http://bugs.winehq.org/show_bug.cgi?id=14487
Summary: gox box not echoing text
Product: Wine
Version: 1.1.1
Platform: Other
URL: http://appdb.winehq.org/objectManager.php?sClass=applica
tion&iId=7804
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: petra2201(a)gmail.com
Created an attachment (id=14812)
--> (http://bugs.winehq.org/attachment.cgi?id=14812)
txt doc of crash log
Gox box has an error when echoing text entered. Text shows up in the chat log
(from all parties talking) but not in the main chat window.
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http://bugs.winehq.org/show_bug.cgi?id=6159
Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
--- Comment #21 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2009-11-18 00:02:39 ---
Reported fixed.
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http://bugs.winehq.org/show_bug.cgi?id=20743
Summary: Company of Heroes doesn't start
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wiltave(a)zipmail.com.br
Created an attachment (id=24809)
--> (http://bugs.winehq.org/attachment.cgi?id=24809)
terminal output
When I run Company of Heroes i get the following error:
Not enough virtual memory to run the game. Your system total paging files must
be at least 768MB. Please consult the manual that came with your OS.
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http://bugs.winehq.org/show_bug.cgi?id=20738
Summary: 'hard lockup of wine' provoker
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: herrold(a)owlriver.com
wine-1.1.33-0.el5.mh (Mike Harris packaging for CentOS 5)
see: http://wiki.centos.org/AdditionalResources/Repositories for a pointer
Running the following in a CentOS 5 xen domU instance locks it up hard and
kills networking
wine explorer
I have not yet reproduced, but assume I will be able to once I regain control
of the unit.
Obviously, in reading further in the documentation, it seems that the file
explorer is not so invoked, but it seems interesting that I could so provoke a
lockup
It may have security and DDoS implications that an end application is able to
take down a machine thus.
It seems that the command interpreter should check the existence of a binary,
and catch and return when not a proper command.
-- Russ herrold
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http://bugs.winehq.org/show_bug.cgi?id=6159
--- Comment #20 from Andrew Nguyen <arethusa26(a)gmail.com> 2009-11-17 21:45:02 ---
The installer runs to completion with wine-1.1.33-150-g4990ca0, so this is
fixed.
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http://bugs.winehq.org/show_bug.cgi?id=20719
Summary: Allow alternate forms of Security Descriptor storage
(such as xattr)
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: klightspeed(a)netspace.net.au
Created an attachment (id=24764)
--> (http://bugs.winehq.org/attachment.cgi?id=24764)
Adds fgetxattr/fsetxattr/fremovexattr support for Mac OSX, Solaris, FreeBSD
This wish was initiated due to a bug in the World of Warcraft launcher:
If only there were a wine configuration setting to cause
server/file.c::file_set_sd to:
1) leave the owner permissions intact
2) fake the permission change, or
3) use xattrs to fake the permissions.
The last option would also need an appropriate change to
server/file.c::file_get_sd
server/change.c::dir_set_sd
server/change.c::dir_get_sd
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http://bugs.winehq.org/show_bug.cgi?id=8302
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #27 from Austin English <austinenglish(a)gmail.com> 2009-11-17 19:46:39 ---
(In reply to comment #26)
> This bug appeared for me up to wine-1.1.31, but non longer does with
> wine-1.1.32.
Fixed the.
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http://bugs.winehq.org/show_bug.cgi?id=11920
Summary: S.T.A.L.K.E.R. - crashes when using OpenAL
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
S.T.A.L.K.E.R. by default uses OpenAL wrapper for sound output. Just before
making any sound game crashes. Forcing the game to use dsound directly works
(add -dsound command line switch).
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http://bugs.winehq.org/show_bug.cgi?id=15599
Summary: S.T.A.L.K.E.R. - no sound with OpenAL
Product: Wine
Version: 1.1.6
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
Depends on: 11920
Created an attachment (id=16607)
--> (http://bugs.winehq.org/attachment.cgi?id=16607)
+dsound,+dsalsa log
Both versions of S.T.A.L.K.E.R. (SoC & CS) produce no sound when using OpenAL.
While it's possible to switch SoC to dsound backend, CS has no such option.
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