k.shtml)
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