http://bugs.winehq.org/show_bug.cgi?id=9876
Summary: Hebrew text input: "Swedish Vowels"
Product: Wine
Version: 0.9.46.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq-bugs(a)dotancohen.com
In ListPro (http://www.iliumsoft.com/site/lp/listpro.php) I receive "Swedish
Vowels" when typing in Hebrew. See attached screenshot. The reverse Hebrew was
typed in a ListPro file in Windows. The Swedish Vowels were typed in wine.
Note that in a previous wine install, 0.9.45, the pretyped Hebrew did _not_
appear backwards. See screenshot attached to previous bug for example:
http://bugs.winehq.org/attachment.cgi?id=8160
Relevant info:
ubuntu@ubuntu-laptop:~$ locale -a
C
en_AU.utf8
en_BW.utf8
en_CA.utf8
en_DK.utf8
en_GB.utf8
en_HK.utf8
en_IE.utf8
en_IN
en_NZ.utf8
en_PH.utf8
en_SG.utf8
en_US.utf8
en_ZA.utf8
en_ZW.utf8
he_IL.utf8
POSIX
ubuntu@ubuntu-laptop:~$ locale
LANG=he_IL.utf8
LANGUAGE=he_IL.utf8
LC_CTYPE="he_IL.utf8"
LC_NUMERIC="he_IL.utf8"
LC_TIME="he_IL.utf8"
LC_COLLATE="he_IL.utf8"
LC_MONETARY="he_IL.utf8"
LC_MESSAGES="he_IL.utf8"
LC_PAPER="he_IL.utf8"
LC_NAME="he_IL.utf8"
LC_ADDRESS="he_IL.utf8"
LC_TELEPHONE="he_IL.utf8"
LC_MEASUREMENT="he_IL.utf8"
LC_IDENTIFICATION="he_IL.utf8"
LC_ALL=he_IL.utf8
ubuntu@ubuntu-laptop:~$
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http://bugs.winehq.org/show_bug.cgi?id=20219
Summary: make test mshtml / shdocv / urlmon hangs unless online
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
make test used to run satisfactorily offline on Ubuntu Linux (known failures
aside). Nowadays, make test
- mshtml/dom.ok
- mshtml/events.ok
- mshtml/htmldoc.ok
- mshtml/script.ok
- shdocvw/webbrowser.ok
hang unless online. They hang after displaying:
Could not load wine-gecko. HTML rendering will be disabled.
These tests hang without message from Gecko:
- urlmon/protocol.ok
- urlmon/url.ok
Dan Kegel also observed this on 21st of September in wine-devel:
http://www.winehq.org/pipermail/wine-devel/2009-September/078699.html
"online" means with access to the Internet. IIRC, a local network is not
enough. Oddly, the tests even hang when eth0 is inactive and there's no default
route. Clearly, networking code should not wait in such a case.
These hangs also happen on MacOS. A different issue probably is that
wininet/http.ok causes 100% load on both Mac CPUs after displaying
http.c:443: Test failed: Wrong URL http://test.winehq.org/testredirect
winetest.exe behaves the same, but its internal time-out protection typically
prevents the user from noticing most hangs.
My machines are almost always offline. make test was no problem in the past.
A few months ago, I started going online for the duration of winetest.exe in
order to supply test.winehq.org with data for MacOSX.
This is a regression, but I'd be pleased if somebody else could perform
regression testing as I'm very busy with dsound/mci/wave issues.
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http://bugs.winehq.org/show_bug.cgi?id=20216
Summary: Full Tilt Knockout Tournament (Real Money) Table
Disappear
Product: Wine
Version: 1.1.30
Platform: PC
URL: http://www.fulltiltpoker.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ranalyner(a)gmail.com
when i play in a knockout tournament
every time i knock somebody out (take all of his chips)
the full tilt application is giving me a message that i have earned xx$
and the table window disappears
i cant get back to the table by clicking on take my seat or opening the table
again..
and than i need to close full tilt and open it again.
so everytime i ko someone i lose one or two hand until i close and open full
tilt
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http://bugs.winehq.org/show_bug.cgi?id=13019
Summary: Half-Life(CS 1.6): SoundBlaster Live - microphone output
harshy and chopped
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lays25(a)o2.pl
People have been reporting it to work on some integrated audio chips, but on my
SoundBlaster Live I can't get it working in any way. When using the Microphone
Test in the Voice tab from the Options menu, the output I hear is partial
(sometimes i hear the last letter, sometimes the middle ones), the sound
quality is extremely poor and harshy. When using the Voicecom during game,
people report the same thing to me as they can't hear me properly. I use ALSA -
on OSS the microphone wouldn't even record ar all. I tried all combinations of
sound options in winecfg - none seemed to work.
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http://bugs.winehq.org/show_bug.cgi?id=19464
Summary: NULL-input backend for wineconsole
Product: Wine
Version: 1.1.23
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bonzini(a)gnu.org
I have several programs that in general need wineconsole. When used in a
Makefile they will receive no input, but they still need wineconsole to avoid
locking up. The reason is that they use an emulation of poll(2) for Windows
that requires GetNumberOfConsoleEvents and PeekConsoleInput.
Using curses mode allows the compilation to complete without requiring X11;
still, it causes an annoying flicker and it hides failure messages from the
screen.
It would be nice to have an alternative wineconsole mode that always allocates
the console for input while not reporting any input key, and that would connect
stdout and stderr to the "bare streams". I can try implementing this; do you
think it would be hard?
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http://bugs.winehq.org/show_bug.cgi?id=18039
Summary: Gun Metal crashes with NPE when using builtin quartz
Product: Wine
Version: 1.1.19
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shacklein(a)gmail.com
Created an attachment (id=20430)
--> (http://bugs.winehq.org/attachment.cgi?id=20430)
Wine 1.1.19 output with WINEDEBUG=+quartz
Retail version of Gun Metal crashes with a null-pointer dereference immediately
on start when builtin quartz is used. Seems to be related to this:
err:quartz:GetClassMediaFile Media class not found
Backtrace (attached) shows that the NPE occurs in gunmetal, and not in Wine.
Using native quartz works around this and Gun Metal will start correctly.
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http://bugs.winehq.org/show_bug.cgi?id=15809
Summary: wine should not wake the cpu when idle
Product: Wine
Version: 1.1.7
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Wine should not wake the cpu when it's not doing anything, at least when only
builtin programs are running. Current obvious offenders are the system tray (a
2-second timer that runs no matter what) and blinking cursors. Once these are
addressed, we should try to run some builtin programs with strace and see if we
get any output when the programs are idle.
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http://bugs.winehq.org/show_bug.cgi?id=20222
Summary: OLEPictureImpl_SaveAsFile hacked stub
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dolcevita(a)supereva.it
Created an attachment (id=23853)
--> (http://bugs.winehq.org/attachment.cgi?id=23853)
OLEPictureImpl_SaveAsFile Error log file
Hello,
I've just installed Wine 1.0.1 on my Linux/Kubuntu.
I tryed to run some applications of mine,
written in VB6 and I got an error on OLEPictureImpl_SaveAsFile
I attach the few line of logs.
Note that after the lines "starting debugger..."
nothing more happens.
Can you help me?
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http://bugs.winehq.org/show_bug.cgi?id=11810
Summary: parts from opengl/direct3d display show splines
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Hi,
Please compare my attached screenshot of Crazy Machines with AppDB's
http://appdb.winehq.org/screenshots.php?iAppId=3061&iVersionId=4468
You will notice that while most of the display is fine, the background
and the texts on the papersheets are missing in my version. Actually,
these 6 texts are also .tga image files. Instead, wine displays a sort
of spline pattern: lines of various color (related to the missing
image) emanate from a single origin, like quantic particles.
This effect is visually stable across refreshes of the display.
(Later in the game, a few icons are missing, but that could have a
different cause, as there's no such spline effect there.)
This happens to me both with the commercial game as well as a demo
found on a german DVD.
I've been using wine-0.9.56/54/48/47 with Ubuntu Dapper and Gutsy.
No warnings are shown in the console.
My hardware is an intel i810, and I'm using the xserver-xorg-i810 driver.
lspci: Intel Corporation 82852/855GM Integrated Graphics Device (rev 02)
WINEDEBUG=+opengl yields hundreds of
trace:opengl:X11DRV_SwapBuffers (0x12cfb0)
nothing else.
Would attaching a +d3d trace help? (it would be huge!)
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http://bugs.winehq.org/show_bug.cgi?id=16254
Summary: AOM Gold does not draw a distinction between lit and
unlit areas
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: goonstk(a)yahoo.com
AOM Gold does not draw a distinction between lit and unlit areas. In
theattached screen shot it shows all dark spots as lit up but does not show the
objects unless an ally's line of sight touches it.
Line fo sight is visible on minimap but not on the real map.
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